Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Central Market standoff

Discussion in 'Suggestions' started by mengs, Jul 15, 2020.

  1. mengs

    mengs New Member

    Joined:
    Jul 15, 2020
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    111
    Hello hello gamers, this is the first time i'm posting on this forum,

    I just want to take the time to state how incredible the magnitude of this whole project is, it is truly fascinating.

    A little bit about my self, I started playing on BDO retail beginning of June and hit soft cap with tri gold accessories and recently started playing on this server as I wanted to test end game spots with certain AP, currently sitting on 235 ap with pretty much everything tri/tet, bare in mind that my perspective about the game is only 2 month of knowledge. It has been an incredible journey but researching over the forums and reading past conversations it is evident that there are some issues that needs solution regarding the central market. Currently, there is an overstock of items sitting at minimum price because the server it self has 10 times the drop amount of each item other than trash loot. There is more supply than the general market could ever use hence why these over dropped items could take days or weeks to sell. This is largely due to how easy these items are to get for the individuals that may need them oppose to what the silver worth is to that same player. In simpler terms, they can get that same number of items easier than the amount in silver they spend to buy it. If you look at how silver is injected into the game, you would have to lifeskill (barter tier 1 items for tier 5 for 5million each), imperial cooking or alchemy (daily cap by half of your CP and level in that lifeskill), imperial horse delivery (trade in horse for silver), trading gold fish or simply grinding ( trash loot for silver). The items sitting on the market shows that the game may be lacking a way to get rid of these items and / or introduce pure silver.


    -what I suggest is to introduce a processing skill called Alchemy which would fit into a medieval game. Each item would alchemy for the set amount and you would need to use material to alchemy any item which would be purchasable from Austin the alchemist in Velia for 100k set price. The alchemy price would be the algorithm of what the item could possibly sell for the lowest price in the central market. This would turn overstocked item into liquid silver which get rid of items and silver injects into the game. If you continue to read, ill explain how to get rid of these silver to make the cycle complete


    In my research, I learnt that there used to be a thing called SD (special deal). I have not tried it as I have only had 2 month of total BDO experience. Basically the game would turn silver for junk items like a rosar bow +0 for silver.
    Horse training used to also be more exp so essentially the whole game was just training horse as that was way more silver injected into the game than grinding at a high trash place like Aakman could ever produce. In retail, it was the same for SMH (sea monster hunting) before it was nerfed where all the players who had the requirement would abuse it.

    In these past mistakes, the game isn't getting rid of silver fast enough for the cycle to fully operate. I am not talking about transferring silver from one player (for example who sells the pen dande) to a player who is abusing the system ( did horse training for 10 hours and made x amount of money). That is simply a transfer of wealth, but instead I'm referring to not enough players using memory fragments, sharps, even buying loggia sets to enhance. In my honest opinion, the whole Black Desert system is missing a silver sink. The only way the retail and this version get rid of silver is if players spend money on the NPC, or people failing enchantments. If people make too much liquid silver there balance of the economy tips. If players do not make enough liquid silver, people will enchant for profit ( some bad rng-ones will quit due to bad luck).

    Some silver sink ideas could be:
    - Instanced grinding spot
    : newer players can pay 25m to enter an instanced (only the player in this instance) grinding area such as popular Valencia zones or Dreighan zone and 5m/hr after that. These won't be accessible in Arsha for +50 % bonus these can by accessed by talking to the node manager
    -Tier 1 Material can be bought for a fix rate at Ileyia Island: These would be higher than current market value to keep incentive for current contributions in Valencia workers to continue to produce but also allow barterers to buy stocks of items if these were out of stock
    -Possible silver sinks to other lifeskills .... ( I apologize for I have only played this game for 2 month :p)

    Why is silver sink important?
    With silver injection and silver sink on both of the spectrum, it can be easily balanced by game developers to change one of these factors to control how much people have liquid silver (will get to later). It will consume overstocked items on the marketplace and make them a tradeoff for sellers to either wait or have instant cash ( if too much withdraw for instant cash, more buying activity will outweigh the selling activity which will make the item alive again). It will allow transfer of silver throughout the economy as someone is producing for silver and someone is spending silver for convenience in these silver sinks.

