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Official Gladiator Guide

Discussion in 'Old Threads' started by Teddie, Dec 2, 2010.

  1. Teddie

    Teddie Expert

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    Gladiator Guide for newbies~


    Hey everyone~

    This guide is my gladiator guide based on my experience of this class.

    Note: I'm referring to the elyos gladiator, so forgive me asmodians for some of the different named skills.

    First off: Greatsword, Polearm, dual swords or sword and shield?

    For a gladiator you're definetly going to want either polearm or greatsword.
    Polearm: is slower with a very wide range of damage. You can hit from anywhere between O.K damage to massive high critical damage.
    Greatsword: is a little bit faster than a polearm; however more based on consistent damage. It can not hit O.K damage, nor can it hit massive damage. I'd call it consistent good damage, with a decent speed, but no doubt a greatsword is less powerful.

    Comparing the Polearm and Greatsword, i'd honestly say they're pretty even.

    Now for you people that like being unique and using dual swords or sword and shield.
    Dual swords: are very quick and a powerful style in PvP. The high parry rate, imense attack speed and ability to socket 2 godstones is what really makes dual swords a nice option. Dual swords are a great class to take down Sorc's and Sm's. They're quick and easy to knock down and weave excellent combos. However i would not recommend this style because it requires a higher skill lvl (weaving and hitting the right skills at the right times) and most importantly, you miss out on a lot of important aoe attacks.
    Sword and shield: is a very unique class as well. Sword and shield class is a great class if socketted correctly. When you go sword and shield you'll most likely be relying on two things. 1-a lot more damage reduction, allowing you to tank a lot more than the normal glad. 2-quick attack speed with consistent damage and fast knockdowns.

    Dual sword is a great class if you enjoy 1v1 fights (Gl in gamez aion). As sword and shield is a good class for 1v1 as well, however also able to take on groups (no aoes to use)

    Manastone socketting:
    Polearm/GS gladiators using anu/fenris/miragents armor(anything with 4 sockets)- Will want to have between 440 and 540 crit with the rest all stacked on attack.

    Polearm/GS gladiators using EAT/abg(anything with 6 sockets)- will want to have between 600 - 700 crit with the rest stacked on attack. The extra amount of sockets will allow you to add a little bit of extra crit that will be very useful, as well as keeping very high attack.

    Dual sword users whether anuhart armor or abg armor- are going to want 500 - 540 crit and the rest all on attack. As a dual wielder you can not arms fuse for bonuses, so you're going to want as much attack as you can get for powerful, quick damage.

    Sword and shield users have a variety of options; however the one i recommend is this: Get your parry to 2k. Your block to 3k and then at least 440 crit with as much attack as you can possibly get. Your damage will be a lot lower than any other style, however you'll be able to take a lot more damage. Also instead of using the slaughter buff, you can use the defense preparation buff which will help even more in your tanking abilities.

    PVP: In pvp as a gladiator, you want to keep in mind of 3 major strengths.
    1. Far ranged cleave advantages.
    2. Many knockdowns/one aerial.
    3. And last, your powerful aoe's.

    Note: When you PvP you'll always want to be using your slaughter l buff. Never forget it, for it gives you an extra 25% PvP damage.

    General skill rotations: I've been hearing a lot of new players ask, "Can someone show me a good skill rotation?" Well here's a skill rotation for every class.

    Ranger: When fighting a ranger you'll want to use UD (unwavering devotion) before you do any attacks. This allows you to resist getting stunned.

    Ankle snare l > Cleave lV > Force ceave ll > lockdown V > ferocious strike V > robust blow V > wrathful strike lV > final strike l.

    Assassin: Assassins are pretty similar to rangers. They're very easy when you have UD up. So any combo can work to kill them.

    Ankle snare l > Cleave lV > Force ceave ll > lockdown V > ferocious strike V > robust blow V > wrathful strike lV > final strike l.

    Gladiator: Against another gladiator you want to get the first lockdown on them. Also dont forget to use UD. I'll list two skill rotations.

    Skill rotation if they hit you with lockdown first:
    Run back & ankle snare > cleave lV > force cleave ll > run towards them & lockdown V > ferocious strike V > robust blow V > wrathful strike lV > final strike l > sharp strike lV > vicious blow ll > draining sword l.

    Skill rotation when you lockdown first:
    Tendon slice ll > ferocious strike V > robust blow V > wrathful strike lV > final strike > sharp strike lV > vicious blow ll > draining sword l.

    Templar: Templars are pretty dangerous weapons. You'll want to make sure to use UD like always to help against their few annoying stuns/one stumble.

