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a simple suggestion about SIN

Discussion in 'Old Threads' started by archvanarl, Jul 20, 2011.

  1. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    that's why the only constant thing here is change, using an assassin class has to be versatile, when I started playing here, the good build was full attack+5 dual sword, now it's somewhat changing as ASPD works fine D/S are much preferred now MR is working and again you need to adopt.
     
  2. archvanarl

    archvanarl we can play offline!!!

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    actually i dont wanna change my build ^^.. i was just bothered on the skill says " the chance of silencing the target depends on the lv of the carved" at max lv5 fails unless it needs lv6 ^^..so if that's the case levels are no longer usefull and pointless..so levels stays 1 level only instead.
     
  3. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    I'm sorry to say, but Sins aren't all that nerfed. They seem to do fine o.e They're just harder to play than most other classes. And you're probably used to Evasion back when it was bugged, and you evaded almost every other hit, well it's not like that x.x
     
  4. archvanarl

    archvanarl we can play offline!!!

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    im not talking about evasion here ^.. and it was a long time ago.
     
  5. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    You did include Evasion, so I just brought it up for a little. But full ABG Glads can have a base of about 1.5k MR, and you only have about.. 1.1k Macc without Socketing? So that's a problem right there :\ It's the same with Chanters.
     
  6. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    like i said, he just needs to adopt, if he won't his problem really.

    I still don't see any reason why assassin needs to be change.
     
  7. archvanarl

    archvanarl we can play offline!!!

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    my concern here is runes have levels, the more level carved the more it will be effective. then it was just at Lv5 if fails (signet silence, pain rune, and binding rune ) unless with oath of accuracy. why putting levels to be effecive when it requires a MUST greater macial accuracy..skill effect should vary on the carved lv and rune damage should vary on magical accuracy or magic resist from a target zero damage or not but skill effect must be based on carved lv inserted.

    in that case. they should change
    "the chance of silencing the target varies depending on the level of the rune carved on the target" to
    "the chance of silencing the target varies depending on the magical accuracy".
     
  8. archvanarl

    archvanarl we can play offline!!!

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    im not changing it.. if u point out what i mean u will understand.. the skill description of it's effectivess just bothered me.
     

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