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This server any good?

Discussion in 'Old Threads' started by Xairi, Aug 2, 2010.

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  1. wormed

    wormed New Member

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    Looks like someone needs to dictionary.com the word 'fact.'

    Fact: You're stupid.

    There are so many things that do not work on Gamez. Don't even TRY to pretend 'most' things work. You mean you can login and run around without crashing? Yea, ok, you got me there. Do skills do almost anything they're supposed to? No. Flat out, no.
     
  2. Aegis

    Aegis Guest

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    Fact: You're stupid, for thinking that someone with 4 posts would have any credit to judge anything.

    Contribute more to the community and maybe I'll phathom of listening to you're opinion.

    But for the record, since you are spewing on this thread.

    -Most skill's DO work. The only class that has kinks is the spiritmaster class and a handful of other skills from classes thrown around, which is perfectly fine considering how young aion server's are still. WoW has been out for ages therefore it has had more year's for coder's to develop it.

    And, before you even respond saying "well blablabla server has blablabla"; why don't you go troll there?
     
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  3. Alente

    Alente Legend Forum Legend

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    I do hate to burst your bubble "wormed" but in our internal developer forum there's been a surprisingly lengthy list of fixes posted over the last day since these new developers were added fulled with fixes and all the code for said fixes.

    We're merely waiting on their implementation to the live servers by Carl however the speed all these bugs are being addressed at, and these are pretty major skill/game mechanic bugs we're talking about here that people have been crying over for months, is quite impressive and certainly a lot faster than before.

    Development speed has not slowed down with Chlora's departure, it's actually increased significantly.

    Oh sorry was I meant to say the sky is falling? =/
     
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  4. omg200

    omg200 Getting there

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    OMG Dude gamezaion is the best :D 100% just vote everyday . . . .
     
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