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Here's my suggestion; remove the 400m/day trade cap

Discussion in 'Suggestions' started by Meapussie, Jul 30, 2020.

  1. Meapussie

    Meapussie New Member

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    The 400m/day trade cap is a completely inane function that inhibits actually playing the game, has created a black desert hole in the market and probably creates more damage among the community and player diversity.

    If you would like more info on why you should repeal the cap please refer to my other discussion thread on why the 400m/day trade cap is complete garbage.

    http://forum.gameznetwork.com/threads/why-is-trading-capped-at-400m-day.233475/
     
  2. loboram

    loboram Respected Member Forum Legend

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    Alright...that could have been said slightly more non-confrontational, but nonetheless, thanks for making this thread.
    Now players can enter the discussion and add to the thread with their own ideas on how this is a good or bad change to make.

    I myself would like to say that it is indeed a problem for players who want to play the game differently, but I would like to acknowledge the leadership's decision to keep GamezBD server looking as busy as possible, as opposed to only checking on the game once or twice a month, as that could be an outcome of completely removing the Trade limit.

    I do however want a change to the Trade limit, simply because it limits much more than just the Trade-skill/Trading-routes usage, since it also incurs penalties on creating Crates for Imperial Crafting Delivery, as well as Imperial Fishing.

    I suggest that GamezBD increases the daily limit to 1 Billion silver, from all Trade related silver income.
     
  3. Zeros9856

    Zeros9856 New Member

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    Currently, only Gathering is the main viable way to make silver apart from the boring perma grinding mobs.
    Increasing the silver cap will also open new doors on making silver from cooking, alchemy, processing and trade.

    People could say, "well you could make 1b a day with 3 clicks", that might be correct but that's not the entire story. In order to reach that point you'll have to spend several hours on gathering, market, cooking, processing, crating, etc. to have enough materials and resources in order to make those "3 clicks".
     
    loboram likes this.

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