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forget about PvP, we have a new damn great thing to do, ZvP / PvZ

Discussion in 'GamezAION General Discussion' started by Yeruzelky, Sep 18, 2013.

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  1. Yeruzelky

    Yeruzelky Not-a-Member

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    well, is there anyone in this server loves pvp?
    i think most of you already turned into ZvZ or ZvP or PvZ (like i do... a low ranked and idiotic dumbass who fight alone against zerg lol)
    this is how the new ZvP or PvZ looks like
    a bunch of elyos are waiting for an asmo...
    or a lot of asmo waiting for an elyos...
    even if the target is a rank 9
    they will wait untill get bored or the single, lone, partyless, weak, fragile target just sit and doesnt move out from the safe zone anymore
    in this vid, i played as an asmo, next time perhaps i will upload the elyos side :happy:
    http://www.youtube.com/watch?v=G0cppKVyuBs&feature=youtu.be
     
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  2. DocToRsuperEviL

    DocToRsuperEviL Getting there

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    man can't believe your not used to this shiit stuff this is like before christ issues of both sides.
     
  3. Potato

    Potato Banned

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    forget about pvp or zergy make movie or party dancing , just like what other servers did * i just had sex *its pretty fun hoehoe
     
  4. Sougo

    Sougo Katte ni my soul . . .

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    forget about all just sleep nid some rest uve been playing 24 hrs take a some rest..
     
  5. jamesgabrielle

    jamesgabrielle Getting there

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    you're a real warrior dude <3
     
  6. SYNKRO

    SYNKRO Old Member

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    Zerging, it's a habit. Oh yeah, Siel Zergs = OMG. Best Ever. -.-
     
  7. Potato

    Potato Banned

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    you said so.
     
  8. Deathsduet

    Deathsduet New Member

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    Again I shall bring forth a flow of enlightenment as lines like paint upon a canvas we call a forum.

    In MMO games, people exhibit some interesting behaviors when you get enough people doing the same general thing as individuals. Contrasted to Clan/Guild/Group gameplay (where a group of players is in close communication and actively works together) a group of individuals are all acting to their own benefit/wants. This can seem incredibly inefficient but with enough people acting this way (and the right type of gameplay/balance) you see some really interesting things happen.

    A "zerg" is generally thought to be a large group, using overwhelming force to crush an objective. Its named after the starcraft alien race that uses similar tactics. When people are playing in a zerg, they are acting individually, but they are aware that by flocking together they have a collective advantage. Zergs in games have a couple peculiar traits:

    Flocking: The most obvious, is that zergs will tend to coalesce into a clump/blob/horde of players. People will often be reluctant to leave this 'flock' because to be separated from the rest of the herd makes you much more visible and vulnerable. So people will flock together, even in situations where it would be wiser to disperse (such as getting hit by area-of-effect attacks).

    Direct Assault: A zerg will typically attack an objective that is closest, to the neglect of more strategic movements like flanking or splitting an assault. Victories will give the zerg momentum and feed it, almost like a hurricane built out of players, as more people continue to join in on what looks like a 'winning' strategy at that moment.

    Dispersal: Zergs often disperse when they meet significant resistance. They may hammer an objective for some time unsuccessfully, but eventually players start to get bored. Zergs rely on a 'critical mass' of individual players doing the same thing, and once those players get bored there's less incentive for every other individual to keep attacking/moving/etc. Just like a mob of people in a riot, zergs can be dispersed by denying them cohesion. This can be pretty funny to watch in a game where a huge army/fleet/armada suddenly breaks into disarray, with each panicked player meandering off.

    Hesitation: Even though they are often like a marauding mass of army ants, Zergs can demonstrate some surprisingly cowardly traits. In games where there are 'safe' areas (spawn rooms inaccessable to enemies, protected positions, etc) you will often see people accumulate there and STAY, even when pushing out would be the wiser course of action. This hesitation often allows the zerg to get surrounded and ground down. If you spawn in a pillbox and everybody inside the pillbox is staying in there and shooting at enemies, you are going to instinctively feel 'safer' by staying inside. But if everybody inside charges forward, the weight of the zerg will once again show its strength.

    The parameters of the MMO can also vary. You can see equivalent behavior in other MMOs, though- In World of Warcraft, playing some of the larger battlegrounds involves a pack of mounted players all running around in a knot of bodies, staying just BARELY out of enemy range, unless they're confident they can swamp the other side.
     
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  9. nicolas0707

    nicolas0707 Expert

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    wowowow, what an insight Deathsduet, never saw the true meaning of ZVP PVZ till now , u opened my eyes :D :tongue:
     
  10. Stephen

    Stephen I always chill bruh

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    happens to everyone
     
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