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Items Description Guide

Discussion in 'Old Threads' started by SiderHide, Nov 6, 2011.

  1. SiderHide

    SiderHide Banned

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    Playing Mu will not be enjoyable without your items equipped with you, as you go on training, till you go PK and PVP. As you have good items, the better your character will be. Read this guide about items in game.

    Swords

    Swords are either one-handed or two-handed. They come with a variety of skills including Uppercut, Falling slash, Lunge, Cyclone and Slashing. Swords are usable by Dark Knights and Magic Gladiators, although some have no class restriction (Such as the Blade).

    Axes

    Axes are like swords, but they are stronger and attack more slowly. They are usually two-handed. The strongest axe a Dark Knight can use is the Chaos Dragon Axe. It is the strongest weapon for Dark Knights, although they get better weapons when becoming Blade Knights. Elves have elven axes.

    Blunt Weapons

    These are heavy and strong, made to crush bones, but are very slow. They are used mainly by Dark Knights, but the Elemental Mace can be used by elves and is usually accompanied by an Elemental Shield.

    Bows

    Bows and crossbows can only be equipped by Elves. The bow must be placed in the left-hand equipment slot, while the arrows must be placed in the right-hand one. If an Elf runs out of arrows, she will be unable to attack. All bows may have the Triple Shot skill.

    Crossbows

    Crossbows, as with bows, can only be equipped by elves. They are similar to bows. The ammunition type they require are bolts. These can also come with the Triple Shot skill. The crossbow must go in the right-hand slot and the bolts in the left-hand slot.

    Spears and Scythes

    These are powerful two-handed weapons that usually combine power and speed. They are very popular, and usually require less strength and more agility. Elves may also use these, but they won't be very strong with them. Only with weapons of this class equipped can you use the Impaling skill. You can tell whether a weapon is a spear or not (and thus Impale-compatible) by looking at how your character holds the weapon. If the character holds the weapon diagonally, it is a spear.

    Staffs

    The staffs in Mu aren't very strong for physical attacks, but instead increase the power of the spells cast. These can only be equipped by Dark Wizards and Magic Gladiators.

    Shields

    Some Shields can be used by any character class, although most are designed specifically for one class only. The Grand Soul Shield, for example, is the best shield that a Dark Wizard can wear and is worn with a one-handed staff. There are also Elf-specific shields that are worn with an Elven Axe or Elemental Mace. The only skill they can come with shields is the defend skill.

    Scepters

    These weapons can only be wielded by Dark Lords. They tend to have more inherent speed than most one-handed weapons and increase a pet's damage.

    Wings

    Wings provide a powerful increase in damage and decrease in damage received for a character, and also allow you to tell that a character is over level 180. Wings allow a character to hover over the ground instead of walking, and are faster than walking or running. They may have options attached, such as Automatic HP Recovery, and they also allow entrance into Icarus. To use first stage wings, the character must be level 180 or higher. Second stage wings require a minimum of level 220, making them reserved to the most dedicated players. With the beginning of the 3rd Season, 3rd Stage Wings were implemented. They require level 400 in order to be equipped. They are manufactured in the Chaos Machine, and each class has its own type of wings:

    * Satan/Devil Wings (for Dark Knights & Magic Gladiators)
    * Heaven Wings (for Dark Wizards & Magic Gladiators)
    * Fairy/Elven Wings (for Elves)
    * Dragon Wings (for Blade Knights)
    * Soul Wings (for Soul Masters)
    * Spirit Wings (for Muse Elves)
    * Darkness Wings (for Magic Gladiators)
    * Cape of Dark Lord (for Dark Lords)
    * Wings of Storm (for Blade Masters)
    * Wings of Space-Time (for Grand Masters)
    * Wings of Illusion (for High Elves)
    * Wings of Doom (for Duel Masters)
    * Mantle of Monarch (for Lord Emperors)

    Rings and Pendants

    These items provide resistance towards certain status effects, but can also provide HP recovery, mana increase and AG (stamina) increase through options. Rings and Necklaces/Pendants aren't stackable when it comes to elemental resistance, so if a character is wearing two or more of the same type, only the highest level one will be counted. However, any options such as recovery rate and excellent options are stackable.

    * Pendants ? These items protect your character against certain elements that come from monster attack. A character can wear only one pendant at a time. Excellent pendants may have one or more weapon-type options.
    * Rings - There are three types of rings -- regular rings, which work just like pendants, Transformation Rings and Rings of Wizard. Transformation Rings transform your character into a monster, and you appear exactly the same as they do (including the attacking animations), only your name is still displayed over your head. The Ring of Wizard is a special drop gotten during White Wizard Invasions, which increases damage and attack speed, only one can be carried by a character at a time, and cannot be repaired. A character can wear two rings at a time. Excellent rings may have one or more armor-type option
     

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