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priorities

Discussion in 'Problems' started by tijger, Jun 20, 2012.

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  1. tijger

    tijger New Member

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    It strikes me that the priorities of the gm / ga are disproportionate. It is good that bug abusers have been addressed, but come on ...players taken away their AP of major crownabuse?:annoyed:whats the problem,u already took away the transformationseeds...
    thats where u spend your time on?Do something with the abyss,make the shield work and let players take fortresses over ther,nobody goes because when they teleport there the get killed by overpowered sorcs or archers.
    U want players to spend their money in itemshop?np with that,but when players are leaving,lesser u will sell.

    after so many chars i had it with doing quests,and only zerging in in gelk.The bugs in the new maps,i understand,and i know u can't fix it overnight,but make it possible to do more than questing ut/lut/bt and zerging in gelk.
    the only thing that makes me log in to the game is to talk and have fun with friends,and hoping there will be some changes like what i said about abyss.

    Don't let more people leave,in any case,make the old maps do what they are supposed for,so we have more to do than now,meanwhile u can solve the issues regarding skillbugs,and issues in the new maps
     
  2. Alente

    Alente Legend Forum Legend

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    Map issues are being addressed and skill bugs (especially those introduced with 3.0) are mostly fixed with a couple stragglers here and there though nothing too significant besides SMs.

    We are considering making use of older maps for bits and bobs although that has yet to be decided fully and have been evaluating recent player suggestions for other gameplay tweaks.

    As far as transformation seeds go that was a 10 second job and was done to preserve AP gain balance. With Gamez's rates when you get players with transformations the instant they reach that tier of AP their positions become unassailable - it's simply not possible to catch up to someone gaining hundreds of thousands of AP points in 10 minutes even if you manage to kill them. The AP loss on death is inconsequential as it does not scale with AP rates and making it do so would result in unending complaints.

    Catching and striking down AP relic abusers is also completely irrelevant to the development cycle. Patches are coded by developers while abusers (such as those abusing the relics) are hunted down by me personally. I don't partake in coding so the two things are completely unrelated.

    Apologies for derailing the hysteria train =/
     
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