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Premium enhance

Discussion in 'Problems' started by aynoni, Mar 13, 2020.

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  1. aynoni

    aynoni Getting there

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    Hi there. I started playing again 1-2 weeks ago. I decided to play without premium the first few days to see how the game was enhancing etc since i mostly play with premium anyways. But since i was pretty unlucky with enhancing "all kinds of failstacks, still lots of fail" i decided to get premium maybe it would help with the luck. But now it dont feel like premium enhance is working at all to be honest. I have lost like at least 4-6b the last two days enhancing mostly fails which i feel many of them shouldn't have failed at all.. Maybe i am just VERY unlucky or there is bug with premium enhance "Maybe when i change enchant bonus it dont register etc..." or even you guys changed/updated enhancing while i was away? It kind of feels the same as without premium to be honest.

    It dont know if this should have been posted in questions instead.

    Thank you for your time.
     
  2. aynoni

    aynoni Getting there

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    Just found another guy who experienced the same. Like GameZ updated/adjusted enhancing, making it harder basicly making premium pointless for enhance chance. @Kolka Did you guys change enhancement chance "even hidden if there is any"? If not, Maybe its some bug with premium enchant bonus? This has only been a issue for the last month.
     
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  3. Colilock

    Colilock New Member

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    It's the magic that is Random Number Generation.

    I have a 110 fail stack from trying TRI/TET on a Blackstar. The success rate for that is over 50%, but can easily tap DUO with 20% or less success chance.
     
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  4. aynoni

    aynoni Getting there

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    I get that its RNG and all. But it feels like it has been changed/updated you know. If i showed you the amount of fails and % etc... past month. You might have felt the same way tho. Like 2 hours ago i tried to make blackstar duo. I used 30fs until 42/43 total of 3 times. And Today and yesterday i have used maybe around 60 flawless stones or more and i got tri twice. I use higher fs than i would on other boss gear just cause of the flawless stones are hard to get. And 2 times i used 50 fs for tet. This are just a small sample from blackstar since i havent enhanced much of it yet. But this post in general is from this months experience with enhancing all types of grade gear Blue/Yellow etc... I came back from maybe 1 month break "playing other games with friends etc.." Before the break it was not this horrible my point is and whitout premium seems the same.
     
    Last edited: Mar 18, 2020
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  5. loboram

    loboram Respected Member Forum Legend

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    That says it all, really that is all there is to it, the core-game-mechanics are all about hooking in addictive behavior like the gambling component, so what you need to do is complain to the Pearl-Abyss company for making the game that way.

    It is true that the developers here might be capable of changing the enhancement rates, but they already have increased the chances on the GamezBD version, so it is not because of some weird super-secret decrease that was suddenly added for no reason, it is just what it is. Sometimes you get a successful enhancement at less than 5% chance, but No-One is complaining about that, only when they Want to enhance something and it doesn't work :p
     
  6. aynoni

    aynoni Getting there

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    To be honest i kind of enjoy the enhancing but this time it seemed a bit fishy if you know what i mean as stated
     
  7. CLANNADaniel

    CLANNADaniel Proficient

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    I failed a +8 enhancement on a weapon (around 90-91% chance) 3 consecutive times... RNG is always fishy
     
  8. loboram

    loboram Respected Member Forum Legend

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    Look, my experience with the Enhancing RNG, is very much what many other players have complained about.
    When actually trying to build Fail-Stacks I usually succeed with up to 15% chance, and when I want to Enhance something I usually fail with more than 30% chance.

    I feel it is really troublesome to enhance Accessories, simply because I do not have an endless amount of time to play a mere computer game, because real-life is actually rewarding to live versus a computer game which has no real reward at all. If I had the time and energy to put into a computer game on par with other players, I might too find that with enough silver and loot, I would be able to enhance accessories just as easily as any other gear, as it is all about having enough of them and a big enough fail-stack.

    We all know that it is possible to create some PEN accessories, that has been prooved (not how it is spelled) by quite a few players on our community already, but even so I am reluctant to try for TET :D

    So while I completely understand this frustrating aspect of the game, it is just what Pearl Abyss wanted, to keep players "gambling" over and over again in what feels like "the house wins casino". They are the culprits here, and are indeed the root cause for the most terrible aspects in Black Desert Online, however that being said there are a few things about the GamezBD-project that makes it far supirior to the Western-Retail-BDO experience. So while this site is up and running I couldn't ever see myself going to the EU-Retail-BDO servers for this game experience, for MANY many reasons.
     
  9. yousef

    yousef New Member

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    I just made ticket for the same issue ..today alone I enhanced 10 accessories and all failed and I have premium

    9 of them was only for PRI and 1 for DUO ...even I enhanced for PRI on 35 FS but still failed ..lost all my cash ….now back to zero .
     
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  10. loboram

    loboram Respected Member Forum Legend

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    Sorry to hear @yousef, but that is the way the cookie crumbles. It is a Random event the Enhancing, just like pretty much everything else is in this game. I have myself tried numerous times to enhance accessories, and in my experience you would just need to have even larger fail-stacks and loads of cron-stones, otherwise you would need to have a ton of accessories to burn in order to get what you want.

