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How Things Are Suppose To Work

Discussion in 'Old Threads' started by bluedeva, Jun 16, 2011.

  1. bluedeva

    bluedeva Getting there

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    As the title says, but I am only mentioning a few things here. Before people start doubting or w/e, I'll like to say that I came from retail. I've played on retail from CB until the end of oct 2010. I also recently went back to retail to see how 2.5 was.


    Dredge:
    It’s a place where you fight balaur and the opposite faction and obtain as many points as possible to win. Surkana and certain named mobs in there give you a lot of points. These points also influences the amount of AP you get when dredge ends. Yes, losers also gets Ap, but less than the winners. When you kill someone from the opposite faction in dredge, they are NOT suppose to lose any ap and you are not suppose to gain any. It’s literally a place where you just PvP without anything at stake. Barriers aren’t working (people can walk right through it).

    Talocs:
    The first fruit you get when you enter is suppose to deal aoe damage along with the aoe stun. The green fruit you get from Shisar (w/e it’s name is, which is also placed in the wrong location) is suppose to deal massive damage to a single mob. Also, the corrosive fluid it drops is suppose to let you free the 1 of the two NPCs (which is currently set as mobs we can kill) that are trapped in a cocoon near the start of the instance. Those NPCs are suppose to help you fight mobs until you reach the Queen. One is a tank and the other is a healer. Celestia is not in the instance anymore ever since it’s recent update. It was there before, but not anymore.

    Stuns, silence, etc:
    I can’t speak for all classes, but for templars, rangers, and sins, these can’t be resisted. These skills for the mentioned classes are based off of accuracy. Obviously if you miss your skill, then the effect won’t be triggered. But atm in this p.sever, these disables can be resisted based on MAGIC resist.

    Krome’s trial:
    The minibosses that are suppose to drop various armor pieces of the corrupted set, aren’t suppose to drop them or ANYTHING when you FIRST kill them. These minibosses are suppose to disappear when they are near death, and reappear at the end of the instance with Kaliga, but in a weakened state. Only then, will they drop the equips if you kill them.

    Feel free to ask/post what you may think isn’t suppose to be in here. I’ll try to answer any questions asked.
     

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