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[Guide] Manastones for what class?

Discussion in 'Old Threads' started by THEdroop, Jan 21, 2011.

  1. THEdroop

    THEdroop Agony Forum Legend

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    I see a lot of questions about what manastones to use for what class, so with this guide I hope to answer all those questions and future questions. I hope something like this hasn't already been made.


    Warrior Class

    Templar
    There is several ways to set up this class, depending on what you want to do with it.

    Pure Defense:
    Manastone: Block +27
    Manastone: HP +95
    Manastone: Magic Resist +14

    With this setup you will be able to withstand more damage and stay alive longer with the increased HP.
    Find a good balance between Block and HP stones, Be sure you use Block manastones on your shield so you don't lose HP should you decide to pull a Greatsword out. You can also stack your sockets with +14 Magic Resist stones to protect from the annoying amount of sorcerers this server has.

    Battle Tank
    This setup is pretty straight forward, your job is to lay down as much damage as possible while being able to take damage yourself.

    Manastone: Crit strike +17
    Manastone: Attack +5
    Manastone: HP +95

    With this setup I would get your crit rate to around 450 with stones (Don't forget that your jewels are going to add +crit also) and you can fill the rest of the slots with +5 attack stones or +95 HP manastones. As a Battle Tank your primary weapon is going to be the greatsword, so +5 atk stones might be a good choice. (Don't forget the Greatsword is a two handed weapon that can be fused with another greatsword, adding another 5-6 manastone sockets)


    Gladiator

    As a gladiator your job is to lay down as much damage as possible while also using your hold and slowing skills to keep your enemy close which also helps your teammates

    There is two styles of play for the gladiator but they are pretty similar, you have your Polearm Gladiators and then you have your Greatsword gladiators. The manastones used for both these classes remain the same for the most part

    Polearm
    The advantage to using a polearm vs. a greatsword is that the polearm has a increased stumble rate (stumble; the state where your enemy has been knocked to the ground) but also has a slower atk speed, but used with Greater courage scrolls can be a deadly combination.

    Manastone: Crit strike +17
    Manastone: Attack +5
    Manastone: Parry +27

    As a gladiator your crit rate is very important, without it you might as well be fighting without a weapon. The goal is to get your crit rate to around 450 (Don't forget your jewels are going to add crit rate.) When you get your crit rate where you want it, you can then stack the rest of the sockets with +5 Attack stones, or +27 Parry stones. Parry is the gladiator's version of blocking and will significantly decrease the amount of incoming damage when an attack is successfully parried.

    Greatsword
    The concept remains the same as far as manstone sockets go, but an advantage to using a greatsword over a polearm is the increased attack speed that comes with it, and if you've every pvped in any MMO you know that damage per second is important, especially on this server to be honest. The manastones that should be used in this case are the same as the polearm setup.

    Manastone: Crit strike +17
    Manastone: Attack +5
    Manastone: Parry +27

    The concept is the same as with the polearm setup, get your crit rate up to about 450 or so, then stack the rest of the sockets with either +5 Attack or +27 Parry. The advantage the gladiator has is both the greatsword and polearm are two-handed weapons and therefore can be weapon fused, so you get an extra 5-6 manastone sockets.


    Scout Class

    Assassin
    The job of an assassin is the be stealthy and to put out as much damage in as little time as possible. So this class setup is pretty straight forward.

    Manastone: Crit strike +17
    Manastone: Attack +5

    With this class your going to want to get your crit rate between 400 and 450 or even close to 500 (Don't forget you have a self buff that adds an extra 100 crit.) Once you are comfortable with your crit rate, you're going to want to stack the rest of the sockets with +5 Attack stones, having your attack @ a high number is very good for assassins because it affects the damage that you do and results in very high damage.

    Ranger
    As a ranger, you're capable of putting out a high number of damage is a short amount of time, much like the assassin, except the assassin doesn't have the luxury of range.

    Manastone: Crit strike +17
    Manastone: Attack +5
    Manastone: HP +95

    Just like all of the other classes I've been over, you're going to want to get your crit rate to about 450 or so and stack the rest with +5 Attack stones, maybe saving a few slots for +95 HP stones (Rangers have very low HP for a fighter class so it wouldn't hurt to add a few +95 HP stones if you chose to do so.) Personally on my ranger I have my crit rate at about 600 (Including jewels) and the rest stacked with Attack +5 stones (Don't forget that the bow is a 2-handed weapon and can be weapon fused, giving you an extra 5-6 manastone sockets.)

