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[Black Desert] Some ideas

Discussion in 'Suggestions' started by styl3sx, Feb 16, 2017.

  1. styl3sx

    styl3sx New Member

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    I dont know if you guys thinking like me but i have some ideas to test while its BETA and can oversee the impact.
    1: Remove price range from marketplace.
    2: Make items tratable via trada option.
    3: Higher EXP rate after hits lv 56.(To be something different than official. I mean to can hit lv 70/80 easy not to farm for years.)
    4: I dont know if it is possible but would be great to can drop PEARLS (the one to use in pearl shop) from monsters, fishing etc and remove pearl per hour.It better cuz can make difference from a try harder and a lazy player and there is an alternative for lazy players (Fishing) less pearls but there is a way.
    5: A chance to drop BOSS ITEMS(i`m thinking would be good to can drop memory frangment and other things like that) from regular mobs, a really really low chance, but to be. I know you will say but you can obtain that items from BOSS and scrolls and bla bla. But this is a private server, should be more easy than official, and from original drop to get more than usual, like 3-4x. I`m saying that all mobs should have a chance to drop rare items cuz there are not that many players to farm and to put 'em on the market and is quite hard to get.

    Sorry for my bad english, it`s and internet english-learned and i didnt had patiance to write it correctly. Hope you will get my ideas.
     
  2. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

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    Hi there.

    The Market Price range in my opinion is actually a good thing and in the future will end up keeping a viable market. If we remove that (or change it somehow) then players would be able to pretty much charge whatever they wish to for an item. While, in a way that may be good at the start over time items will start going to much higher price than they technically should be or would ever be. Yes, there are a lot of options to make silver in the game (from Trading Fish for example once it works). I would be somewhat not against, but apprehensive about totally removing the market cap and minimum price range.

    If we are able to modify the price ranges however? That may be an option. Also, when the In-Game and Forum Events get started to roll out (we are still working on methods to get some things going, as well as prize lists) I highly expect to be keeping some of the Gold Ingot bars on those lists. Which would mean inflation would become much easier as there would be silver out there more so than normal.

    I'm not dismissing this, first suggestion. Just the implantation of it would have to be pretty well thought through and not just a simple 'removal'.

    Second suggestion. This is something that if it is possible at all to do (not really sure if we are able to make items able to be traded via the in-game trading option) would require something similar to what we have for AION, which would be VIP at the least for some things.. Trading in and of itself is really good having the option to trade is wonderful. Yet, that would also influence the above Market itself. Silver may at that point become useless. We do not know what would happen but it would be nice if some stuff could be traded with out the need of using the market. I would think things like Black Stones, or maybe Scrolls if we are able to make it work. Gear would well probably be best on the market as then chats are not filled with Trade Spam.

    Exp Rates are 5x Retail currently, I am not aware of any plans to change the mob exp rates any further than that currently.

    Adding Pearls to the drop lists, is a good idea. Yet, once we are out of the beta they most likely would not stay there so that would be counter productive for us to do in a sense. Even the small packages of pearls with our drop rates as they are would be able to fill your inventory pretty quickly, not much a bad thing but a bad thing none-the-less.

    Item drops will be fixed, as well as the scrolls and bosses all in turn. Once they are fixed at that point when we are able to see the actual drop amounts we'll visit the amounts they drop as that shouldn't be to hard of a change to make if it seems like it will be a good change to the server.
     
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  3. styl3sx

    styl3sx New Member

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    About exp rates, i know it is 5x. My idea was from lv 1-56 to be 5x, 56-70 to be 10x and so on. Even with 5x rates to hit lv 100.. It takes alot..
    And now is the best way to test things cuz its beta and you can see how much impact that would have on the game.You can mess up with the server right now, after beta end you wont be able to test economy things, if you know what i mean.
    And yea, after beta end that "free pearls" to be removed, only by events/donate to can get them.
     
  4. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

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    My question to the leveling would be.
    What purpose is there to go past say level 62 currently? While I would have to re-look at my skill trees I believe the last skill upgrade / skill itself unlocks at 62.
    Level difference via the mobs as well would pretty much still regardless of the exp rates (given highest level mobs are what 62?) would be hit hard by penalties. Even increasing the exp rate, may not make up for the fact that fighting a mob 20 or 30 levels lower than you would provide minimal exp. I do understand that we all want to hit max level as fast as possible, though at those points. We also would need to consider not just the time investments, or the methods to get to max level.

    We would need to consider then level differences in PvP and the effects that it would have on players trying to enjoy the game while leveling and perhaps going off into pvp flag land or arenas. I, am not aware of any method to see another players level. So, who is to say that if I am level 59 and I run into someone level 70+ at a common grind spot who is farming for materials or enchants or something. I flag on them then get decimated simply because of a level difference. That while being neat that we could all level fast as heck. Would be highly detrimental to any PvP that might happen.

    Remember eventual node wars, and such-what-not. I could see one guild having all high high players, and others not having that many perhaps. What happens then? One guild gets to own everything? I do not really think that would be a benefit to anyone. Appreciate the thought and reply to it, but the longer termed effects on old and new players may be to great.
     
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  5. styl3sx

    styl3sx New Member

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    You're right, i was distracted by that advertise on the "server info" about Max level: 100 and i was thinking :"Wow, that would be nice to hit level 100"
     

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