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Feedback & Suggestions for Improving GamezAion’s Current State

Discussion in 'Suggestions' started by Ednarl, Nov 20, 2025.

  1. Ednarl

    Ednarl New Member

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    The server’s popularity has been dropping significantly. We went from over 500 players to barely 200 online, including AFKs. Popularity is crucial: events used to fill fast, and now we can’t even run three 12v12 events simultaneously like before. We constantly have to wait for the same 12 Asmodians to log in just to start something.

    Most of this comes from Elyos players who only show up for rewards—world bosses, forts, or truly rewarding events.
    This is supposed to be a PvP server, and that’s fine, but it currently lacks many systems that keep PvP alive, especially fast item acquisition without depending entirely on APES.

    APES and the Current Economy
    APES have centralized the entire game.
    Yes, it’s good to have a trading currency, but it has become extremely inaccessible for new players. The current Holy set is decent, not broken, but good enough for a free set. Still, farming APES is pure luck-based grinding: unless you're a glad, with premium, in an empty area, farming is painfully inconsistent.

    For a new player, this must be incredibly frustrating.

    Back in the day, with ABG, I was constantly killed while farming in Signia, Kaldor, or Akaron. Today those maps feel empty not because the game is safer, but because Asmodian popularity has plummeted. We used to have strong leaders (Mystery, for example, especially in Tiamat), but most left.

    Item Acquisition Issues
    Instead of fighting for items, Elyos players often just sit AFK collecting medals, hoping to get AA pieces from boxes. But after spending 8,000 medals and receiving the same repeated items (5 weapons, 5 rings, etc.), players end up stuck in a vicious cycle where:

    • AA pieces cost 100–200 APES

    • PvP gives almost no medals

    • Events give barely 1 medal

    • PvE is required, but many players came for PvP.
    This leads to two outcomes:

    1. Server abandonment

    2. RMT and botting
    And yes botting is a real issue. I personally know someone who duplicated 300–600 Dreaming Medals in just two hours with bots.
    Reports don’t seem to result in punishment.
    There is one player with 6–7 characters online at all times, and nothing happens.

    I was only able to get good gear because I once found an Imperial accessory and sold it for ~1300 APES. Without that, it would’ve taken me half a year of casual play to complete AA gear.
    Crafting was honestly faster for making kinah to buy APES than farming APES directly.

    Faction Balance & Motivation
    Most Asmodian leaders left.
    Some Elyos transferred to Asmo to help, but Elyos remain dominant, only motivated by boss rewards or sieges. Outside of that, they rarely PvP.
    Despite being outnumbered, Asmodians still fight hard. Their strategy is sometimes better, and they’ve dominated before (e.g., Cryptojosh as governor).
    Why the Server Feels Empty
    • Low Asmodian population

    • Low PvP motivation

    • Extremely low rewards for new players

    • Low-impact events (Noyah’s Feather, Carl’s Shoes—fun but meaningless)

    • Past events were better (e.g., fruit event → AA boxes)

    • AA gear ends up harder to get than General gear, which makes no sense
    New players face another problem:
    To get gear, you need gear.
    Events require being geared, Makarna groups require being geared, and if they’re excluded early on, motivation dies instantly.

    My Suggestions
    1) Support for New Players
    Give new players a PvE set, usable from level 1 (like old GamezAion).
    Something like Taha/Beshmundir (if u want another one since lvl 1 its ok), to help with leveling, especially for cloth users.
    Getting basic speed boots at level 30+ on a private server feels bad.

    The current PvP set for new players is very good.
    But if AP trading will remain possible, then Blood Medals should also be blocked just like Holy gear, both from trade and mail.
    Leveling gladiators to send 5m AP and mail Fierce gear shouldn’t be allowed.
    Or unblock holy set and let farm AP directly.

    2) Ascension Package
    Give players a small amount of useful manastones (yellor) so they can socket their first sets.
    Yes, the broker has plenty, but this encourages new players to stay.

    Receiving 5 APES and 5 Tempers at level 65 is extremely discouraging.
    Maybe give:

    • 100 APES

    • More L5 stones, not just 10–15 pieces
    Yes, people will level alts and mail the items that’s unavoidable.
    The important thing is helping legitimate newcomers.

    3) Enchant Fail System (16+)
    Limiting gear to +30 is fine, though I don’t see much difference in PvP (Zerg kills everything anyway). But:

    It would be great if gear that reaches +20 never drops below +20, because +20 skills are essential.

    A possible system:

    • If it fails between +20 → +25 → drop back to +20

    • If it reaches +25 → stays at +25 even on fail (imposible to see perhaps, a broken suggestion could be?)

    • +25 → +30 can be the very very difficult part (if +25 dont fall after failing)
    Also, enchant rate to +20 should be easier.
    Above +20 can stay hard, but +20 shouldn’t destroy weeks of progress, (I burn 120 apes yesterday enchanting to +20 my Rank 1 shoulders)

    4) Crafting
    Reduce crafting time like enchant time was reduced.
    Not sure if this affects greater procs, but could help alot, specially when u need craft 10k scrolls.

