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Patch Notes [Update] 06/26/2020

Discussion in 'Patch Notes' started by Carl, Jun 26, 2020.

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  1. Carl

    Carl Administrator Admin

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    Code:
    - Fixed cannons can't do damage at large distances
    - Fixed some monsters stuck in "return to home" state and can't be attackable (example: Cyclops)
    - Fixed rubber banding when player cast some skills in moving state (example: Witch Left/Right + RMB)
    - Fixed some monsters incorrectly select position to jump (example: Hunting Lions)
    - Fixed can't obtain enchant title with high enchant/fail count requirements
    - Fixed ships didn't disappear when region optimization enabled when distance to great
    - Fixed can see other guild servants in optimization region
    - Fixed Emergency Escape ending incorrectly
    - Fixed possibility to kill elephant rider on siege
    - Fixed Horse Race spawn point near Florin (sometimes player's can teleport underground)
    - Fixed some monsters going underground when random moving around spawn placement (example: Hexe and other locs with terrain roughness)
    - Fixed worker didn't cancel work if fence removed by player
    - Fixed some sea monsters skills can't attack AOE at water surface (example: Vell)
    - Fixed incorrect party finding window display
    - Implemented auto-escape if player stuck in node fort model after resurrection
    - Now if region optimization enabled player can't do damage to other player objects even if he can see this player somehow
    - Now rescue from Escape menu teleport player to nearest point instead nearest exploration point
    - Added Valk's Cry reward to Black Spirit Board game for full circle
    - Reset attendance rewards
     
    loboram likes this.
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