    Mage Class
    As a mage, you specialize in magical damage skills and curses.

    Sorcerer
    As a sorcerer you specialize in high damage magic spells that are devastating to your enemy. So when socketing your manastones, build around the damage of your spells.

    Manastone: Magic Boost +27
    Manastone: Magical Accuracy +14
    Manastone: HP +95

    As a sorc your main focus is your magic damage, so socketing magic boost stones is essential if you wanna do lots of damage. Magical Accuracy will increase the rate in which your skills/curses land, so having that is important as well, and just like every mage class in any game ever made, their HP is relatively low, so socketing +95 HP stones wouldn't be a bad idea, to increase your survivability.. because that 1,000 damage shield doesn't last long. Orbs are weapon fusible.

    Spiritmaster
    As a spiritmaster you specialize in curses and debuffs, mixed with a few high damage spells and DOTs you're a force to be reckoned with.

    Manastone: Magic Boost +27
    Manastone: Magical Accuracy +14
    Manastone: HP +95

    The manastones remain the same as the sorcercer, but the numbers of stones socketed may be different. First off, you specialize in curses and debuffs so you're going to want to socket the majority of your sockets with Magical Accuracy so the land rate of fear and other such skills is improved. Magic boost is also important because you have a few high damage magical skills that are capable of pretty good damage. And by default, being a mage class you can also add a few +95 HP stones for increased overall health.

    Priest Class
    The priest class specializes in healing and buffing, but don't be fooled.. These classes are capable of putting a hurting on you if you're not prepared.

    Cleric
    Known for its healing powers and few buff skills, the cleric is also well equipped for pvp.

    Healing Cleric

    Manastone: HP +95
    Manastone: Magic Resist +14
    Manastone: Block +27

    If you are always in a group, healing your party.. and taking the role of a healing cleric then surviving is your #1 priority, you're useless to your party dead. Socket the majority of your slots with +95 HP stones and give yourself a nice cushion of HP. Also socketing Magic Resist +14 stones will help protect from debuffs, keeping you on your feet and healing your party.

    Battle Cleric
    If you are the type of cleric that doesn't mind running around solo then this manstone setup is for you.

    Manastone: HP +95
    Manastone: Magic Boost +27
    Manastone: Block +27
    Manastone: Magical Accuracy +14

    As a Battle Cleric, you have quite a variety on manastones to choose from, but most important is again the +95 HP stones giving you that increased cushion of HP, keeping you from having to stop and heal every 20 seconds. Magic Boost +27 stones will increase the damage of your magic spells and Magical Accuracy +27 will help your Root and other debuffs land. Block +27 is kind of a wild card, you can choose to use it if you want to.

    Chanter
    This class only really has one basic setup, but it is very effective.

    Manastone: Crit strike + 17
    Manastone: Attack +5
    Manastone: HP +95

    The chanter has some minor healing spells and a good number of buffs and mantras but is mostly an attack class. Get your crit strike to about 400-450 (You have a Mantra that increases your crit rate) and you can socket the rest of the sockets with Attack +5 and HP +95. The Chanter has some high damage magical and physical skills. As far as the Attack and HP stones go, balance them out as you see fit and what you're comfortable with. If you really wanted to you could add a few Magic Resist +14 stones in there too. (Don't forget that the staff is a two-handed weapon and can be weapon fused, you will get an extra 5-6 manastone stockets)

    That about wraps up the guide, feel free to comment or even add a few things that might work better. This is just a basic guide for those who have trouble deciding what stones to use for their class.
     
    Last edited: Jan 22, 2011
    2 people like this.
  2. regiix3

    regiix3 yeah Forum Legend

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    Ill try it, looks promising o.o" ~
     
  3. THEdroop

    THEdroop Agony Forum Legend

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    bump.. trying to keep this towards the top
     
  4. Bruhita

    Bruhita Proficient

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    What will happen if I put too much Magic Resist in my ARMORS?
     
  5. THEdroop

    THEdroop Agony Forum Legend

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    Well if you use all magic resist then you'll just be really good against classes that use magic, but I wouldn't recommend it
     

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