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For Devs ,ex Devs or who know about...

Discussion in 'Old Threads' started by FadedRock, Feb 3, 2011.

  1. FadedRock

    FadedRock New Member

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    Hi ppl!....i have a server {not adevertising},isnt aion...i developed it...i learned to code to use programs etc....but what i dont know is how can i add items from Aion or other games in my server....ive seen ppl that are doing it...so if any of you can tell me...or to link me a tutorial....will be great...i ask here because i want to take wepons from aion and add it in my server...and im a player here too :).....Ty
     
  2. Autumn

    Autumn Banned

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    Isn't aion. You want to take weapons from aion and add them to another game. Server side.

    If you don't see the problem here on your own, well..
     
  3. FadedRock

    FadedRock New Member

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    Look....its easy to take wepons from Lineage 2...Aion....WoW etc and to add in my server or in other game...for exemple to take wepons from WoW and add them in Aion...but its about scripting...and all i ask is if someone know a tutorial...i know where to add wat program to use to add them etc...but idk how to make them compatible with the game i add into
    {when i started my server i had only the basic knowledge about developing...ive learned all from tutorials,google is my friend...i added wings in my server...a game that dont even have wings....i added lions...wolves as mounts where the only mounts were horses...etc}
     
  4. Autumn

    Autumn Banned

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    I'll spell it out then. Even if you make the weapons compatible with your database, how exactly do you intend to patch the client to recognize the weapons? Are you going to do the 3d modeling for the weapons, or are you just going to skin them with existing model data, which would probably take the point out of weapon importing?
     
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  5. FadedRock

    FadedRock New Member

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    the skin thing is easy...ive done it...ofc 3d modeling...but the patch thing will be easy....like with the wings and mounts...if are not any change in client side its all ok...and with what ive done only to change the skin is client side and need to be patched...all i want to know is how to make them compatible...the rest is easy...if i remember well it had to change only some things in in client side too...but its easy...is like with system.ovr for free fly here....need to change a file only that will be on the server site

    I will check later the posts...i need to go to add new maps XD...im in developing frenzy...
     
    Last edited: Feb 3, 2011
  6. Enciel

    Enciel Proficient

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    Like what Autumn said, I'm afraid you need to do a bit of coding on the server for your added items to be recognized by the game. If you add items you need to code what and where in the database they are accessible, then add what specific function they are supposed to do. Modeling and texturing are only one part of the work.

    OR you can take an existing item ingame, mod the skin and the bone files, then edit the item stats. X.x
     
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  7. Klassy

    Klassy Proficient

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    This is just a guess but I hope it will help out as a basic workflow :

    Weapons / textures and animation (if needed) need to be extracted from the aion .pak files, then they need to be imported to a 3d modeling application such as 3d studio max or maya.

    The 3d modeling application will be used to export your weapons/animations into a format which is recognized by Linage or wow for example, so you'll need the plugin exporter for that (which is useally provided by the fan community if the game is using a proprietary model/texture format).

    And you will need to do some changes on the Aion weapons in the 3d application, such as rotating or scaling up/down the model.
    Best way to do this is to have a weapon of your game to use as a reference and a weapon from aion opened up in the same time in your 3d application.
    Sometimes, you will have to add "nodes" to your weapons which tells to your game character where the hands should be on the weapon.

    So that should be the easy part.

    The hard part comes to scripting and implementing animation of the weapons(not the character animations).
    When I speak of animations, I'm thinking about weapons with spinning effects or glow particles effects etc...
    If I was you I would just skip this step since its seems to be more of headache then anything else.


    The problems you might run in to :

    - Size of the weapons/items
    - Animation compatibility

    Once you have exported your weapon from the 3d application, you can now add them to your game file or make a new .pak file (linage).

    Same goes for textures, games usually use .dds texture format. You can use GIMP or photoshop as a converter (you will need to download a plug-in for that too)


    Last step would be to have the modified files on server side working and provide the modified files to the clients as a download.
    Also dont forget to rename the files !
     
    Last edited: Feb 3, 2011
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  8. FadedRock

    FadedRock New Member

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    Ty ppl....at least i know to code and is not that hard to do all of that...but requires time :)
     

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