    Note: Save your long cd attacks for when they take their GS out. When their shield is up you'll want to use normal powerful combos until they take their GS (2 handed weapon) out. Because this is when you can deal some massive damage on them.

    Shattering wave l > lockdown V > tendon slice ll > ferocious strike V > robust blow V > wrathful strike lV > final strike > sharp strike lV > vicious blow ll > draining sword l.

    If they're sill alive after this but UD is still up, you can run and kite them a little using cleaves and occasional aoe's. If their UD is down feel free to use crushing blow or aerial lockdown to finish them off.

    Cleric: Cleric is a tricky class sometimes. They basically rely on wasting your time while they deal DOT (damage over time) to you, as well as their holy servant and noble cyrstal or whatever it's called.
    These will occasionally zap you dealing near 2k damage. So for clerics you have to run up to them and finish them off as soon as possible.

    Note: UD is not required to kill clerics.

    Cleave lV > force cleave ll > lockdown V > tendon slice ll > severe precision cut ll > final strike l > draining blow ll (if not dead then keep going with) Earthquake wave ll > sharp strike lV > vicious blow ll > draining sword l.

    Chanter: Chanter's can either be very deadly or very easy kills. One skill will save you a whole lot of trouble. Yes, we're talking about UD. (unwavering devotion). Always use this against a strong chanter.

    Cleave lV > force cleave ll > lockdown V > severe precision cut ll > final strike l > sharp strike lV > vicious blow ll > draining sword l.

    Sorcerer: Sorcerer's are similar to chanters. They can be very easy or very deadly. The sooner you lockdown/knockdown a sorcerer, the better.

    Ankle snare l > leaping smash l > crushing blow l > final strike l > lockdown V > sharp strike lV > vicious blow ll > draining sword l.

    Spirit masters: Generally the same goes for spirit masters. I recommend you follow this skill rotation.

    Charge l > crushing blow l > final strike l > lockdown V > ferocious strike V > robust blow V > wrathful strike lV > crippling cut Vl. (if they're not dead just cleave them to finsh them off. Quick and a nice finishing touch)

    A group: When taking on a group as a gladiator, do not forget UD you have a few chances at killing at least a couple people, if not the whole group. If you have dp then use wrathful wave, if not, go by this rotation.

    Shattering wave l > leaping smash/whirling strike ll on the nearest target > earthquake wave ll > seismic wave lV > shock wave lll > seismic billow lll > severe precision cut ll. And finish off the remaining people with cleaves or quick finishing hits. (maybe use seismic combo again if its up)

    Few notes: When using remove shock, wrathful explosion l is the best choice to use. Dont forget to use wall of steel when needed, as well as dauntless spirit lV and your two important healing skills. (second wind and improved stamina)

    Thats all~
    Hope this was a helpful Gladiator guide for PvP for all of you beginners ^_^

    Feel free to comment, and please do not flame others in this thread.


     
    Last edited: Dec 2, 2010
    6 people like this.
  2. Ecchii

    Ecchii Well-Known Member

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    You nab... you will always be a sin.. never a glad.

    Now to actually read the Guide then edit my flame :D <3

    Edit:

    Ok you're guide is decent.. but may i add some things ?

    A Good Sorc/SM/Ranger will destroy you by kitting you and CCing the sh&% out of you and u wont be able to do much...

    Espcially sorcs... they can just CC you and do massive damage...

    Best Combo for these classes are :

    Ankle snare - Cleave - Force cleave (both cleaves do as u are running towards them u can also use Wirling strike ) - Arial hold - Final strike - a fast piercing rupture or any other skill - then downing strike or w.e its called (the one tht brings them down from arial hold)

    When that combo is done they should be dead ( They usually are half way through for me ) or they will be at low hp... after that just use sharp strike chain to finish them off.

    That combo is a 90% win when used because u just do explosive damage while your enemy cant do anything and for those 3 classes thats essential since they do alot of dmg fast... but also die fast.

    For the other classes they are pretty easy, Just remember u HAVE to use UD against a Sin and a Chanter.

    As for the temp keep using lockdown+ surestrike/SPC combo and keep doing damage... Whenever ur cleave is out of CD run away from the temp while using cleave then go back in again... u will do damage while they cant cuz they dont have much ranged attacks. Also a good combo is Ankle snare - The full cleave chain- piercing rupture - (the slow down aoe) - SPC - and the sesmic wave combo if he is still rooted... All those are ranged attacks so stay within their range and u basically do damage to the temp while he cant... This also works for Sins and Chanters

    Clerics are tough if they are geared/Skilled Root them and get them to about 50-60% hp when they are there use the Arial strike combo to finish them off... so they cant heal
     
    Last edited: Dec 2, 2010
  3. Hardstyle

    Hardstyle ***** Slap Forum Legend

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    Is this guide based on flight pvp or what?
    Didnt see u mention Aerial lockdown and Crashing blow. I love those skills xD
     
  4. sirsleepsalot

    sirsleepsalot Getting there

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    Yum feed me all the gladi info, nice guide btw
     
  5. Teddie

    Teddie Expert

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    I was going to make an assassin guide next.. But this gladiator guide took like an hour. Grrr we'll see.

