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Dark poeta timer

Discussion in 'Old Threads' started by doughboy, Oct 12, 2010.

?

cooldown timer for DP

Poll closed Oct 26, 2010.
  1. let it stay 18 hours

    58.3%
  2. speed by 20x same as exp and kinah

    0 vote(s)
    0.0%
  3. take it off as it was before 2.0

    41.7%
  1. doughboy

    doughboy New Member

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    Do you think DP (Dark Poeta) should only be able to be done once every X hours (I think it is around 18 hours) just like on retail? Or do you think it should be with no timer as it was before v2.0.0.3? Another option is a sort of compromise...we get X20 exp and kinah on this server, correct? Why not make the clock for DP go 20x faster? If it actally is 18 hours...that divided by 20 would be somewhere around 1 hour (56 minutes to be precise). Make your voice heard and maybe w can get it changed to a lower time.

    The reason for making this shorter is: to allow players to get their gear sooner, and to keep prices of armor and gear down.
     
  2. Lyrethar

    Lyrethar New Member

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    i agree lower the timer
     
    1 person likes this.
  3. Brotherhood

    Brotherhood Proficient

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    There was a timer for DP? Never knew that.

    ---------- Post added at 04:01 AM ---------- Previous post was at 02:27 AM ----------

    But if you honest ask me, I say it should stay as the official time, this develops a steady economy, have something for players to 'achieve' and have something to do on the server other than PVP. Also because the lowrate is meant for a directional focus on retail like, the highrate isn't (stigma system taken down and the ability to use all skills is a perfect example).

    Players getting their gears sooner is not really the best thing, they'll grow bored sooner, broker will become unnecessary when the item's could be earned simply by farming in DP, next players will be stacked with money they may not necessarily need, destroying the economy of the game sooner than expected. Perhaps even mistakenly seen as a hacker with all that cash. The server is low on players too, if they get their gears too soon and don't actually have much PVPing/duels to do after that, theyll leave before the server has a chance to grow.

    I was an Admin of a game once and that was our mistake, the system we did was too easy as an opening and new coming players easily got items before the server could grow and left due to a lack of action and community.

    Gamez can afford to do this because they have the community to do so, but we don't got that luxury so I am against the idea.
     
    Last edited: Oct 12, 2010
  4. William96

    William96 Proficient

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    Same with me, when i used to be a GM on another server we increased the drop rate, max level 60, enchantments level +25 etc. Once i heard of all these actions taking place i left the server and came along to you guys :)
     

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