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Magical damage formula

Discussion in 'Old Threads' started by evilset, Jun 14, 2011.

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  1. lafitness88

    lafitness88 I LOL at hackers

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    well mr then, since I do know with certain amount of magic resist you resist part of the dmg right? can u clarify also by some variables, also. tooltip dmg ( is the dmg stated on that spell) and what is the "skill base" and what is the "skill delta".

    Magic resistance - magic accuracy/ 10 is the chance factor of Completely resisting the spell. There is another factor on Magic resist is to partial reduce the incoming magic dmg. this is excluding elemental defense as well.

    Since direct test will be a temp with aether armor and same temp with out the this buff, it suppose to increase MAGIC RESISTANCE not elemental defense, you will see your dmg is lower when the temp has the buff active, than when he/she does not.

    I do know 10 elemental defense = -1% dmg from spells.
     
  2. lafitness88

    lafitness88 I LOL at hackers

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    also how does knowledge play on spells does it affect their dmg/ reduction of spells? I do not really know. I do know that it plays roll on dmg and hit of spells just do not know the actual percentage per "x". hope it was a standing test also, since backing strafe and forward effects spells.
     
  3. evilset

    evilset Expert Forum Legend

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    [​IMG]

    This is 0 elemental resistance but target is level 41 (I'm level 43).
     
  4. Bittersweet

    Bittersweet ~ Dust in the Wind.

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    What about magical attack? Shouldnt be a factor to change damage too?
     
  5. Hersonissos

    Hersonissos New Member

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    Just to clear it up, MR doesnt reduce magical damage. Elemental defence reduces magical damage, 100 elemental defence is supposed to reduce magical attack damage by 10 percent. MR is only to resist a magical attack completely, or to resist debuffs from some physical attacks. This is in retail, anyway.
     
  6. Stevesxl

    Stevesxl Proficient

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    This is what i found:
    total_dmg = tooltip_dmg * pvp_modifier * ( 1 + ( mboost / ( knowledge / 10 ) / 100 ) )

    work perfect with 120 knowledge...but while knowledge is 130 it's false.
    but i notice that the difference when knowledge is 120/130 is 70 dmg. so if the total damage calculate with 120 and add 70 points after it then it's correct.

    I test it with the second SS...
    Can't make it work with the first SS... the total Damage is 680 and i have calculate -3% from elemental resistance.
     
  7. Avarre

    Avarre Getting there

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    tooltip damage appears to be a value already modified to account for knowledge, just my 2 cents
     
  8. Menina

    Menina Proficient

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    If you have negative Fire Elemental Defense, you never miss.

    Try use Flame Fusion and Fire Bolt with 0 magical accuracy.

    ops. u need hit Flame Fusion.
     
  9. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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  10. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    there is no other logical way, than retail having more than 50percent pvp base modifier.
     
  11. lafitness88

    lafitness88 I LOL at hackers

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    Just to clarify for your, take your own test. See the dmg ohh perhaps a temp with or without aether armor then tell me magic resist does not effect damage at all, because I have.
     
  12. lafitness88

    lafitness88 I LOL at hackers

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    In this case entire magic resist both aion, gamez, and other private server are broken, since clearly magic resist does effect the dmg received if you do not believe me test it yourselves.
     
  13. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    MR determines the chance you will get hit. not damage reduction, elem resist defines the reduction.
     
  14. lafitness88

    lafitness88 I LOL at hackers

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    I do know what it say on retail guide and information, but if you test it yourself, up magic resist like aether armor of temps which only increase magic resist not elemetal defenses they take less dmg from a spell hitting than from when they do not have it. If retail, gamez, infinite, and crystal didnt mean for this to happend then they need to change it but the difference is there.
     
  15. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    that must be skill effect... yes i am aware some has those. but right now that's too much to compute and what evilset is trying to figure out is the basic skill damage pvp/pve. like how some sorc skills reduce your elem resist thus increasing the damage.

    also, i figured in retail some sorc spells have increased pvp modifier meaning they deal much less... that way they create balance between population and gameplay.
     
  16. lafitness88

    lafitness88 I LOL at hackers

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    on that chart what is the skill base then, so I can take a crack on this formula.

    tool tip is what we see a spell does, and what is the skill delta? should I be concern with this?


    does anyone know the amount of knowledge brings, I know it play roles on dmg just dont know how much. what is the base knowledge for everyone? is 90? I think or think depends if caster, healer and etc. Do we know that actual increase of spells from it.
     
  17. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    skill delta like i said together with skill level and skill base computes for tooltip damage which you see in the description.

    if you look at the excel i posted above, you will see the factors.

    tooltip damage
    target elem resist
    mboost
    knowledge
    pvp modifier

    check knowledge computed, mb computed in the excel that should give you idea on the formulas known.
     
  18. fyrion

    fyrion Expert

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    Epic serious discussion :-X well.. Sorc is good now :p
     
  19. lafitness88

    lafitness88 I LOL at hackers

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    I got one piece Tool tip damage is = (base+ delta * skill level)* knowledge/100
     
  20. PivotNoir

    PivotNoir Proficient

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    o well i kinda sux at math, which is exactly why my degree that i majored only had some of math subjects regarding research purposes but basicaly is a non-numbers degree

    so i guess, sorry i cant help much on this topic.. But, this confuses me:

    meaning while the Flame fusion lasted, the amount of magic resist is negated by it? if both of them have literally tested it & the result is yes, then it means m.resist have to decrease magic damage taken & not by just elemental resist~ it may not retail-like but why not make this one abit different? just a slight decrease tho :pinched:

    well i love sorcerer but why make this class too OP though, specially when +15 gears doesn't affects magical defense in whatsoever [& do note that every~one is +15 in gamez] & not to mention the 2x crit spell damage nowadays.. just saying mages have always been an op class even without twice damage when crit spell proc.. it wont be a nerf though given to their cc's & def buff specially on siel with a full stigma, since those who stacks MR have sacrificed other stats / manastones slots

    ..Just a thought
    :kewl:

    that would be magical normal attack? :) as in tome user
     
    Last edited: Jun 15, 2011
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