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Nova guard range incorrect

Discussion in 'Bug Reports' started by s06827012, Nov 6, 2021.

  1. s06827012

    s06827012 Proficient

    Joined:
    Dec 24, 2020
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    Bug Name:
    Nova guard range incorrect
    Bug Description:
    There are about 10 kinds of guard animations (not including the standby state and almost 0% usage), two of which are the scope looks okay, but there is no actual damage(Prime:Entangling Icy Thorns‧Prime: Frozen Earth).
    The charge cavalry and the guards that are crossing forward have a range problem (Two skills use cavalry, and other skills use cross forward).
    Probably no problem, There are two types of shields.
    Even if there is a problem, there is no way to see it with the eyes.
    The guard jump looks okay, but the Black Spirit version can't jump.
    to be honest, I can’t determine whether there is a problem with the hit number.
    (All my tests are using succ)

    Certain skills require Quoratum's Protection (Q) to summon guards.

    -----Guard cross forward-----

    [​IMG]



    [​IMG]

    [​IMG]

    [​IMG]
    https://forum.gameznetwork.com/threads/nova-absolute-storming-star-guard-range-incorrect.238945/

    [​IMG]

    [​IMG]

    [​IMG]
    This skill is quite special
    It needs to hit the target to summon guard.
    It looks okay, because it needs to hit the target so the distance will be very close.
    But it also uses this cross animation.


    [​IMG]

    [​IMG]


    -----Guard cross forward ‧ shield-----

    [​IMG]



    -----Cavalry guard-----
    [​IMG]
    https://forum.gameznetwork.com/thre...te-guard-range-incorrect-and-less-hit.238934/
    As written in that post, I think it's hit number is also problematic.

    -----Cavalry guard and Guard cross forward-----

    [​IMG]
    Cavalry guard and Prime: Stamma's Mate have the same problem.
    At the same time it also uses Guard cross forward.






    Skills that are not written seem to be okay, or there are already posts.
    How to reproduce/proof:

     
    Last edited: Nov 6, 2021

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