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Launcher dont work

Discussion in 'Problems' started by I3LueBash, May 18, 2019.

  1. I3LueBash

    I3LueBash New Member

    Joined:
    Oct 26, 2018
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    if i hit the start button the client start and close instand and bring me back to launcher i dont have any error´s ( bad eng)

    MY LOG iam NON Steam Player
    Version = 15122
    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): [STEAM] SteamManager Initialize start!

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): windowed = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): adaptor = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): width = 1920

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): height = 1080

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): dof = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): antiAliasing = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): SSAO = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): Tessellation = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): postFilter = 2

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): characterEffect = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): lensBlood = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): bloodEffect = 2

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): Representative; = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): snowPoolOnlyInSafeZone = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): textureQuality = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamma = 1.150000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): contrast = -0.380000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): LUTFilter = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): fov = 70.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): effectAlpha = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): effectLODLevel = 2

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): skillPostEffect = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableOVR = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableSimpleUI = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableSound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableMusic = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableEnvSound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableWhisperSound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableTraySound = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): _enableFairySound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableRidingSound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): enableBattleSound = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): masterVolume = 2.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): fxVolume = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): voiceVolume = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): envVolume = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): musicVolume = 0.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): hitFxVolume = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): otherPlayerVolume = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): hitFxWeight = 100.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): fairyVolume = 50.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gameMouseMode = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): aimAssist = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showSkillCmd = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showComboGuide = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): hideWindowByAttacked = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showGuildLoginMessage = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showKeyGuide = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showGameTip = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): showHumanRelation = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): ShowQuestActorColor = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): IsOnScreenSaver = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = ZoneChange, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = WarAlly, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = Guild, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = Party, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = Enemy, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): renderPlayerColor = NonWarPlayer, 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): mouseInvertX = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): mouseInvertY = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): mouseSensitivityX = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): mouseSensitivityY = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadEnable = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadVibration = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadInvertX = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadInvertY = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadSensitivityX = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadSensitivityY = 0.700000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): applySceneOption_gamePadUISnapping = FALSE

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): applySceneOption_gamePadQuickTurn = FALSE

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): gamePadConsoleComboMode = FALSE

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cameraShakePower = 0.000000(x1.000000)

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cameraShakePower = 0.480000(x1.000000)

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cameraShakePower = 0.500000(x1.000000)

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): motionBlurPower = 0.000000(x1.000000)

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): upscaleEnable = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): SleepModeEnable = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cropModeEnable = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cropModeScaleX = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): cropModeScaleY = 0.800000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): UISelfPlayerNameTagAllwaysShow = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): RefuseRequests = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): screenShotFormat = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): screenShotQuality = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): removeFarPlayerEffect = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): useSelfPlayerOnlyLantern = 1

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): removeOtherPlayerEffect = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): removeInSiezeOtherPlayerEffect = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): uiScale = 1.070000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): hdrDisplayGamma = 1.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): hdrDisplayMaxNits = 1000.000000

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): graphicOption

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): availableMem: 12935782, ( 12935782 / 140737488224 ) totalPageFile : 19687247

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): TotalPhys 17137111totalPageFile : 19687247

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): audioResourceType = 0

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): Current GraphicCard nvidia geforce gtx 1060 6gb

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): UserDefaultLocaleType [ de-DE ]

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): SystemDefaultLanguageCID [ 1031 ]

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): UserDefaultLanguageCID [ 1031 ]

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): Windows 10-64bit/Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz/17137MB/4768MB


    ^ 19-05-18 17:20:04 0x291C-00-4 --(--): swap_chain desc w[1536]h[864]f[28]refresh[60]/[0]

    ^ 19-05-18 17:20:04 0x291C-00-4 --(--): [DX11] Direct3D11 CreateDevice Start

    ^ 19-05-18 17:20:04 0x291C-00-4 --(--): [DX11] Direct3D11 CreateDevice Success (Feature Level : 11.0)

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): GPU : NVIDIA GeForce GTX 1060 6GB(4318.7171.847320162.161)(Memory : 6345MB), Version : r430_00(43064)


