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Patch Notes [Update] 11/05/2026

Discussion in 'Patch Notes' started by Carl, Nov 5, 2026 at 9:44 AM.

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  1. Carl

    Carl Administrator Admin

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    PATCH NOTES
    November 5th 2026

    ​

    ► Battlegrounds and Instances
    • The countdown before battlegrounds is now safe: no damage can be dealt until "Let's go!".
    • Spirit masters can no longer order their Spirit to attack or use skills on the enemy during the start countdown of battlegrounds.
      • A spirit you summon now stays where you summoned it until the battle starts.
    • Buffs, heals, cleanses, mantras, stealth, Summon Healing Servant and spirit commands that buff your spirit or you still work during the countdown.
    • During the countdown before battlegrounds, skills and items that affect your opponents can no longer be used. This covers stuns, sleeps, roots and other crowd control, damage over time, debuffs, buff removal, MP burn, signets and taunts.
    • (Speed)Red Light, Green Light: the Doll can now be tagged as soon as you have crossed the line of light. Before, clicking her from the line did nothing unless you walked almost into her.
    • (Speed)Red Light, Green Light and (Speed)Only Up: players can no longer attack each other.
      • Critical hits and godstones no longer stun other racers or knock them down.
    • Cross Faction Duels: like godstones, the buff skills your gear gives are now off in the arena.
      • They are removed when you enter and given back when you leave and equipping gear or enchanting inside the arena doesn't bring one back.
    ► General & Core
    • Fixed falling damage issues from the previous update:
      • Riding an elevator or another moving platform downwards no longer deals fall damage or kills you, for example the elevator in Protector's Hall in Sanctum.
      • Falling off a moving platform still deals fall damage like any other fall.
    • Fixed a bug where a character who started and stopped moving quickly could look to other players like they started from the spot where they stopped.
    • Fixed a bug where a character moving around on an elevator or moving platform could show in the wrong place to other players.
    • Other players now see it when you stop on an elevator or moving platform, turn on the spot, or change your glide. Before, they only saw it with your next move.
    • Fixed a bug where moving past the edge of a map could send your character to your bind point without your game showing it, leaving you moving around on the wrong map. You now stay where you are.
    • Changing channel now ends your duel (you lose), closes your private store, dismounts you and cancels your current cast and target.
    • Aquilon's Crystal can now be added to the Atreia Wardrobe.
    • Improvements to player anti-hack detection.
    • Internal server improvements and optimizations.
    ► Duels
    • Duels: the 5-minute limit now starts after the 3-second countdown, so you get the full 5 minutes to fight.
    • Duels: accepting a duel now needs both players within 25 m. If you are too far apart, no duel starts and both players are told.
    • Duels: using an NPC teleporter, flight transporter or portal during a duel now ends it, and you lose. Before, the duel kept running after you left.
    • Duels: accepting a duel request while you are already in another duel no longer breaks that duel. If the player who asked has already started another duel, you are told so.
    ► Legion
    • A full legion can no longer send invitations: the inviter is told at once that the legion can't take any more members.
    • Accepting a legion invitation now checks that it still holds. If the player who invited you has since logged out, died, left the legion or lost the right to invite, you can't join through it, and a message tells you so.
    • Fixed accepting an old legion invitation after you had already joined or created another legion. It no longer puts you in two legions at once, which could leave a legion you founded without a Brigade General; instead you're told you already belong to a legion, and the inviter is told you're in another one.
    • If the legion fills up before you accept, you're now told it's full as well, not only the inviter.
    ► Windstreams & Flight
    • Inggison: Fixed the geyser in Gravepit that did nothing when you glided through it, now it lifts you up to the windstream above it.
    ► Quests
    • Rescue the Reians (Asmodian, Gelkmaros): in Udas Temple, a freed Brainwashed Reian and Anilmo now always disappear and the dialog correctly closes.
    ► Trades
    • Trade windows, the broker and mail now tell you when an item can't be traded, instead of nothing happening.
    ► Looting
    • Fixed a rare issue when you came into view of a monster that had just died or was being looted, which could stop it from showing as lootable for you.
    ► Instances
    • Eternal Challenge has been rebalanced for several classes based on collected information:
      • The Aether Stone and Protectors Vord and Vala now have less HP for Rangers (up to 37.5%), Gladiators (up to 25%), Gunslingers (up to 11%) and Spiritmasters (up to 8%).
      • They now have more HP for Chanters (up to 20%) and Clerics (up to 12.5%).
      • For other classes the time limit, the boss and the rewards are unchanged.
    ► Boxes & Bundles
    • Fixed many boxes and bundles from the original game's data with missing or incorrect contents and chances.
    • A box can no longer be opened while it would give you an item you can only own one of, and you already have that item. The box stays in your cube.
    • Choosing your reward from a selection box now needs a free slot in your cube.
    ► Website
    • Gamez Codex: box pages show the new contents and the chance of each reward per opening.
    • Gamez Codex: corrected some pets showing incorrect function ability information.
     
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