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[Dark Rift] Red Nose and perhaps other bosses

Discussion in 'Resolved' started by akiunknown, May 22, 2019.

  1. akiunknown

    akiunknown New Member

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    Bug Name:
    [Dark Rift] Red Nose and perhaps other bosses
    Bug Description:
    Today when i tried to kill red nose i saw that animation does not always match with the damage or smth... Let's say Red nose plays animation where he jumps in the air and lands on the ground. Typically, let's say in the retail the damage is only given when red nose lands on the ground (well there is also stun given by red nose before jump i believe). Here well ... umm.. You are given 2 types of damage. One when he is still in the air and another one is when he lands on the ground (to be exact, when he slams his fat belly on the ground). (I don't have video for that rn).
    (Sorri for my bad engrish :D)
    How to reproduce/proof:
    You can see one of the damage bugs in the gif where i tried to dodge an attack and yet still got hit by it.
    https://imgur.com/owZr7Pp

    To reproduce: Act like a superhero and try to kill a dark rift monster/boss/mob.
     
    loboram likes this.
  2. loboram

    loboram Respected Member Forum Legend

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    Unfortunately this has a lot more to do with the lag (internet or game) which makes these things happen, add to the problem a combat system not fully working then you will experience many of these things happening.

    At the moment all we can do is keep making video recordings of things like this happening and reporting in here, but it has not been fixed pretty much ever, so I believe it is part of the game-core-mechanism that is very hard to tweak without affecting many other things unintentionally.

    I do not know for sure though and I am hopeful that all these problems will be solved in the future.
     
    akiunknown likes this.

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