    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): device lost

    ^ 19-05-18 17:20:04 0x291C-00-1 --(--): device reset

    ^ 19-05-18 17:20:04 0x291C-00-5 --(--): ??? ????? ?? ??????: d:/bdo/Paz/PAD03334.PAZ(d:/bdo/texture/ldr_rgba_0.png), (0/1108)

    EVENT LOG ;

    Bad Application Name: GamezBDO (2) .exe, Version: 1.0.0.0, Timestamp: 0x5cd48189
    Name of the failed module: KERNELBASE.dll, Version: 10.0.17134.753, Timestamp: 0xcdfe5b92
    Exception code: 0xe0434352
    Error offset: 0x000000000003a388
    ID of the failed process: 0x930
    Start time of the failed application: 0x01d50dacb9f90c7d
    Path of the failed application: D: \ BDO \ GamezBDO (2) .exe
    Path of the failed module: C: \ WINDOWS \ System32 \ KERNELBASE.dll
    Report ID: 078dc344-8962-4b29-828f-5013782f712f
    Full name of the failed package:
    Application ID that is relative to the failed package:



    Application: GamezBDO (2) .exe
    Framework version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.IO.IOException
    at System.IO .__ Error.WinIOError (Int32, System.String)
    at System.IO.FileStream.Init (System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean , Boolean, Boolean)
    at System.IO.FileStream..ctor (System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare)
    at System.IO.File.OpenRead (System.String)
    at _2TMcDzjhlQyspryrOEenqo7glagA.      (System.String)
    at _2TMcDzjhlQyspryrOEenqo7glagA._BKBaZPMteIfU3milIL1nhcv2g5e (System.String, _ygOpNWpH3gO0ebiEtc3l14VFIBB)
    at _2TMcDzjhlQyspryrOEenqo7glagA._TYugJafAxQ9X9AsVvtVPj2hITZI ()
    at _2TMcDzjhlQyspryrOEenqo7glagA..ctor (_cEhBbYuOgMKDMXaWNx9fLMF4Is4, System.String, Int32)
    at_9eiPCyWkv1aVm3ChBx6FE8gX8bb._VeyDSBteuCpFLaAd8Iyo8CcYYXcA ()
    at_9eiPCyWkv1aVm3ChBx6FE8gX8bb._XMQKJ0uU59VYYWyvLJgFARz7PcG ()
    at_9eiPCyWkv1aVm3ChBx6FE8gX8bb._o3q8gUcA53ALd0QoVPeNtm8LzVS ()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall (System.Delegate, System.Object, Int32)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object, System.Delegate, System.Object, Int32, System.Delegate)
    at System.Windows.Threading.DispatcherOperation.InvokeImpl ()
    at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper (System.Object)
    at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
    at MS.Internal.CulturePreservingExecutionContext.Run (MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
    at System.Windows.Threading.DispatcherOperation.Invoke ()
    at System.Windows.Threading.Dispatcher.ProcessQueue ()
    at System.Windows.Threading.Dispatcher.WndProcHook (IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
    at MS.Win32.HwndWrapper.WndProc (IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation (System.Object)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall (System.Delegate, System.Object, Int32)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object, System.Delegate, System.Object, Int32, System.Delegate)
    at System.Windows.Threading.Dispatcher.LegacyInvokeImpl (System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
    at MS.Win32.HwndSubclass.SubclassWndProc (IntPtr, Int32, IntPtr, IntPtr)
    at MS.Win32.UnsafeNativeMethods.DispatchMessage (System.Windows.Interop.MSG ByRef)
    at System.Windows.Threading.Dispatcher.PushFrameImpl (System.Windows.Threading.DispatcherFrame)
    at System.Windows.Application.RunDispatcher (System.Object)
    at System.Windows.Application.RunInternal (System.Windows.Window)
    at _9Y2h6e0yVjLYeOVjcCbcpd2QDKH.      (System.Windows.Application )
    at _9Y2h6e0yVjLYeOVjcCbcpd2QDKH._gMXe9k1Sdt6KNI2X9KsDx0qmNck ()
     
  2. loboram

    loboram Respected Member Forum Legend

    Joined:
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    maybe you need a verified-version of windows for the game to work?
     

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