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regarding the game's PVP system

Discussion in 'Suggestions' started by MrJLJL, Feb 21, 2020.

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do u like it or no

  1. i like this suggestion i want to see it in GameZ.

    33.3%
  2. need to test it before implementation.

    0 vote(s)
    0.0%
  3. i don't like it (please write why ).

    66.7%
  1. MrJLJL

    MrJLJL New Member

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    A lot of people feel bored for a single skill is equivalent to death, they do not find fun in the PVP system or wars of clans, precisely class that do not have a high evasion, at some times, you do not need CC the opponent to kill him, thanks to high AP and easy access to it.

    The Suggestion that I will present does not require much effort and time like skill modification and does not mean that it is very easy.

    I suggest that the points of life for all classes in the game be raised up to 100%,
    Which means that if I have 4000 life points, I will get 8,000 after the change, but there are some classes that will be weak in specially that depend on one skill or two only with high damage and have a long waiting time like Valk ... etc.

    The solution to this problem is to make the skills of (awakening) and (succession) available at the same time, which makes PVP and big wars more enjoyable and makes there are more professional and use more skills = opportunity for more mistakes in the combo, which gives opportunities to overturn the result greater.

    And it is always possible to increase life points to 150% -200% as needed.
    The life potion should be raised with higher life points
    The same thing with the SP...etc points and potion


    If this suggestion is not implemented, I have a feeling that it will be implemented by the retail server at the end of 2020 or the beginning of 2021.

    sorry for the bad English

    thanks for reading my suggestion .

    GL everyone .
     
  2. loboram

    loboram Respected Member Forum Legend

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    Sorry, but in my opinion what needs to be done is to make the Combat system work, first of all.
    Increasing the Hit Points (Health) of Characters will only lead to long drawn out battles, not what is advertized for an Action-MMORPG.

    So in order for things to be a lot more interesting here on GamezBD:
    1. Implement rolls to hit, not more than skills allow, versus Evasion, increased by Accuracy.

    2. Implement proper Dodging, which are still quite buggy, and revise the Damage formular.

    3. Limit the amount of Combat Effects that can be applied to one player at any time, AND
    add a proper Combat Effects Immunity, for up to 10 seconds to make it possible to fight back.

    This alone should make Combat a whole lot more fun, AND would certainly make it last longer, making the GamezBD version live up to the Action part of the game :)
     
  3. MrJLJL

    MrJLJL New Member

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    totally agree with you 100% but you remember when GameZBD tray to balance and make there own adjustment on PVP ... only 4-5 classes you can play at that time .
    and they don't have the man power to make a lot of changes like skill,formula,combat,...etc. need a lot of time and work .
    when I wrote my suggestion i put this in mind, otherwise your suggestion way better than mine ,but the problem not possible to happen very soon in GameZBD.

    thanks for giving me your time .
     
    loboram likes this.
  4. loboram

    loboram Respected Member Forum Legend

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    Yeah I get what you mean, but still as the developers of GamezBD have said quite a few times now, they are NOT going to change ANYthing about specific Classes or Skills, in order to try and gain some sort of balance.

    That HAS to come directly from the Global-Labs-BDO-version, and then they will try their best to make things work for the best here on GamezBD. So while there are some things that surely are very difficult to implement, after all the work they already put into making things work as they do now, there is still room for improovement (how it sounds) and I am sure (well hopefully) that the developers will eventually get around to doing more work on the Combat System in general :D
     

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