Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Enchanting, Grind, Central Market And PET suggestions

Discussion in 'Suggestions' started by TheOnes, Feb 11, 2022.

?

What do you think about the suggestions?

  1. Enchanting ; Yes its logical

  2. Enchanting ; No its unnecessary

  3. Grinding Titles ; Yes its logical

  4. Grinding Titles ; No its unnecessary

  5. Central Market price cap; Yes its logical and maybe more changes.

  6. Central Market price cap; No its unnecessary

  7. Pet tiers; YES ITS VERY LOGICAL

  8. Pet tiers; You are amazing we hope they give us

Multiple votes are allowed.
Results are only viewable after voting.
  1. TheOnes

    TheOnes New Member

    Joined:
    Feb 8, 2022
    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    38
    Hi everyone. I just make a couple suggestions about the 4 topic that i choose. Sorry for my avarage English but i hope i can tell you what i mean.

    Enchanting;
    When enchanting an item if it's fails, you get additional %0.5 for an spesific item. Like; you want to upgrade your Tri disto To tet disto, if you fail you get plus %0.5 for Tet Disto upgrade. Further explanation is lets say your chance for Tri to Tet disto is %40 percent. When you fail you get %40,5 with additional 1 failstack. But with this change you still get Tri Debo to Tet Debo with %40,5 but Tri disto to Tet disto is %41 percent.

    Grinding Titles;
    Add an title that gives drop rate for grinding zones. Like; if you kill a 10000 Orc you get %2 drop rate for Orc's. Up to %50 percent. How the title works is not spesific monsters, on areas. If you kill 10.000 Sycraia mobs you get %2 percent drop rate in Sycraia. Like a node. 50.000 mobs you get %4 etc.

    Central Market price cap;
    When an item recieves too many orders for the highest price give %20 market value to the item or if its oposite give %20 down price. Too much item are capped at max or low price. Too much item are impossible to buy or sell. Either its too cheap to grind or to expensive to buy. For example i cannot buy mushrooms ever. Its capped at high price and high price is too low for people to grind for it. Just take the mushroom price 8k to 9.6k and when its still sits then give %20 more. %20 per day is okay. Dont cap item prices. Let some people to make money. I mean who can sell blackstone weapon or garmoth scale? I put the garmoth scale for low price like a year ago. And still sits there.

    And PET tiers;
    This is so frustrating that i cannot tell you. We are playing in a privater server. A lot of people are overgear for the spots. And when you get a elvia weapon; wow. I connot farm at bloody monastery with Crimson "Bell" because my pets cannot pick up the loots. I mean Crimson Bell drop rate is high and you can use 10 of them at the same time. When you use you get 10 more of them with spawned mobs. Pets are never keep up with you. Ever. Either you farm at low ap areas lor high ap areas you always wait pets for the loot. At some point it's so much frustrating. Additional 3 - 4 active pets would make a huge diffrence in grinding. ( This part of the thread is edited for very obious reasons that Laboram shows me.)
     
    Last edited: Feb 11, 2022
    Player1996 and loboram like this.
  2. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,518
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    I really like and appreciate when players come in here, and give their ideas on how to make changes, or improovements (how it sounds).

    That being said, I am unable to vote on anything you have posted here, because of a couple of things:

    1. The best way to post Suggestions, is to post One suggestion per thread, because that is what the GamezBD staff have told me, and others before. It is just easier to deal with, when there is only One suggestion.

    2. I have NO idea what I am actually voting for or against, because the descriptions are so short, and do not contain the actual voting result, as in what happens if I vote for this or that?

    3. THERE IS NO NEED TO SHOUT! Please do not use all capital letters, since it means (reads as) that you are shouting. I know that you might not understand that, or be bothered by it, but it isn't everyone that experiences it the same way.

    So in this last bit, I would like to ask you a few questions:
    I understand the need for some Enhancing fails, especially the ones that have only 5 levels, to increase the fail with more, than the standard 0,5%. But have you thought about the exploits, that are absolutely inherent in this idea?

    So someone just keeps using Silver Embroided Clothes, or Accessories, or Fishing/Mount/Hunting-gear, to create Much higher Fail-Stacks, than they could by the standard Enhancing rules.

