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Aion Stimulus!!!

Discussion in 'GamezAION General Discussion' started by Roo, May 18, 2020.

  1. Roo

    Roo Guest

    GOOD PVP, MEANS MORE PVP!!
    As a matter of opinion I would like to get community poling on this subject of Battle-grounds. These events are often... more fun than not! But, they occur too far apart. I would like to propose the following.
    One verses one should be every other hour on the hour, and last for an hour. Followed by Two verses Two- also for an hour. Would you be interested in this format FOR BATTLE GROUNDS (1v1, and 2v2)?
     
    Waspswizzler likes this.
  2. Waspswizzler

    Waspswizzler the POWER is Mine

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    I like the idea of yours. And i want to suggest also the SUPPRESSION WAR and other events to be implemented too. The event mentioned above is quite not familiar to other players since this event available on weekends only.

    Every hour- different events.
     
    Roo likes this.
  3. Tokisaki

    Tokisaki Getting there

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    MORE KILLS, MORE REWARDS!
    :eek::rolleyes:o_O:confused::cool:


    Would love to suggest that on every battleground event, the more kills you get (on 1v1) or your team gets (on 2v2 and 3v3) the more rewards you'll get right after the event! This will also encourage players to have an uproaring battle!

    So that players will not just kill once nor twice and not even thrice! But kills as much as they can! For the rewards varies on the kills they got :cool::cool::cool:
    (However, it is still time-limited :p)

    Unlike before, even how many kills you get but if it is still below the kills of your opponents, you are left with just enchantment stones. :(:(:(
    But in this way, there will be no losers, ALL are WINNERS! But in different quantity of rewards. :eek::eek::eek:

    For example,
    1 kill = The default rewards of what the winners will get (e.g Trans scroll, enchantment stones, grade A minimums etc.)
    2 kills = +2 quantity of rewards.
    3 kills = +3 quantity of rewards.
    And so on and so forth ;););)
     
    Last edited: May 19, 2020
    jeric and Roo like this.
  4. Roo

    Roo Guest

    This is an awesome perspective. I would love to explore that more......
     
    Tokisaki likes this.
  5. Mine

    Mine Proficient

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    How about the Auto-Group or 1v1 should implement scoring system that will determine that ur already a winner, cuz wasting 5mins or less inside is rather a waste of time specially when ur enemy already surrender. (Ex. after 3kills the battle ends). Also, giving the losing team or player a rewards beside pvp enhancement stone and GP, that will motive some players to join some event despite the thinking of losing cuz in the end they get something worth joining. (Ex. Losing Team get less reward (UE/LE) than the winning team, like in guardian or bog).
     
    Roo likes this.

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