    There are quite a lot of guides in the forum/guides section that deal with various aspects of our server, one of which is spefically about enhancing, I suggest that all players check out that section :)
     
  11. Elyann

    Elyann Getting there

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    Yea, enhancing sucks .
    Just lost 2 billions of silver only to see my kutum bow go from IV to I 4 times in a row ( by using proper failstacks every time ) .
    At the same time accessories break on fail which is also s**t and doesn't make you wanna try enhance them and their V marketplace prices are absurdly high ( 9 b for a tungrad ear , 22 b for distortion , 42 b fpr a tungrad belt , 22 b for tungrad rings and 32 b for a necklace ) up to the point no one can honestly afford them .
    Guilds ask for 600-650+ GS which is p much impossible to reach unless you are in full V , accessories included .
    It is honestly absurd , enhancing difficulty should be toned down a bit even cause for as much money per hour as you can earn it will still take you months by farming for 6+ hours a day to be able to get ONE V accessory as of now. Maybe accessories shouldn't blow here or the actual rates could be higher .
     
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  12. loboram

    loboram Respected Member Forum Legend

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    Sorry to say this, but there is no such thing, since the process is actually Random, so there is no "proper" or "standard" way to meassure this. You might say that there has been some data collection made on the western-Retail-BDO, however that will not reflect the GamezBDO-version of the game.
    I completely agree with you on this, but it is an extremely difficult road to walk in practice, because the game-core-designs that Pearl Abyss made to begin with, are still at the center of the GamezBD-project, and as such GamezBD will continue to copy the Global-Labs-releases in the future. SO, the truth is that the game-core has been designed to keep players playing this game for months or years on end, which is a really good idea from the perspective of the dumbing down of gaming in general. By which I mean most EA-games releases, which are terribly simple and played through in maximum 48 hours of content, and then it is just an endless "end-game" setting with tons of repetition, which unfortunately is governing the gaming industry in general nowadays.

    So why would making a seemingly endless game make sense?
    Well for starters it is one of the only games on the market that has this at its core, so to remove or lessen it here on GamezBD, anymore than it already has been with the incredible progression, amount of loot, and easier enhancing along with all the other improovements (how it sounds not how it is spelled), would create a problem since the "end-game" settings in Black Desert Online would be to be able to compete in the PvP scene, which isn't so straight forward because the game is entirely based on gear level.

    Which in turn means that if GamezBD made things easier, a whole lot of players would just leave the servers due to "nothing-left-to-do" syndrome. It is far from most players who can -or will- invest the amount of time, it would take to become a competitive PvP player, and since there aren't ANY ways at the moment, to actually train how to be become a better PvP player, since all the instances of PvP'ing have got no tiers/brackets to limit the gear-scores, then players just end up leaving the game since they have "nowhere to go and nothing to do" in their eyes.

    I play this game unlike the mainstreamers do, I play it because I like to, not because I expect some reward at the end of the game, or because I would like to brag about how much and how far I have gotten in it. I really just play it to pass the time, which I belive is exactly what was intended :)
     
  13. Elyann

    Elyann Getting there

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    To clarify . By saying "Proper" failstacks I simply just mean the recommended amount of failstacks needed to upgrade some gear piece according to the community ( ex. 15-20 for PRI , 20-25 for DUO , ecc ) .
    Yes, the process sadly happens to be based on rng and as such the only kind of measurement the player can use is the success chance % listed in the enhancing window whenever they try to upgrade some item ( and even in that case it is unclear how reliable it actually is ) .
    I am aware of the changes Gamez made to enhancing , after all I've been playing here for quite a while for as much as I take frequent ( and often long ) breaks .

    I agree with what you say here . I sort of know how BDO is structured and why it is made that way but I still can't help but despise such choice of design ( the devs should honestly create an endgame for it and make enhancing become easier rather than have it be the only thing to look forward to only to realize there's nothing to do once you are done upgrading your gear...but that's an issue of theirs and not of Gamez' specifically ) . I am very familiar with mmos rng / grind / time walls and I am awfully sick of them too to be honest . A player should be free to progress as much as they want in their journey and the game should be respectful of the time and efforts they invest into it ( players are still people with a life , interests , duties , relationships...every game developer should take that into account and respect it ) , the lack of content is not a proper excuse to wall your progression down so heavily .

