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Aion Stats Formulas

Discussion in 'Old Threads' started by evilset, May 14, 2011.

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  1. evilset

    evilset Expert Forum Legend

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    Hi,

    we are completely refactoring Aion stats so I'd like to ask you if anyone can provide me website with formulas and stuff.

    We scheduled new stats for next week so it will require a lot of testing, meanwhile we will prepare official test server so you will be able to connect it to our gamezaion login server (server list).

    Thank you,
    evilset
     
    19 people like this.
  2. rokowo

    rokowo ... Forum Legend

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    No idea but good luck!
     
  3. Raptorz

    Raptorz Legendary

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    Bump for you dude. for the rest know it...
     
  4. The Ablazed

    The Ablazed Banned

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    I know many things but in the past when I offer retail like things I get greeted with "I left retail because of that," or "if you want that then go to retail!" (of course they say it as if they just got out of 2nd grade English) Anyways players got their own asses in this mess by complaining about too retail or not enough retail. You should just add 40% pvp dmg reduction and leave it at that.
     
  5. XikO

    XikO fмƖ, ι Ɩσνє му Ɩιfє Forum Legend

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    40 % ???? are u crazy? lol 1h battle for 640 AP no ty.. xD
     
  6. Dementa

    Dementa Providence Forum Legend

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    I found these googling, though they doesn't have Strike fortitude/resist and spell fortitude/resist.
    http://www.aionsource.com/topic/40542-character-stats-xp-dp-origin-gerbatorteam-july-2009/ (Skip to part 2, part 1 is all exp and dp gain)
    http://aionrecherche.wordpress.com/guides/what-do-the-numbers-mean-the-statistics-of-aion/

    All Attributes of Aion:
    http://gameguide.na.aiononline.com/aion/Attributes


    I did some research and I typed this up for you.

    Strike resist lowers your enemies Crit Strike when attacking you by the Crit Resist that you have.
    Say you have 90 strike resist, this is how it would go:
    EnemyCritStrike(600) - SelfStrikeResist(90) = EnemyCritStrike(510)
    ___

    Strike Fortitude lowers the damage of an enemies critical attack. (Direct damage mitigation)
    10 Strike Foritude = -1% damage from enemy's critical attack damage.

    So if you have lets say.. 170 Strike Fortitude and you enemy would normally crit you for 1000 damage, this is how it would go:
    EnemyCritAttack(1000) - EnemyCritAttack(1000)*(SelfStrikeFortitude(170)/100) = EnemyCritAttack(830)

    Simply put:
    a - a*(b/100) = c
    c is final damage.
    ___

    I assume Spell resist/fortitude are the same formulas, as they reduce chance of being critted by magic and increase damage mitigation by critical magic attacks.
     
    Last edited: May 14, 2011
  7. farofinha9

    farofinha9 New Member

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    Good idea *-*
     
  8. timtaylor

    timtaylor Getting there

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  9. Raazzil

    Raazzil ♥SҝeleŧαL \/αmpirẹss♥ Forum Legend

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    40 percent is the original dmg reduction~
     
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  10. Real_Wun

    Real_Wun Banned Forum Legend

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    i just hope what ever you do bro, that everything works right =]
     
  11. Luciana Zeta

    Luciana Zeta Hail Daeva! Forum Legend

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    So basically, in 6 months, this'll be a high rate retail server, well, except drops off course..
     
  12. custoM

    custoM Proficient

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    No idea -.- but good luck
     
  13. maskedbr

    maskedbr Legendary Member

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    assassins demage is already lower than in retail =x imagine with 40% pvp demage xD
     
  14. Razor

    Razor Master of Disguise Forum Legend

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    Dunno what causes it, and if it is intentional or not, but almost 99% of the mobs have random CC resists. Like, when I was just wandering in Ishalgen, I (with 2.2k MA) did fear shriek and a level 1 mob resisted it. Happened multiple times, with tree and sleep too. Didn't really keep an eye on it, but I think there are random resists in PvP too.
     
  15. Anonymous

    Anonymous Rainbow Title Forum Legend

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    While you're at it make the server more nub friendly.
     
  16. timtaylor

    timtaylor Getting there

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    I actually agree with this. Make taha easily accessible at least again.
     
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