    IN CONCLUSION
    Back to my point about game developers being able to control how much liquid silver the public has:

    If item sinks via alchemy is being abused, players are still profiting for an profit they grinded or lifeskilled for below current market value. It would get rid of overstock items and make them semi scarce again, driving up the price.
    Admins could tweak silver sinks and/or add more of these PURE silver sinks to get rid of an overflow of silver in the market and keep prices moderate. These pay for convenience have to be enticing enough for players to actually spend on. Such as a private room to solo grind at a place like stars end without being contest on non-Arsha servers. Prices for entry adjusted to each zone accordingly and. Ideas for silver sinks for lifeskill could be invented but as I only had experience with imperial cooking and bartering on the retail version I can contribute little.

    This is just my take on the current market situation, I apologize if this is too long but hopefully you've had entertainment value out of it.
     
  2. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,518
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    http://forum.gameznetwork.com/threads/reseting-central-market-new-economic-rules.233214/
    I made this point in this thread above. But I did not include a completely different way to deal with it as you have done here :)

    I have little to no idea how hard the changes you are proposing would be to implement, all I can say is that the Developers have not (as far as I know) made any changes at all to the Processing functions, UI, or otherwise any changes at all. So I think that they are simply unable to, OR that it is a LOT of work, which is understandable in general, because they are only two Developers and have to keep making bug-fixes, as well as make new content as it is released in the Official-BDO-version.

    BUT in response to your idea with Alchemy, I do have to tell you that it is in fact possible, right now in the game's Processing page, to process Heat ANY item (except a few items) that drop, into the Materials used to make them in crafting. Which means that you can, instead of having to constantly empty your inventory, just stop everytime you have a full inventory, and move off to the side without getting attacked, then start Processing the items into Materials, which weigh less and take up a LOT less space in the inventory.
    While I know that this is NOT what you are proposing it is still a good way to limit the amount of items themselves on the Market, however if everyone did this the amount of melted iron on the market would be insanely high, and unfortuantely there aren't that many uses for iron, even in crafting. So Perhaps it might be an idea to create a special GamezBD-Kolka-Alchemy recipe, for how to turn one Melted-Metal into another, OR just into silver-currency.

    About the Instanced World Nodes, I really am not sure, but as a general statement I would guess that this is extremely hard for the Developers to create, on top of everything else they are constantly working on. I do not know this for sure, but I guess it would require another server to render another BDO-game-world, so that the players would be able to enter a node Without ANY other players at all, and then what if ALL players went to the same node. Again I am not sure how it would actually work, but even if it is not another server, the work of having to make a whole new BDO-World, where players then could basically just run around in a Single-Player game, that is not really what BDO is about right? Either it is a Massively-Multiplayer-Online-game or it is a Single-Player-game.

    Lastly I just wanted to ask...what exactly do you mean, when you say that players abused of Horse Training for silver income?

    It is a part of the game, like Anything else that produces a silver income, and it is there because some players, are simply unable to play a computer game ALL day long as if they had no Real-Life responsibilities at all.
    Not that I am being mean towards younger players who have little to no responsibilities, I am just trying to tell you that some, if not most, players have lives outside computer games, and the company behind the game Pearl-Abyss knew this as a fact, so they incorporated many different ways to make silver.
     
  3. mengs

    mengs New Member

    Joined:
    Jul 15, 2020
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    111
    Yes I agree with you that to create something like this requires a considerable amount of coding work and I am merely entertaining the perspective to look at the situation through the lens of an economics student. I have zero coding work and seems like a monumental amount of work that would need to be put in for a system like this to be created, tested, implement, and back tested.

    The idea behind Alchemy was to not only induce a silver inject into the economy but also to make sellers face a tradeoff in terms of getting rid of large item stocks. I am aware that weapons and armor can be melted into shards and traces but if these items were profitable enough to be melted, the market would simply see an overflow of the products of melting it oppose to the first finished product itself. The underlying problem would persist as these items just transferred from being overstock where supply surpass the demand in one part of the economy to another part of the economy - by the same sellers. Essentially, sellers would see no difference as regardless of how profitable may be to process the item into another, the drop rate on this server make it that the demand have to way surplus the supply when comparing to the retail supply and demand.