    Why would you want a measly 50% bump, aquired with an equally ridiculously low amount of Monsters?
    The amount 50% would add, is just 0,05% (1000/50) because it is a percentage of a percentage.
    Whatever you want to add, is a general increase, for one specific area only, or just for one type of monster (Orc Wizard, Orc Beserker...)?

    I have posted at least two threads already, about the Central Market prices, and it would have been great, if you had added your idea to one of those. However, I was just wondering if your idea has an incorporated Max./Min. Prices?

    If one item continually keeps getting posted at minimum price, for instance Blackstones, with your idea working, will the price ever get to 1 silver, or do you have a solution for that?

    About Pets, I did Not know (why you needed to shout this part) that you could have 10 pets out at a time, because I do not think that is possible at all, unless of course you have found a way to cheat.

    Once again the increase that a "Channel Guild Bell" would produce, is quite tiny at just 0,1% higher drop rate. I really want to know, why do you think that having higher Pet Tiers would make a difference?

    The rate at which pets pick up loot, is linked with the Tier of the pets, but if you really want to be able to play, as the mindless mainstreamers do, by running around in a circle like a headless chicken, without stopping for your pets to pickup loot, then you would have to reduce the loot pick up time, to near zero if not actually zero.
    You could have suggested that instead, or an increase to the amount of pets, you can have out at one time.

    Yeah, I know that I basically said this to two replies, on my own thread. However this OP hasn't added what I did to their thread, and this is four suggestions in one, as well as with a very confusing voting system.

    Also I am not "tearing down" (criticizing) this thread, it might appear that way to some players, but I am mostly curious, and trying to be informative as well.

    So I am trying to be supportive, and trying to figure out how to make this confusing thread, into four seperate threads, with some properly obvious voting options.
     
    TheOnes and Player1996 like this.
  3. TheOnes

    TheOnes New Member

    Joined:
    Feb 8, 2022
    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    38
    First of all thanks for your review for my suggestions. I dıdn't know we should keep 1 suggestion per thread. I would do that. For these ones. And I hope I will get your support every one of them. Because you will see that I have a couple of good reasons.
    How the title works is not spesific monsters, on areas. If you kill 10.000 Sycraia mobs you get %2 percent drop rate in Sycraia. Like a node. 50.000 mobs you get %4 etc.

    For the Failstack i would say i don't think players should go failstack building at all. First of all it's boring. When you get additional 1 failstack for what you failed at I think it would be much more fun to enchanting gears. You already get tons of advice of valks for playing the game or do some questlines. And you can buy 40 failstack at the market. So really is so important that keep the failstacking on green armors? I don't think it's fun. Think about that you fail at pen disto for 10 times. Don't you want to get pen disto next time? For failing 10 times on pen disto grants you additional 10 failstack on pen disto. Is really that bad? I mean i say 0.5 percent because that is what failstack gives. Actually additional 1 failstack would be better because of blackstar gear's have different chances.

    With bell i mean the Crimson Bell. With Crimson Bell you summon monsters around you in Bloody Monastery. Crimson Bell drop rate is high. When you use 10 of them at once you spawn 30 - 60 mobs together. And they have low DP so easy to kill. 3 min farm like that and floor is full of drop. You cant wait to pickup drops because mobs keep spawns and kills you. I mean it's just an example. Did you ever grind for infinite potion? Did you ever go Sherekhan or Bloodwolfs or areas like that. You need to grind hours for that rare drop. But you cant because pets can't keep up with you. You spend 2 sec for killing monsters and wait 10 seconds to loot. Tier 5 pet with 1.75 sec cd and tier 6 with 1.25 sec cd would be better. After all it's a private server. People are quits BDO for these reasons. Why insist to keep this reasons in private server. I know it would be hard to add tier 5 - 6 pets in the game. It can be hard the code it but additional 2 - 3 pets for you to grind faster is really that bad?

    And last one is the Central Market cap. I would like to say tons of thing about that but unfortunately my English won't allow me. I will try atleast. I know a lot of players have suggestion on that. Some of them are really god ones. I think with more people complaint about central market prices would get the wanted resoult's faster. For my suggestion i would like to say if no one buys Black Stone weapon for 90k just drop the price. You can sell 12k at npc. And lot's of people do that. They sells at npc. I do. When you get 100k blackstone in your storage and you wait to sell 1k of them for 4 months. Why would you ever keep them? Is it really that bad blackstone weapon value drops at 30.000 silver ? Atleast you can sell them for better price then Npc's. If no one buys at 30k then drop 25k still a better deal.
     
