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Grab CC Duration Inconsistencies

Discussion in 'Resolved' started by muigordo, Apr 22, 2021.

  1. muigordo

    muigordo New Member

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    Bug Name:
    Grab CC Duration Inconsistencies
    Bug Description:
    When I use a grab as Lahn, if I pluck a player out of FG or SA they get up before I can continue the same grab combo I've been using in BDO with awk Lahn for a good 2 1/2 years now (retail and GameZ). But if I grab an unprotected character, my combo flows as it always has. I returned to GameZBD a couple months ago and at first I thought it was desync, but this test was performed with 2 computers in the same room getting about 50-70 ping on each computer and the results are consistent and easy to reproduce, debunking any desync possibilities.

    I noticed another bug report of a similar nature but it seems to have aged without official response so I figured I'd make my own. With better videos.
    How to reproduce/proof:
    GameZBD -

    Grabs made on Nova (and many other classes) while she is protected result in a short CC, leaving not enough time to channel Lahn's Bridled Despair for all of its potential damage before following with Deadly Dance, while grabs on an unprotected Nova leave just enough time.

    Retail -

    Grabs made on Nova give a CC duration that is indifferent to whether or not she was protected when Lahn grabs her.

    ----NOTE---- on the trial character in the Retail video, I am limited to level 60 so I do not have Lahn's attack speed passive maxed out, AND the Retail alchemy stone awards 5% attack speed (as opposed to my alchemy stone on GameZBD giving 6%) however this only further proves the bug as this would make my attack speed in retail 2% slower so my time frame to channel Bridled Despair is even slimmer.

    This bug definitely goes beyond just Lahn vs Nova, I have noticed it quite a bit in Hadumsha pvp as a Lahn fighting Ninjas, Sorcs, Wizards, Musas, Maehwas, the list goes on, however there is no control in open pvp (and I cant use GeForce overlay in fullscreen to get a good framerate and use overlay controls to record *cough* https://forum.gameznetwork.com/thre...h-on-fullscreen-and-borderless-window.237214/ *cough*) so this is difficult to point out clearly.
     
    PeachyPoo likes this.
  2. hafu12

    hafu12 Getting there

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  3. muigordo

    muigordo New Member

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  4. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Fixed, ty for report.
     

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