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Augment % enchantment

Discussion in 'Suggestions' started by Sohnata, Sep 16, 2025.

  1. Sohnata

    Sohnata Getting there

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    Hello,


    It's really not easy to successfully upgrade your HM gear to +30:
    - No +2 or +3
    - If we rely on the official server, it was 50% (+10% of the VIP here) = 60%

    You have approximately a 0.6% chance (or about 1 in 165) of succeeding 10 times in a row with a 60% success rate.
    So, for people to have +42 is mathematically impossible.

    I remind you that we are on a private PvP server, you have to farm for two weeks to try to level up a part of gear.


    This percentage must be increased. or add +2 +3

    Thank you.
     
  2. katykat

    katykat Proficient Forum Legend

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    There are a few things that fk with enchant rates (which I feel need to be adjusted here like how it was a couple months back)

    1. Enchanting stones have a % of success for example a L5 might be around a 60%-80% chance to succeed on legendary/mythic quality depending on the level of gear being enchanted.
    2. The quality of the gear: for instance, a legendary piece of gear at level 60 the % to enchant it with L5s will probably be around 80% chance up to a certain enchantment level say +5, then 6-10 might be around 70% and 11-15 around 60% chance. Now if it is a mythic quality that is reduced even further say 10% less in each bracket so 11-15 maybe 50% chance. Now if we are doing level 65 stuff that is reduced a bit further. So a level 65 mythic going from 11-15 might be around 45% chance (which is roughly right from my experience w/o vip.)
    3. Now going past + 15 you are looking at an even lower % say 35% chance from 15-17+ the APES of roughly a 80% chance to succeed 80%-35% = ~ 45% chance + 10% VIP roughly 55% chance to get to +16 then each enchant past is reduced further. My calculations are just an estimate from what I remember when tweaking enchanting rates on a server I was working on.

    Please note my % are not what they probably are, just giving examples of how enchanting works as before I was working on my own server, I thought it was just simple gear level + enchant stone that mattered, didn't know it was broken down by level, quality, enchant stone each having its only success rate.

    I feel that gear cap should be +30 and the rates should be a bit better because based on my numbers to get to +30 in gear that isn't HM is going to very costly. I know someone that to get the DD/SD weapon to +30 it cost over 3k apes. I couldn't even imagine anyone who had +40 gear. I don't have the time to invest that many hours in trying to get 3k apes to even get 1 piece of gear to + 30. I'm struggling getting an AA piece to + 20 just to trade it for a piece of cloth for my chanter. I probably spent around 100 apes, when I can buy a piece for around that a little more.
     
  3. kyungcn

    kyungcn New Member

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    There are two ways for people to have those +42 pieces of equipment.
    First one, is the admin intervention and I believe this was a thing at some point ? At least those are the rumours I heard in the game.
    Second, dupping, if they have a duping glitch they basically have a safe point to the previous enchantment level and can reach absurdly high numbers.

    I'm not saying you can't get +40 gear, I'm just saying it would be unlikely and having more than one piece is insanely unlikely.
     

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