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[Update] 17/10/2011

Discussion in 'Patch Notes' started by Carl, Oct 17, 2011.

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  1. Carl

    Carl Administrator Admin

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    Code:
    - Team engine rework (should fix group bug with random dc)
    - Lots of fixes on groups / alliances
    - Player transfer service finally done (an announcement and FAQ thread will be made later on how to use this)
    - Fixed some npcs title, level, hp, exp
    - Added a few missing walkers and spawns
    - Added AI for The Great Virhana
    - Summon stats update
    - AP on for Beshmundir Temple
    - Update BeshmundirInstance
    - Started implement event system
    - Implementated Cool-Time Reset Scroll
    - Crucible npc stats updated
    - Implemented wedding service (no info about this yet)
    - Fixed noreducespellatk dmg
    - Fixed lots of decomposables with wrong items
    - Fixed Abyssal Splinter Alliance Entry
    - Skill sub effect lvl fixed
    - Fixed Q18501, Q29038, Q29038, Q30222, Q1717 (fountain formula), Q2655, Q45505, Q45018, Q45017
    - Added Q30306, Q11279, Q11280, Q11281, Q11282, Q3940, Q21030, Q21026, Q21020, Q3504, Q21281
    - Added the following missing spawns:
    216604 'Manuki Redfur' (Needed for Q36500)
    700768 'Wild Phanoe Ginseng' (Needed for Q36015)
    216636 'Satbakun' (Needed for Q46512)
    700769 'Jeweled Tribute Box' (Needed for Q36016)
    - Possible fix player move out of world
    - Fixed npc stats of some bosses
    - Fixed resurrect in DarkPoeta
    - If npc will get more hate from player while chasing current target - do switch
    - Fixed Training Dummy hp
    - Abort move controller if Creature death
    - If player get disconnect stop moving
    - Pet flood interact packet exploit fix
    - Fixed sm teleport exploit
    - Added randomspawn engine. Time dependence: only DAY/NIGHT.
    - Sorcerer can use skill without weapon fixed
    - FallEffect implemented
    - TargetFlying Condition Implemented and fixed some FPAttacks/Snare/Bleed that should be applying on flying targets only.
    - Update Empyrean Crucible, added stage 7, retail spawns in round 1, 2 ,3
    - Fly rings reworked
    - Fixed Inescapable Judgment skill: cannot stun NPC Bosses (Hero/Legendary)
    - Fixed npcs randomly disappearing underground
    - DelayDamageEffect fixed: actual damage is applyed correctly after the timer ends
    - Cleric noble energies fixed (summoned object MA = owner MA)
    - Fixed ProcAtkInstantEffect, now correctly shows the damage proc ON target
    - Fixed Automatic item stacking not working (warehouse transfer)
    - Fixed physical defense bug: Will not happen 0 damage.
    - Fixed Auto-stacking of equipped stackable items (Arrows & Power shards)
    - Flight time is supposed to be spent twice slower when gliding in a fly area
    - PCrit rate retail
    - Fixed ranger buff limit
    - Cleric's Smite skills now have increase Magic Accuracy
    - Players in Blinking state are completely invulnerable to any damage and debuff
    - Fixed DispelBuffCounterAtkEffect (skills like Magic Implosion, Ignite Aether, etc): now dispels buffs ONLY if not resisted
    - Little rework of dotattacked observer, added support to track effects start times
    - Fixed RootEffect so that DoTs applied do NOT cancel Root effect applied AFTER the Dot itself
    - Move player to bind point if out of world
    - Npc attack high parry rate fix
    - Summon out of control if feared
    - Dodge rate fixed
    - Physical skill dmg fixed
    - If player flying. PDef reduced 50%
    - Armor Mastery fixed
    - Added chain of Crucible Challenge quests. Now the bonus stage of crucible instance works too.
    - Fixed Z posizion of npc (214380) and removed some double spawns (214396, 214393, 214399, 214390)
    - Crucible Challenge npc stat/lvl/state updates
    - Fixed weekly quest notification
    - Fixed stance removing from skills
    - Fixed HideEffect: now it is canceled also on debuff attacks
    - Fixed Wind Walk skill: now doesn't stack anymore with other hide skills
    - Fixed enraged veille/ enraged mastarius HP
    - Ingame shop gift feature disabled to prevent abuse
    - Fixed expand cubes
    - Zone fix (now work creature)
    - Retail like AI for worldboss Omega
    - Fixed krotan kysis miren intance bug
    - Some fixes for DoT's
    - Fixed OptionalSocket count
    - New quest event on failing to crit-craft added
    - Little fix for target range and other skill issues
    - Added CombatCheckCondition for skills like hide, to prevent exploits
    - Update CrucibleChallengeInstance. Added walker for poppy
    - Added extended rewards to quest data
    - Fixed summon system messages
    - Level diff reduction for chests
    - Implemented equipped quest start conditions
    - Implemented extended rewards for repeatable quests
    - Fixed private shop exploit
    - Fixed issues with player attack range
    - Added 4 gates for Gelkmaros and Inggison
    - haramel entry level-requirement fixed
    - Fortress zone fixed
    - Fixed SM_QUESTION_WINDOW packet for "beshmundirwalk". Fixed teleportation for group members
    - Fixed Spiritmaster's pet aggro bug.
    - Balaurea siege reward/schedule http://gameguide.na.aiononline.com/aion/Initial+Korean+2.7+Patch+Notes#hd97750
    - Players can't glide while transformed using Taloc's fruit fixed
    - Fixed yamennes blindsight not attackable
    - NpcFaction exploit fixed
    - Added ActionPortalNpcAI for instance lice DarPoeta, FireTemple, etc
    - enchant rates increased
    
     
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