    Increase stack limits for materials:

    From 1,000 → 10,000 for:

    • Diamond, Ruby, Sapphire Powder

    • Turquoise, Corundum, Elatrite Powder

    • Fine Elemental Powders & Waters
    When supplying a legion with scrolls, inventory gets clogged very quickly.

    Also consider removing Balaur hearts from Balic crafting and letting us buy them for kinah.

    5) Other Suggestions
    • Extend scroll durations to 10 minutes (running, awakening, spell crit, strike crit, etc.)

    • Implement PvP streak rewards (bonus medals for kill streaks)

    • If a player is reported with clear evidence of botting, RMT, abusing exploits, etc., enforce a real account ban, not soft punishments.

    • Reward players who submit valid reports—this breaks farming networks.
    As mentioned, I know a player who duplicated Dreaming Medals and got five sets in under a week, without PvP.

    Put Votation MAPS in discord for every 15 days (perhaps?), can bring back Heiron, Eltnen, Beluslan, Morheim, as PVP Maps, like OLD ZERGS INVATION.
    Can try in theobomos or brushtonin.
    Even SIlentera Canyon.
    This can try with votes on discord, or here, in forum., IDK.

    Oh, and why not make certain items tradeable again when a player has VIP status, just like it used to be before? I’m not sure if this requires the old item.pak system, but it would definitely be appreciated. At the very least, allowing account-wide trading would help a lot. For example, I have two Antriksha orbs and would like to create a Sorcerer; being able to move them through my account warehouse would be extremely useful.

    In conclusion, yes, this message is long. But I hope the community and staff can read it fully, debate it respectfully, and use it to keep GamezAion alive and filled with PvP again, instead of watching both factions complain endlessly about the state of the server.

    See you in the battlefield!
     
    gabi90, CoMmAnD, Suzume and 3 others like this.
  2. Meranda

    Meranda Snow Forum Legend

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    Not if you make the APES [Event] items, then they would be untradeable, honestly a good suggestion.
     
    ReedAdrian333 likes this.
  3. Noyah

    Noyah The Heart of the Place Admin

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    We will definitely consider adding beginner friendly PvE gear that can be used from level 1. Its something that has slipped through the cracks since most of our focus has been on PvP.
    I would love to get the full details in a PM. Anyone caught doing this is punished based on the server rules and loses their AP&GP, so go ahead and report it.
    We will check out what additions could really help newcomers get up and running. Since every good thing ends up being exploited somehow, it will need to be untradeable, unsellable, and pretty much 'un-everything' to prevent abuse.
    We can't control how players choose to play. Every time I check the game, I see alliances actively calling for members to join and fight. In my experience, no matter what measures we take to prevent this, it simply never changes.
    We did this with the BM gear to simplify things, but for now we don't plan on doing the same for the rest.
    Its technically possible, but until we can guarantee it won't be exploited in ways that undermine the game, we can't move forward with it.
    There are no warnings for RMT, botting, or trying to frame others. I suggest giving the server rules another look.
    Of course we do.
     
  4. Mckiee

    Mckiee New Member

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    The game is a game, it's possible that players will leave, it's possible that they will stay, I hope you can feel why each player is leaving.
     
  5. Ednarl

    Ednarl New Member

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    Hi!, already i send to you a message with name player and evidence.
    Hope to do something!

    Ty for ur attention!
     
  6. ReedAdrian333

    ReedAdrian333 New Member

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    Is it okay to consider having a shop for shugo coins to be spent?, i have 1300 coins i have not used in shugo game. It takes so long to spin and u have to spend time to focus especially in shugo fever. only a consideration if its possible.

    Or you make the spins faster :D like very much faster
     
    gabi90 and Janhz like this.
  7. Somaked1963

    Somaked1963 New Member

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    Honestly, I feel like you've described the "disease" of such servers quite accurately—it's not a single problem, but a self-reinforcing chain.

    When online drops to ~200 with AFK, PvP can no longer sustain itself. Fewer people → less PvP → less motivation to log in → even fewer people. And eventually, even good players simply stop seeing the point of logging in "for a couple of hours without action."

    The APES/medal economy is also a familiar story: when the main progression is tied to RNG + grinding + narrow content, new players always end up at a disadvantage. Old players are already in the system, new ones are starting from scratch in harsh conditions, and the gap doesn't narrow, but widens.

    Bots and RMT are a separate accelerator of server degradation. Even if some players simply "suspect" that there are no punishments or that they are not systemic, this already kills trust in the progression. People are starting to think not "how to farm," but "why farm if others are cheating the system?"

    Of all your suggestions, the most important, in my opinion, is onboarding new players. Because without it, there's simply no one to apply everything else to. Even the best events won't save you if a newbie hits the wall of "I need gear to farm gear" in the first two or three weeks.
     

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