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:51 PM ----------

    Ground or air pvp works well with my guide. Thats why i didnt mention those two skills very often.

    But you really only need to save crushing blow and aerial lockdown for when you're losing in my opinion ;p
     
  6. Hardstyle

    Hardstyle ***** Slap Forum Legend

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    Yes and save ankle snare and cleave chain for when people are running >.>

    instead of doing ankle at every start u could use Whirling aswell
    And doing a combo of Whirling > Lockdown > Aerial > Crashing > Crushing > Final strike combinded with Draining blow if ur fast enough > Tendon is effective aswell and u would still have ankle snare/cleave for runners
     
  7. maneta

    maneta Lesbian Forum Legend

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    its a quite average rotation use of skills. Great for the ammount of time it took u to make it.

    Each glad have is way of doing things and ofc for thw lowbies to have a guides its a decent one.
     
  8. cutetanks

    cutetanks Death's Secretary ♥ Forum Legend

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    Sword/shield x_x.....?
     
  9. Ecchii

    Ecchii Well-Known Member

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    If it isnt an ABG or masta sword... and ur not geared then nah...

    Also sword sheild is best for glads who choose to go with full parry

    3k Parry + = will parry most if not all attacks
     
  10. Nujabes

    Nujabes Well-Known Member

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    Lol, it's a good thing I'm a cleric that moves non-stop and stay above 20m. Only had trouble with one and that's Ceity. Damn that silence stone and then Ankle Snare straight away. I'll duel her again when I'm back in 2011, by then I should have all the ABG equipment.
     
    Last edited: Dec 2, 2010
  11. marchee

    marchee Banned

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    Clerics are tough if they are geared/Skilled Root them and get them to about 50-60% hp when they are there use the Arial strike combo to finish them off... so they cant heal[/QUOTE]

    aakakakakakkakakaa
     
  12. Ecchii

    Ecchii Well-Known Member

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    aakakakakakkakakaa[/QUOTE]

    Not all clerics are calith... stfu nab :pinched:
     
  13. Nujabes

    Nujabes Well-Known Member

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    If I use shield and Sword, I'd use a block build. Not to mention Parry has a 40% hardcap.
     
  14. Ecchii

    Ecchii Well-Known Member

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    Block is for Templars... Parry for glads...
     
  15. Nujabes

    Nujabes Well-Known Member

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    Then I wouldn't use a sword and shield if you follow that logic.
     
  16. Ecchii

    Ecchii Well-Known Member

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    You obviously dont know what you are talking about....

    Glad Who wants to tank will go full parry + Sword&sheild

    Yes Block is usefull too but a glad focuses on parry more...

    A full parry glad with swordandsheild get hit with 26 damage by rangers... yes 26.

    You can take a full group and kill them one by one slowly :) without suffering any damage... no more than 200 damage an attack...

    This is just for tanking melle as most classes on this server are mele

    Most people with that set have another set with crit + a spear for the magic classes.... so yea this is a tanking set but not against magic...

    Its very efficent but i just use it for lols..... getting hit by 26 dmg is funny :)
     
  17. maneta

    maneta Lesbian Forum Legend

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    sure sure why not?

    Wrong but ok....

    BTW dual gives u better parry an overall stats than sword + shield

    And your strategy about the parry makes me laugh! Go parry magical attacks!
     
  18. Nujabes

    Nujabes Well-Known Member

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    Long witted post I see, I'll keep this short and straight forward. If I want to parry, I'll use Spear and Armsfusion it, if I want to block, I'll use Sword and Shield.
     
  19. Ecchii

    Ecchii Well-Known Member

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    Im talking with experience.... i tryed both...
    But as ur hot-headed (no offense >.> ) then go ahead and try it your self...
    And tell me which one you can tank better with... swordandsheild or Polearm fused.
     
  20. CakeBaker

    CakeBaker Sports Enthusiast

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    this needs a LOT Of work. I highly suggest people do not get stuck to rotations, especially class specific rotations. You do not mention the merits of sword shield, extendables, different builds (hp, crit/atk, mresist), etc.

    I've never used UD once in duels, and only pop it during zerg pvp. You don't NEED it at all. Using it makes you dependent on it, and imo, you should be able to kill everything without using it.
     

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