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Let Aethertechs change weapon during battle

Discussion in 'Suggestions' started by Tiitaner, Oct 31, 2025 at 10:52 AM.

  1. Tiitaner

    Tiitaner TITAN

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    Hello everyone,

    I’d like to suggest a change regarding the weapon switching for Aethertechs. Currently, the skill that allows us to use the mech has a 10-second cooldown, which is totally understandable — but only after using the skill Escape Exit, which fully restores the Aethertech’s HP. In that case, it makes sense to have a cooldown as a way to balance the healing effect before returning to battle.

    However, in my opinion, it feels like a disadvantage that I can’t switch weapons during combat because of this same cooldown. Classes like Gladiators, Templars, Clerics, Chanters, and others can freely switch weapons mid-fight depending on how the battle develops, without any interruption. As an Aethertech, I have four different weapons to use in PvP, but unfortunately, due to the Call Mech skill’s cooldown, I can’t switch between them. Most of the time, I’m forced to fight with a weapon that puts me at a disadvantage. For example, when facing a Cleric with high magic resist, I can’t switch to a weapon with more magic accuracy without dismounting from the mech and exposing myself.

    Therefore, I’d like to suggest modifying this skill so that the 10-second cooldown only applies after using Escape Exit. In other situations — such as when changing weapons — it should still dismount the character from the mech, but without applying any cooldown. That way, after switching weapons, we could instantly get back into the mech. This would allow weapon swapping according to the situation without dying in the process.

    Thank you very much for reading.

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  2. Walabi

    Walabi New Member

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    As far as I can remember, it's always been like that, 10s of cooldown, that's why the ATs used guns and the power to root, to run and get back into the mech.
     
  3. Tiitaner

    Tiitaner TITAN

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    Yeah you're right, that's the normal use when you use Escape Exit, but I'm not talking about it, I'm talking about the possibility to change weapon during fight like the rest of the classes.

    That's 10s cooldown is only fair when using Escape Exit, for the rest I feel is just a nerf for the class, not allowing me to change my weapon in order to face different enemies types on PVP.
     
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  4. Rubyah

    Rubyah The Celestial Nostrum

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    Aethertechs are MAU users, meaning they operate the unit directly to utilize its abilities and switching weapons during battle or decreasing those skills cooldown time like for "instant" will make things imbalance. Mounting into a reserve unit instantly in the middle of combat would make this class so so so way so so OP.

    You cannot just simply change mechs without mounting into them, IKR.
     
  5. Tiitaner

    Tiitaner TITAN

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    Let me give an example:
    Suppose the Call Mech cooldown was set to 0. In a scenario where a Gunner and an Aethertech are fighting against a Cleric, and suddenly the Cleric switches to a magic resist set, both the Gunner and the Aethertech use the .gear load command to swap to a full magic accuracy +16 / magic boost +16 manastone set in order to counter the Cleric’s resistance.

    In this case, the Aethertech would be out of the mech for 1 or 2 seconds, while the Gunner could switch sets and continue attacking instantly. I don’t understand why the Aethertech (as you said) would become “so so so way so so OP.”

    Also a Spiritmaster, I think they are so OP in the way they can switch to a magic accuracy set to only to fear magic resist characters and then go back to dps gear, how would an Aethertech be more OP than an SM in this case?

    If the only thing changing is the gear set, the skills remain exactly the same.
     
    Last edited: Nov 5, 2025 at 8:29 AM

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