Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Resolved Tamer Grab :(

Discussion in 'Resolved' started by Shiloh, Apr 7, 2018.

Thread Status:
Not open for further replies.
  1. Shiloh

    Shiloh New Member

    Joined:
    Mar 22, 2018
    Messages:
    5
    Likes Received:
    3
    Trophy Points:
    148
    Bug Name:
    Tamer Grab :(
    Bug Description:
    Hi! I wanted to bring something to your attention that you may or may not know about. The reason I'm concerned that you might not know about it is because there's a lot of misinformation surrounding the class that this particular issue pertains to: Tamer.
    So people have been saying that the issue with tamer is inability to air attack... well thats only half true.
    The real issue lies with the grab.
    For instance, if you use grab as a tamer on a target (any CCable target) and proceed to bolt jolt cancel you will get air attack, it has ALWAYS been like that on this server even before the air attack fixes. The issue, however, lies within the grab in a CC chain.
    THIS IS NOT DESYNC RELATED
    Anyway, the bug can be recreated with a 100% accuracy.
    Bug:
    As a tamer, if there is an existing CC on a target (any form of CC) and you try grab them only half the grab works. There is NO floating effect whatsoever if you try to grab a CC'd target, they instantly fall to the ground. Not only does this make it to where tamer cannot utilize the crucial air attack on bolt jolt, but it actually shortens the duration of the CC.
    Also, if you try to grab a KD'd target, they will instantly fall back to the ground and the CC timer will not reset like it would if floating were between the two CC's
    I'm no developer but it makes sense to me to think of it as the game is reading KD>>KD instead of KD>>Floating>>KD therefore a sort of "diminishing return" is in effect. (like I said no coder, obivously.)
    I do have recordings of this bug showcasing it if that would help!
    I know tamer is the last on your list to fix, I'm sure, but I just thought I'd bring it to your attention if you didn't know already. I've not heard anyone but me catch this bug... everyone thinks its just the air attack issue... but its soley the grab.
    Thanks for all your work! :smile:
    How to reproduce/proof:


    How to get air attack as a tamer off grab: Initiate with grab. Just walk up to anything (including players) press E >>shift lmb>> space>>shift lmb you will get air attacks just as long as you dont miss your grab

    The bug: CC the target (any form of cc) you can W+F>>E>>Boltjolt cancel (Shift lmb>>space>>shift lmb)

    Edit: How its supported to work

    Time: 3:00min
     
    Last edited: Apr 7, 2018
  2. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

    Joined:
    Dec 11, 2011
    Messages:
    4,295
    Likes Received:
    1,144
    Trophy Points:
    443
    Location:
    Criminal Camp
    Ty for report. Tamer grabkicks will be fixed while next server update.
     
Thread Status:
Not open for further replies.

Share This Page