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Healthier Economy

Discussion in 'Suggestions' started by Juno, May 23, 2018.

  1. Juno

    Juno New Member

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    I feel like the Marketplace is a bit out of bounds. Thanks to the Item Drop Rate and Special Deals the Gear Section of Marketplace is pretty fine but the Lifeskilling part of it is kind of lackluster. Would it be possible to adjust/tweak for example the Worker Speed/Gains to make up for the player base? Since were not a couple of ten thousands but ~1,5k players i feel like we would need a little buff here and there to actually get Elixirs and Buff Food to work properly.
     
    Nanum, EternalValley and notVoided like this.
  2. SaooH

    SaooH New Member

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    I agree, the food & elixirs are very dependent on a player-driven economy. It would make sense that we get a slight buff in this regard.
    More gains per worker gather or quicker work times etc. It would definitely make me start life skill-ing a bit more too. At this moment, what are food buffs? unless you camp out the market for hours at a time to get maybe a few meals.
     
  3. notVoided

    notVoided Getting there

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    I agree with this. +1
     
  4. Tritega

    Tritega New Member

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    Agreed!
     
  5. Boum

    Boum New Member

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    Really agree with this
     
  6. akiunknown

    akiunknown New Member

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  7. Aureliel

    Aureliel New Member

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    I do the crafting, and it's not very profitable
    having spent a lot of resources, I prepared 500 Giant's Draught
    I'll get 250m for it
    why would anyone else waste their efforts if you can kill two bosses and get the same money
    to farm anyway is more profitable
    knock out a couple of gold rings and buy a supply of food for life ...
    The capital on this server is several times higher, and the prices for handicraft items are standard.
    I have written about crafts more than once, but they simply ignore me, everywhere ...
     

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