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Улучшенная система войны за узлы/осады, чтобы быть более похожей на официальные серверы

Discussion in 'Suggestions' started by Hirokaito, May 31, 2024.

  1. Hirokaito

    Hirokaito Getting there

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    Улучшенная система войны за узлы/осады, чтобы быть более похожей на официальные серверы.

    Предложение отключить функцию войны за узлы для гильдий, которые владеют замком (Кальфеон/Медиа/Валенсия), за исключением случаев, когда на день осады есть гильдии, бросающие им вызов.

    Установить ограничение по времени, на сколько долго гильдия может владеть замком (например, 1 месяц). Затем им нужно будет снова захватить его, даже если нет претендентов.

    Поскольку число игроков становится все меньше, я предлагаю ограничить количество участников осады до 20 человек. Таким образом, только активные игроки смогут сражаться и получать награду.

    Гильдии, которые владеют замком, не могут нанимать военных героев из других гильдий для уравновешивания боя. В противном случае, игроки просто будут присоединяться к ним в качестве военных героев, и осадные бои прекратятся.

    Если нет претендентов, гильдия, владеющая замком, не получает никакой награды. Для большей справедливости среди игроков: нет боя = нет бесплатной награды. Это будет стимулировать игроков к конкуренции и сражениям, возрождая сценарий PvP.
     
  2. loboram

    loboram Respected Member Forum Legend

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    "Improved node war/siege system to be more like official servers. Proposal to disable node war function for guilds that own a castle (Calpheon/Media/Valencia) unless there are guilds challenging them on the day of the siege. Set a time limit on how long a guild can own a castle (e.g. 1 month). Then they will need to retake it even if there are no challengers. As the number of players is getting smaller, I suggest limiting the number of siege participants to 20. This way, only active players will be able to fight and get rewards. Guilds that own a castle cannot recruit war heroes from other guilds to balance the battle. Otherwise, players will just join them as war heroes and siege battles will stop. If there are no challengers, the guild that owns the castle does not receive any reward. For greater fairness among players: no fight = no free reward. This will encourage players to compete and fight, reviving the PvP scenario." English translation of the above post.
    It seem a lot more like you want another game alltogether here. Sure it still uses the game engine, but there are a lot of things in this suggestion that affects the game as a whole. First and foremost, changes to the PvP mechanism, which is one of those things I was lead to believe, that wasn't adjustable due to server limitations. There are some things they can tweak, and others that they cannot. I don't really know if it is possible or not, as I already said; I was lead to believe that this was one of those things.
     
  3. loboram

    loboram Respected Member Forum Legend

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    @Hirokaito Sorry, on my second read-through I realized that your suggestion wasn't going to affect the actual stats or game-mechanics as I thought it would. The changes you've suggested seem doable and indeed within the tweakablility of the system, as far as I understand it. I truly love the part that makes it impossible to "reap empty rewards", promoting PvP.
     

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