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GamezBD Combat System rework

Discussion in 'Problems' started by loboram, Jul 22, 2023.

  1. loboram

    loboram Respected Member Forum Legend

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    Combat system needs reworking. Far too many inconsistencies:

    1. Blocking from other angles than infront
    2. Hitting more than 10 monsters, with skills that can only hit 10, or damage that travels through hits onto other monsters
    3. Several Class skills that do not work as intended
    4. Monster aggro/threat generation

    I am no expert, but it seems quite obvious;

    50% To Hit, as baseline (You can choose to make it easier to hit here on GamezBD)
    Then for every 10 levels between the two involved in combat, +/- 5%, so a level 1 Beetle can hit a level 70 character (20% to hit)
    Then you use Accuracy and Evasion against each other, for every X amount +/- 1%
    ONLY hits count to damage, but a hit will result in multiple damage successes (1st, 2nd, 3rd hit, 7x875% damage skill example so that's 7 times damage on three different hits)
    Damage Reduction at the very end to lower total damage

    I don't know how things didn't work out when you first made the combat formular, but it is about time to check and recheck things, to see if there isn't a better way to do things.
     

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