    Last edited: Feb 11, 2022
  4. DreQ

    DreQ New Member

    Joined:
    Mar 2, 2021
    Messages:
    16
    Likes Received:
    6
    Trophy Points:
    83
    If you start increasing everything, then what's the point of playing? This game was made around grinding, the whole point is grind for items, if you increase rates, then peaople will flood market with items and selling anything will be even more harder.
    Rates should be lowered not increased.
     
    loboram likes this.
  5. TheOnes

    TheOnes New Member

    Joined:
    Feb 8, 2022
    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    38
    Did you know concept of a private server? If you think drop rate is too high you always can play BDO. People are plays private server for fast end-game. All Im saying is remove the annoying parts of the game. These things are not fun. There is no point keeping them in the game.
     
  6. DreQ

    DreQ New Member

    Joined:
    Mar 2, 2021
    Messages:
    16
    Likes Received:
    6
    Trophy Points:
    83
    And people don't even know what they are talking about, not only in BDO... I think you don't understand where you are, so let me explain you a little bit. You are on the server with exp and drop boosted 10x and this is ridiculous high, this whole game was created around low rates. So what happen if you increase rates that much? You got situation like this right now, we have tons common drops stockpilled on the market, because rates are to high and there is not enough ways to 'burn' these materials. Look at the forum and see how many threads start with "Boost drop rates by 10000x and fix market place", but you cant fix market by increasing drop rate, even if you lower price and increase drop rate, there will be even more items on the market. If you want fix market, then you need more ways to 'burn' items in some way, for that you need custom things (Npc, gambling systems?, custom crafting recipes etc.), on top of that you need all these things update or change with every new version. To be clear, yes there are problems and yes, that should be fixed but not by increasing rates and just nerf/buff prices on the market. Main reason why people leave is to fast progression, where you run with full pen BiS gear and you have nothing to do expect gearing alts. Black desert is grind, grind for hours, grind for weeks, months and years, thats the point of this game - grind. If you dont like grind or this is to hardcore for you and not fun at all, then you should check other more casuals games like WoW or GW2.
     
    loboram likes this.
  7. TheOnes

    TheOnes New Member

    Joined:
    Feb 8, 2022
    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    38
    Omg you cannot be serious. Do you really think that when you give people %50 drop rate for killing thousands of same mob over and over again is gonna break the game? Are you serious? I grind 2 weeks at Sherekhan for the pot piece. Do you think that's fast? I grind there like 60+ hours. Certain items have %0.0005 drop rate or even lower. So you think that giving additional %50 percent to that after killing 500k same mob gonna break the game? Really? %50 Drop Rate is just an mental thing man. People are gonna be happy when they accomplish something. When I'm grinding at stars end some hours I get 0 disto. People gets sometime 4 disto in BDO. When you talk about lower drop rates its all about RNG. When you have %0.0005 chance for an item, 10x drop rate is already irrelevent.. Bro its just a title.. It's all about mental..
     
  8. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,518
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    I agree largely with what you have said so far, although there might be many more reasons, why some players quit a game.

    However it is indeed a fact, that the core-game-play of Black Desert Online, is made to keep players playing for as long as possible, and once GamezBD chose to increase the Combat Experience (character level) gain, they immediately made half the beginning game-world obsolete. It is because the levels of the monsters and the level of the character in the area, will almost never be equal to one another. It is just so wasteful, because the skill point progress is then slowed, sure they have added a bonus for that, but it is simply not enough to keep players interested. I did suggest removing the Level boosting part of GamezBD, since this game is a marathon, and not a mainstream sprint.

    You mention RNG, and how many times you have failed to get something, but not how many times you have gotten more than expected. Also the amount of players on the retail-BDO-servers, means that the amount of items dropped, is also increase exponentially, which means a lot more Central Market items, at the "correct" prices.
    The very small RNG odds of dropping an item, are still a possibility and will become a success, but sure one player could potentially play their entire lives, on this server even with the Very High droprate, and literally Never drop one difficult to get item, that is just how RNG works.
     

Share This Page