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Hadumsha - Bloody Monastery Crimson Bells still not working as intended.

Discussion in 'Resolved' started by VorrtaX, May 11, 2021.

  1. VorrtaX

    VorrtaX New Member

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    Bug Name:
    Hadumsha - Bloody Monastery Crimson Bells still not working as intended.
    Bug Description:
    After the bell is summoned, a wave of enemies is supposed to spawn every time you hear the bell "ring". Right now, only every second wave, so 50% of waves get spawned. Every time the "ring" or "gong" or whatever occurs, usually there should be 2 Giant berserker spawns first, then after like 4 seconds 2 elite warriors spawn, and then 2 more mages/shamans spawn. The way it is right now, whenever the second "ring" comes, not a single mob of this second wave will be spawned. As mentioned above, this reduces the efficiency of the bells by a solid 50%.

    Furthermore, whenever you summon a Bell within many monsters at once, no more bell monsters will spawn once the 10 mob aggro limit from retail is reached, no matter how often the bell makes noise.
    How to reproduce/proof:
    Turn on sound while summoning 1 Bell, pay attention to the noise and to the spawns, you will notice a very limited amount of spawns.
     
  2. Chartos

    Chartos New Member

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    Can confirm, still bugged.
     
  3. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    We just rechecked bell AI it work exact same as designed, there is no bug in it.
     

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