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Summoned spirits lost they deff/hp

Discussion in 'Old Threads' started by deivydas18, Jan 14, 2011.

  1. deivydas18

    deivydas18 New Member

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    Hello I'm playing in Siel and today i saw that summoned spirits have less deff and Hp then yesterday. So what the hell happened.... :annoyed:
    NOW
    View attachment 2304



    BEFORE
    View attachment 2305

    I don't know what the hell is happening but guys you should stop changing skills/spirits stats... I saw that people are angry of changed Sorc/Rangers ranges... If skill range is 25m then i should attack from 25m not from 10m or 5m...
    I think you get the my idea and opinion about some changes:kewl:
     
  2. Cropolite

    Cropolite No regrets D:

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    Using the same level of the skill on each char? o.o
     
  3. deivydas18

    deivydas18 New Member

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    After you said i had to check , but yes the i used the same level skills. That's why I had posted this trouble to forums... And I'm thinking if there is any chance that Siel server restart could do this "bug" ? Because the second photo is from Lumiel and there is everything OK with spirits...
     
  4. Rdei

    Rdei Proficient

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    Same problem here, the spirit has 10k HP instead of 21k.
    It is vital for SMs for PvP
     
  5. Waldstein

    Waldstein Knight of One

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    Yeah its bugged lol my earth spirit had 20k last night now it has 10k ): no more SM tankin lol
     
  6. Chloe

    Chloe Expert

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    Yes, this is a bug.
     
  7. noob888

    noob888 New Member

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    wts is this BS? tempest spirit have same stats as earth while it should be stronger, earth isnt tank anymore, wind and water spirits die in 1-2hit because ridiculously low stats, srly fix this!!!
     
  8. Kambor

    Kambor Proficient

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    the pitcure before, u can see the spirit is buffed [Attackspeed or some is +], maybe thats the point.
     
  9. noob888

    noob888 New Member

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    its not buffed, i played SM on lumiel too and stats are correct like on this ss
     
  10. Rdei

    Rdei Proficient

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    the spirits are *** slow and they disappear because they go out of range. Don't fix any other before this.
     

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