    I don't know how much of a problem it would create , honestly...it would depend on how much easier it'd become to enhance your gear and on the player itself.
    BDO's pvp is its "endgame" for now if we can say that...and yes it's based on gear > level > class > skill ( which is fairly sad... ) but one of the current issues also happens to be the fact that said pvp is almost dead because there are not many people who do actually reach the 600-650 gear score zone...and as such there are not many people who take part in the Red Battlefield fights , who fight in sieges , GvGs or who even just duel ( though not everyone even cares about pvp to begin with ) and as such it is both the new players who quit ( cause their GS isn't high enough to allow them to take part in pvp ) and veterans ( cause there are not many new faces who manage to join the pvp scene ) .
    Reaching the gear cap doesn't also necessairely mean some player would quit playing as there are still lots of other things you could be doing in the game ( never tried life skilling ? Maybe it's time to give it a try , wanted to try out another class ? Can do that , wanted to know more about the quests and lore of the game ? Can go for it , ecc... ) ; besides...updates will always drag people back to the game even if it's just to explore new areas ( think of Kamasylvia , Margoria , Drieghan... ) .

    Different people have fun in different ways , I myself would only play a game cause I like it but I also know I find it nice to be good at what I play both for personal gratification and so that I can help my friends if they ever need , a game shouldn't be only just a way to spend some time however...it is meant to be something you have fun playing by the end of the day , it must not feel like a second job and it must actually be worth your time cause no one will ever give that back to you .
    Currently V accessories are way overpriced ( people nowadays want Tungrad and Distortion , which cost respectively 9 billions for a tungrad earring , 48 for a belt , 19 for a ring...x 2 cause two ring slots , 22 for a necklace if tungrad....102 if Deboreka , 23 for a distortion earring . Now this clearly isn't the 3-5 billions per piece required to purchase a V weapon or armor...and while the amount of silver needed to get a V armor piece or weapon is pretty fair and actually farmable within a few days or weeks if you are afraid of enhancing your gear...even though it'd probably cost you less to enhance , actually...and this comes from someone who did enhance all of their gear pieces...the amount of silver needed to get an accessory is insane and makes it so that the only real way to get one is to enhance it yourself . Dealing with accessories however is not the same as dealing with normal gear as you know as not only the enhancement success chance happens to be lower but they will break on failure . The cron stones cost of 2999 cron stones per V attempt on an accessory also makes this way become pretty much useless as it'd require you to spend about 6 billions per try . Not so worth it now , right ? As already stated previously in my other post the only real viable way seems to be to actually rely on the game's rng...which is not so amazing for as much as I know there are people who actually made it ) .

    In conclusion I keep thinking that it'd be actually fair if we could get some changes to accessories enhancing or if the system is fine and working as intended it'd be nice to at least have some guides for the players to follow when they have to face this step as for now it only just feels very confusing and overwhelming .
     
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  14. loboram

    loboram Respected Member Forum Legend

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    A well answered post @Elyann, I like that :)

    I do very much agree with you on many points you have made, however I can only point to the most obvious answers I have already supplied:
    1. GamezBD are only copying the Global-Labs-BDO-game-version at the moment.
    2. The few changes that GamezBD have introduced into the game have been carefully considered on the basis of an alpha and beta test on the servers, and having carefully listened to the populations of those tests as well as along the way, with their experiences with the NA-server.
    3. To introduce a major change that would impact how the entire game-core was designed, would make quite a lot of unpredictable outcomes, especially with around 1500-2000 players online, into the future of the game-play.
    4. It is still a problem that the core-game doesn't have anywhere for the players to learn about PvP in general, without having to become victims of weird abusive players with absurdly higher gear scores, who will literally take away the joy of playing the game from the ones who try.

    The Economics of the Central Market are ENTIRELY in the hands of the players, which the looted-items-prices are a CLEAR evidence of. To begin with the prices were around 125k silver for every main-weapon item, and around 75k for the sub-weapons. Then with several forum posts to the community, about how to make Party-Looting (no more special deals exist) even better for everyone, the prices started rising ONLY for the dumbo-ideology of "one-way-to-play" items that were presented as the ONLY items to use in the game in the western-Retail-BDO-version, meanwhile ALL the other item prices fell and just kept falling until it is now no longer a good idea to do Party-Looting at all.

    YET the community STILL complains about it, despite it being ENTIRELY in their own hands to make the change happen. I know it doesn't actually make much difference to the prices of the Accessories, as you pointed out so well; the price of the Cron-stones needed for PEN (V) Accessory attempts are around 6-Billion silver.
    The prices of the Accessories for the few players who create them are then quite alright, but as you also pointed out, it would certainly not be a good trade-off, to spend the Cron-stones if there still is a chance that the accessories will break no matter what. So what can we all deduce from that?

    That the players who do make Accessories do not use Cron-stones and just use a really high Fail-Stack, as well as a TON of accessories for burning, that would be an answer to how-to. So basically the more players who are making these accessories, the more there would be on the Central Market, and that WILL lead to a reduction in prices as could be witnessed by EVERY other items dropped in the game-world.

    One last thing: If players invested maximum silver in both the Main-weapons and Sub-weapons that drop as loot, then the amount of silver to purchase those items would rise, BUT it would ALSO affect the income of the Party-Loot, and to pay a mere 500k silver for an item that is now selling for 50k silver, is NOT a bad trade-off when you would be able to make 500-Million silver in 30 minutes due to the high drop rate in Party-Looting mode.
     
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