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Aakman Temple and Hystria Ruins

Discussion in 'Suggestions' started by Barkin, Sep 13, 2018.

  1. Barkin

    Barkin New Member

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    Aakman temple and hystria ruins are just too hard. Its too hard to drop and mobs are too op. Im trying with 570gs, they one shot me and it takes mins to kill them. We really need an adjustment.
     
  2. Fumo

    Fumo New Member

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    Hi, i grinded Hystria on retail for over a year with 562GS, and after some grinding sessions in Hystria here on GamezBD with 583GS, I can confirm that there are some problems that needs to be adressed:

    1.- Most important one and i think it affects to every monster in the game are some kind of wrong stats or damage formulas for PVE. I'm wearing full PEN boss items and I still can take considerable damage in places i shouldn't feel any risk at all. Also evasion seems to be a useless stat, so you will never dodge a hit atleast in PVE making it worse.

    2.- For some odd reason night and day time are reversed. Yeah at night times mobs become much less of a threat than in daytime (even after the patch from 3 days ago that said something about fixed the nighttime stats of the monsters). At places where you run oneshotting packs you wouldn't notice this, but in harder areas like Aakman, hystria or gyffin you can clearly feel the difference. My Witchs block at daytime can only tank 1 or 2 hit from a Hystria mob before it breaks, at night time it can tank 5 or 6 hits before it breaks; Not to mention at daytime i can pull no more than 6 or 7 mobs, while at nightime i can pull double the mobs without any problem. Im pretty sure Night time PVE here on GamezBD is closer to Retail PVE, the sad part is it only last for 40min each 4 hours...

    3.- Most classes i played here have no PVE iframes unlike Retail. Witch Shift+A/D. Sorc awakened LClick+A/D, Valk and Warrior preawakened Shift+A/D are easy examples of movements who have iframes intended to work only for PVE that helps you preparing the pulls or avoid damage when the situation requires it. Loosing this utlity just makes those places even harder to grind.

    4.- Some classes like Sorc are screwed at Hystria here despite the fact that she is considered the best Hystria grinder on Retail. Blade of Darkness lacks the aggro effect it has on retail, so she looses all the back attack potential she has by setting up a Blade of darkness in front of the pack while attacking them from behind with relative safety. Here the mobs just ignores the Blade of Darkness completly and focus everytime on you. As Sorc has no protection on her main damage skills this become a main issue dropping her efficience on this spot drastically, as with the problems mentioned before it becomes nearly impossible for her.

    5.- Also i noticed that Back Attacks aren't working as intended. On retail as long as you are on the back of an enemy, no matter the distance, you will perform back attacks as you can clearly see on this video (also shows the intended PVE iframe of a witch with Shift+A/D):

    Here on GamezBD to perform Back Attacks you must be stuck to their backs, if u move away a bit from their back, you can't perform the Back attacks anymore, making it riskier for classes who should use the range as an advantage like Witch, Wizard, DK or Ranger for example.

    Sorry for the long post, but this issue also concerns me becouse i love to grind on those places, but at the moment there are a few things that makes it a pretty much impossible place to grind for most classes and people.

    Best regards
     
    Last edited: Sep 13, 2018
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  3. Villain

    Villain Proficient

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    I hate to say, but I would make an alt and grind hysteria with a musa, until they decide to fix hysteria/akkam. I can grind akkam with ease on a musa. However hysteria I have to be extra careful not to get stunned.
     
  4. Barkin

    Barkin New Member

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    As u said there are too many bugs about pve. Im taking too much damage with full pen boss armor. On retail i was easily running these kind of places with tri's. I think its time to fix pve instead of pvp. And dont even think to grind these places with musa u will get one shot and die.
     
  5. Villain

    Villain Proficient

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    Time your cc's and stay in SA/FG (Musa's excel at), play it safe; it's pretty profitable, and quiet.
     
  6. HydraGoPC

    HydraGoPC Proficient

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    Overall Damage an DP of mobs are too high in Kama and Valencia compared with retail.
    I trashed some of my gear in Retail and went down to 509GS, but Kama is still easy to do and same goes for Valencia. Hystria is hard, but doable.

    Over here I have currently 550GS and getting CC'ed by mobs way too often, especially in Crescent Shrine. In retail I one/two-shot mobs with 221AP, but here I have to use 3 skills with 241AP. The lack of back-attacks are caused due to bad geo-data. Evasion doesn't work at all and I don't think if it will be implemented soon.

    In my opinion: they should focus on the Geo-data and PVE first.
     
    Last edited: Sep 16, 2018
  7. Chozen

    Chozen New Member

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    While I do agree with all above reasonings - please take into account that this is a private server and monsters have been purposely buffed to be more "difficult". We can all agree that getting 550 gs here is ezpz. Logically, your end game in this server is not to grind these areas for money/drops at soft cap. In other words, the devs have given those who have reached end-game and those who are trying to, a reason to still enjoy the server. Imagine this; if in retail you killed these efficiently at 570 gs, you come here and in a month you get 570 gs - you know what that means? These grounds will be flooded. Farm easier areas, get accessories to PEN, and then you might do better. Because the time it takes to get pen accs here is prob the same time it took you to get your 530+ gs on retail. My 2cs
     
  8. HydraGoPC

    HydraGoPC Proficient

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    @Chozen I do agree with and understand some of your views, but the developers want it to be pretty much as it is in Retail.
     
  9. Dracken

    Dracken I'm here to help.

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    Can you guys tell me, do the crystals break if you die in the dungeon? I did die one time at Miromoks in kama (250+ap req.) but I didnt lost a crystal only xp.
    There did come a dmg salve which killed me in 2 sec, could not react... to fast.
    (I am 590gs, maehwa)
     
  10. Ashkelan

    Ashkelan New Member

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    You never lose crystals on PVE deaths (well at least while not red with full karma) if you have trade items in your inventory, they always get dropped / destroyed first.
    As for the actual topic, idk. They might be way harder compared to retail but it's absolutely not impossible. I'm pretty sure I never even died there on a mystic, and there's people grinding these places constantly even on rangers etc, so it's clearly possible. I would assume you need the hp on hit elixirs on low sustain classes though because the damage taken is indeed quite brutal lol
    Also @ Fumo you should probably post what you found out in the bug report section, much much better chance they'll take a look at it there than here.
     
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  11. Dracken

    Dracken I'm here to help.

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    Can you guys tell me, do the crystals break if you die in the dungeon? I did die one time at Miromoks in kama (250+ap req.) but I didnt lost a crystal only xp.
    There did come a dmg salve which killed me in 2 sec, could not react... to fast.
    (I am 590gs, maehwa)
    A friend told me you loose crystals if you have lesser as 300.000karma with 300.000 you are safe, no crystals lost.
     
  12. barkram

    barkram New Member

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    The high damage from mobs is known and will be fixed but when that is is anyones guess unfortunately. The best way to grind Aakman and Hystria atm is to play a class that has a good amount of heal on hit and to play tankier classes so Ninja Kuno Mystic are really strong choices. Probably the most important thing to have though is full PEN boss armor and have Urugons not Muskans to stack as much damage reduction as possible since it seems the mobs are hitting multiple times per attack animation making evasion useless.

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