    My second post was about silver sinks. If the technicalities to create these grind spots are not worth it, the game can implement other ways to extract silver from the general economy. By creating systems where individuals who do these methods face a tradeoff to spend moeny to make more money or to not spend the initial investment and potentially make less overtime. These silver sink would allow the market to dump off silver so that people would enchant, make and create these things even at the current game standards ( no silver p2w ) as the silver have an outlet through the game world where it is not excessively accessible. Even if the instance grinding spot is not a trade off the devs would like to dive deeper into, I strongly urge the devs to think about silver sinks.

    When I say players are abusing horse training, I am not speaking out of hate. In fact what I mean is abusing the meta. In fact after getting the archeologist map in retail, I afk-fish in ross sea and have the maximum trader bonus teleporting to Port Ratt and immediately back. I view afk money making, I would consider it to be fairly broken in terms of gaming in the sense that from a competitive point of view, it make sense for players with the goal of "finishing the game" to afk and abuse fishing or horse training to reach "the end" faster. Again, the word abuse has no hate or negative connotation but merely a reference to what is most competitively advantaged. Im not sure what you meant with the last part, im 20 lol :p
     
  4. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,518
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    Just want to ask you, if you have had the time to read the link I put into my first reply?
    The very first sentence is a link to a post I made, precisely about the economics of the server, I was trying to get you to add your thread to mine, as well as to comment what you think is a good idea, and what you do not agree with as well.

    Yeah my last comment was only to say that most if not All players have a real-life outside playing computer games, so the company that designed the game (Pearl-Abyss) made it possible to make silver in many different ways, making it possible for people with jobs and/or families and/or studies, to participate on somewhat equal terms with each other at least, since a player who is able to play the whole day will obviously have a major advantage.

    But I do not like the idea that computer games are a competition, when games by definition (as opposed to sports) are about having fun as well as enjoying yourself while wasting some time. Sports and the misuse of the word "game" in sports, have their own well defined ideology with a clear winner and loser, the complete definition of a competition. So I just do not think it is smart to use the ideology of sports in gaming, sure there are Professional computer game events nowadays, but that is for a tiny amount of players, and here on this server it is certainly not about sports. One last thing, that thing about the "end-game", I like that you put it into quotes, because then you know that there is no real end to this game, the way it is designed is to keep giving players something new to play for, and the way they are constantly releasing new content it seems that it will continue for years to come.
     
  5. mengs

    mengs New Member

    Joined:
    Jul 15, 2020
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    111
    BDO is the only game where you are at a loss if you do not afk fish or horse train while you are at a sleep as if you grind for 1 hour a day and afk train the rest 23 hour, you are ahead of the person who only grinds 2-3 hour a day and didn't do anything. As far as my post is concerned, it is about silver injection and silver sinks. It has nothing to do with money making system it self in the game as I am 100% okay with it, I profited 11bill in retail with bartering what not starting 2 month ago. As far as your system goes, I don't think its wise for the game to transfer 1 type of item that doesn't sell because the demand isn't high enough and making that into another item that may sell but would drive price down because of the overflow due to everyone transforming it into that key item. Instead what I view is the game needing silver injections and silver sinks which is what this whole post is about.
     
  6. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,518
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    Look I am not arguing with your proposal, but there are some things about the Original Post that I am unsure of how to make sense of. You mention Silver Sinks and Silver Injections over and over again as if that would somehow magically make me understand what exactly you mean. The first post had a few suggestions, and in my first reply I answered each of them with my personal opinion about them, how hard they would be to implement, and how it would affect the overall gameworld.

    Yet after that you haven't really come up with a solution, and that is what I am asking for here and now.
    What specific changes to the game would you propose, if the previous ones aren't a possiblity?

    Then we could have a brain-storming session over what is a great idea and what is a possible problem. I am actually Still waiting for other players to join in, coming up with some of their own ideas on the subject, And I am still waiting for your answer to my link as well.
     

Share This Page