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Working as intended?

Discussion in 'Black Desert Discussion' started by Rowan, Nov 1, 2018.

  1. Rowan

    Rowan Getting there

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    Spiral Torpedo has no protection whatsoever from the initial animation to the end of the animation, and yet, Mystics can't be CC'd during the start and end of the animation of that skill. Surely that must not be intended. With the way grabs are in here, meaning being able to chain grab, classes without grabs are lacking. The grabs cooldown are too short to the point where it seems spammable where as those classes without grab can compete but must input ever so much more effort than the classes with grabs. For example, Spirit Hunt(Dark Knight) was a great counter to grabs due to the fact that it could stiff players who missed/failed their grab, usually leaving them open for such an ability but now that ability no longer has stiffness on pvp while chain grabs are still a thing. Same could be said about Breezy Blade(Ranger) but that class has a grab. Too summarize, Mystic's Spiral Torpedo has protection when it shouldn't; classes with grabs has a huge advantage against classes without grabs and should be penalized when they fail the grab by giving the classes without grabs their Stiffness back on those engagements such as Spirit Hunt(majority of my confrontations with classes with grabs always leads with them attempting to grab first to do their combo and with 250+AP+buffs fight ends within two or three abilities.). For as the coding, surely it's possible considering how we have ability protection changes while the Stamina nerf/grab nerf are not implemented at the same time.

    Mystic.png DK.png

    @Kolka
    Both unprotected abilities but impossible to CC Mystic's Spiral Torpedo whereas one can CC Twilight Dash. This needs to be fixed.
     
  2. eragonfp

    eragonfp New Member

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    I get CCed during the skill all the time, idk wtf u talking about buddy
     
  3. Rowan

    Rowan Getting there

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    These are the abilities I have timed to use against Mystics during the initial animation and the end of the animation: Absolute: Lunacy of Vedir, Trap of Vedir, Absolute: Wheel of Fortune, Seed of Catastrophe IV+Flow, Spirit Legacy. Majority of these abilities that I just named have Super Armor with a type of CC such as knockdown, bound, stiff. I would also name a few other abilities with a type of CC but those abilities have forward guard but Spiral Torpedo is well known to cause knockdown from back attack damage due to the ability having no character collision. Maybe the type of CC you're talking about is the unique CC called Grab, maybe it's just Dark Knight that can't CC while the Mystic is doing it's animation of Spiral Torpedo.

    @Kolka When is this class going to get it's magic dp nerfed? When will I be able to CC this class when it uses Spiral Torpedo? When May I stop getting chain grabbed by 2+ different classes? These are not toxic questions, these are questions that needs to be address to determine whether or not we'll be getting classes balanced and of course, balancing the Mystic would be a start. All I see are Ninjas, Strokers, Mystics, Zerks, and Musas. very rarely do I see Wiz, Witch, DK, Tamer, and Valks.
     

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