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Patch Notes [GamezBD] 03/26/2018

Discussion in 'Patch Notes' started by Carl, May 31, 2018.

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  1. Carl

    Carl Administrator Admin

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    Code:
    - Support for v683 NA/EU client version
    - Updated all database data to NA/EU 683 protocol
    - Fully reimplemented world spawn lists (no more double spawns and obsolete npc's)
    - Implemented retail-like horse spawn system
    - Fixed registered at market servant display issue (if registered count more than 15 pt)
    - Now players can't transport items and evolve alchemy stones when server in shutdown mode
    - Implemented relation points bonus for shelf in houses
    - Fixed stallion skill exp training on fail exploit
    - Implemented collect from Whales and Khalks action
    - Implemented skill fusion system (Rabama skills 56lvl for all classes)
    - Implemented box opening with keys (example: http://bddatabase.net/us/item/16242/)
    - Fixed repeat npc work when house sold or house type changed
    - Added possibility to link items in private chat
    - Fixed hp/mp decrease after relog when equipped set with hp/mp bonuses
    - Fixed guild contract date end/renew calculation
    - Added missed error messages for some guild operations (update contract/change leader and etc.)
    - Fixed gates not displaying on map
    - Reworked guild activity points system (unable to update contract fix)
    - Now player can't leave guild if he has guild item in account character's inventory
    - Now ships can't be teleported with player when .rescue command used
    - Reworked monster jump actions - now monster selecting correct position for appear after jump
    - Fixed some quest summons didn't despawn after quest ends (example: Altinova Arena quest)
    - Added spawn protection timer (player can't be attackable by other players for 10 seconds, if spawned player attacks first - protection disabled)
    - Now player in emergency escape can't be attackable by AOE skills
    - Removed world packet spamming when someone changed name/family/guild name
    - Fixed disco bosses didn't disappear after kill
    - Now player can see only self owned mini farms
    - Fixed flying creatures height
    - Added correct spawn\despawn timers for day\night creatures
    - Fixed horse unsealing from Nidgoveh NPC
    - Now player can't install camp tents in special zones (example: RBF)
    - Now name hiding didn't work if player participate in RBF
    - Fixed servant resurrection by items
    - Greatly improved AI performance in inactive regions
    - Fixed produced by AI memory leaks for more longer and stable server uptime
    - Improved RBF anti-afk system (now damage included in calculations)
    - Fixed alchemy recipes with different ingredients from same group
    - Fixed a bug when character object stay online after disconnect and can't login
    - Implemented correct target select logic for skills, called directly from creature AI
    - Sieges now at final implementing stage
     
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