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Potentialy Bugged Damage formula compared to retail.

Discussion in 'Resolved' started by hafu12, Jun 25, 2021.

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  1. hafu12

    hafu12 Getting there

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    Bug Name:
    Potentialy Bugged Damage formula compared to retail.
    Bug Description:
    Currently gamezbd is suffering from one shot meta and evasion hashasins one tapping with 250ap vs full dr and thats not possible in retail.
    Currently classes Like Hashasin,Kunoichi,Sorc,Ninja or any class that uses FLOAT as damage are overtuned compared to retail and here is why.
    How to reproduce/proof:
    Class: Hashasin(https://imgur.com/a/YS3OJDn) vs Wizard(https://imgur.com/a/I7kkZbv)
    Use Skill: https://bdocodex.com/us/skill/5539/
    Retail Damage average Damage with FLOAT(air attack):1.636 damage per skill
    Gamezbd damage average with Float(air attack):1991 damage per skill(+20%) more !!



    Use skill: https://bdocodex.com/us/skill/5691/
    Retail Damage average Damage:1389 dmg per skill
    Gamezbd damage average :1616 dmg per skill(17% more)!
    gear used for this test https://imgur.com/a/xpQqTSA same gear for both players.

    This extra damage may be explained with this bug?dmg before this extra tick is retail like.
    Use Skill: https://bdocodex.com/us/skill/5539/


    Damage taken after skill ended(look at hp bar) 580hp>to 275hp(300 extra dmg vs retail??)
    This extra damage gets bonuses from Critical hitrate 100% and Air attack modifier 70% meaning they can do up to 170% more dmg. ALso this extra damages scale off your AP and SKILL Modifiers e.g
    SKill: https://bdocodex.com/us/skill/5673/ this skill does 400 extra dmg
    skill:https://bdocodex.com/us/skill/5539/ this will only do 200 extra dmg.
     
    Last edited: Jun 26, 2021
  2. McConnel

    McConnel Getting there

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    To make it simpler.
    There is a bug in PVP damage where skills do delayed additional dmg after 1-2 seconds.
    Skills do damage 2 times, the first damage is applied correctly and the value of it is very very close to retail dmg, however after 1 second the 2 damage kicks in making skill deal a lot more dmg than it should. That additional damage instance shows up from 1 single skill, even the skill that has 1 hit.

    I was testing it with the thread OP today.
    Gamez skills do additional damage that is delayed, making skill deal more damage than it does on retail.
    This is a problem, because classes that apply damage multipliers with crit/air dmg/down dmg/other % increases are exceptionally strong and 1 shoot people in pvp. The additional tick of damage scales with the damage modifiers too.
    This extra damage does only work in PVP, it does not work on monsters.
     
    Last edited: Jun 25, 2021
  3. allister22

    allister22 Getting there

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  4. buzaslan129

    buzaslan129 New Member

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  5. hafu12

    hafu12 Getting there

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  6. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Fixed, ty for report.
     
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