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Broken CC sytstem and Reason behind Broken Succession Hash damage.

Discussion in 'Resolved' started by hafu12, Jun 12, 2021.

  1. hafu12

    hafu12 Getting there

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    Bug Name:
    Broken CC sytstem and Reason behind Broken Succession Hash damage.
    Bug Description:
    Currently in Gamezbd CC system it is impossible to do 2 Floats(bound,knockdown) in a Row(~2s immunity).
    Because of this Certain Classes like Hashashin can abuse it and do absurd amount of Damage even with 270ap/+430dp.
    This bug makes it possible for hashasin to do 2 or even 3 more skills in a combo WIHT AIR MODIFIER(170% BONUS DAMAGE) and biggest reason why 270 ap hashasin one combos you while you cant damage him.!!!!
    How to reproduce/proof:
    Use Succession SKills:
    https://bdocodex.com/us/skill/5604/
    https://bdocodex.com/us/skill/5539/
    https://streamable.com/bpq64s
    as you can see in retail these 2 skills arleady did x2 Floats and enemy is cc capped. Thus making it impossible to do AIR DAMAGE.
    now here in Gamez BD:

    enemy will always IMMUNE IT. thus making it possible to do LONGER CC and more damage.

    Example of full combos retail vs gamezbd:
    retail: CC ends on skill nr 6 and you get grabbed)
    gamezbd: ( PLAY IT ON 0.25 SPEED and Skill NR 4 and nr 5 DOES AIR damage in gamezbd and no air dmg in retail.! and you can do skill nr 7 without getting grabed!
    Skills USed in the combo
    1.https://bdocodex.com/us/skill/5604/
    2.https://bdocodex.com/us/skill/5539/
    3. https://bdocodex.com/us/skill/5674/
    4.https://bdocodex.com/us/skill/5666/
    5.https://bdocodex.com/us/skill/5669/
    6.https://bdocodex.com/us/skill/5677/
    7.https://bdocodex.com/us/skill/5688/

    Conclusion: Succession HASH does about 30 to 50% MORE DMG IN GAMEZBD and 1 Skill more in a combo
    cause of AIR MODIFIERS AND SAME CC IMMUNITY
     
  2. hafu12

    hafu12 Getting there

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    i forgot to add: if you do full combo on gamezbd Fast enough Skill NR 4 will not do air dmg but Skill NR 5 And 6 DOES!
     
  3. McConnel

    McConnel Getting there

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    Can we have it fixed please? There is something really off about hashashin on gamez.
    Normally on retail he does not deal as much damage, while on gamez this class deals a ton more dmg due to the differences in CC timers.
    He applies more air dmg with the current float timer that makes it so he is ably to apply air dmg on 2 of his big dmg skills. On retail he is not able to do it, he jump with E on someone, do a flip skill to get some buffs and then do dmg, while on gamez he E jump, use skill, then use second skill that float again and apply air dmg. He is doing a ton more dmg because of it.

    He should teleport and float the target, then do a flip kick and float the target again and no more after.

    This class literally breaks this game balance completely, i cannot fight any hashashin on my ranger, neither on my witch because how absurd it is. Hash just jump on me with his E skill and CC me 2 times with a span of few seconds, applying air dmg modifier and killing me with zero counterplay whatsoever. Its completely broken and has to be fixed asap.

    Just makes it so second float CC could be applied shortly after first float CC like 0.5 seconds instead of 2 seconds, there is no other fix to it.
     
    Last edited: Jun 12, 2021
  4. meeeeep

    meeeeep New Member

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    Good report, fix please.
     
  5. LordXenon

    LordXenon Proficient

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    The crazy damage is a combination of bugged float/bound application and lack of proper sync between air status and grounded status. Not only is there an internal cd on float application for some reason, but if you float somebody, there's a complete disconnect between air status and how many hits apply air attack. There are times when attacks like Serpent Ascension doesn't even get any air modifier despite floating somebody. Server just eats them.
     
  6. allister22

    allister22 Getting there

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  7. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Tonight we will have maintance where same cc effect immune 2s will be changed to immune 1s as retail version. We not close ticket cuz not sure is it reason of descibed situation. So i ask u test after maintance and tell me is it was affected or not.
     
    McConnel and 0xDEADBEEF like this.
  8. McConnel

    McConnel Getting there

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    Hooray! nice
     
  9. hafu12

    hafu12 Getting there

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    can be closed as of this patch its fixed.
     
  10. Norberto

    Norberto New Member

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    Hash dmg still too high, i run a 800 eva hash on my tag with 270 ap and one tap anyone 400 dp players, tbh its really boring to play hash, quite braindead class but guess what its op af
     

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