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[server] game-lag

Discussion in 'Resolved' started by loboram, Jun 12, 2019.

  1. loboram

    loboram Respected Member Forum Legend

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    Bug Name:
    [server] game-lag
    Bug Description:
    Unfortunately I have to report that after the last couple of updates, the graphics optimization has been dumbed down to the point where it is no longer an enoyable experience since no matter where my character is, the game is loading and animated at a snails pace. The game was running absolutely fine before the whole new BDO version, and the second "upgrade" to the game is where things got REALLY bad.

    I know that most players have their luxury PCs that can run the games from nowadays, the problem my computer has in reality is lacking graphics processing power, well also old overall setup (more than 5 years old), BUT the main reason I am a fanboy of this server is because it used to cater to the poor people who wanted to try out this game. No matter from where in the world they were playing, which to me sounded like GamezBD wanted to provide all the countries locked out of ever trying this game a way to play anyway. Problem is that in "poor" countries (or locked out continents), most people have old computers, hand-me-down heirlooms mainly, and to be able to play here in GamezBD you just need to be able to run the game and minimum requirements fulfilled, or so it used to be.

    Nowadays even my computer, which is updated in comparison to other's in "poor" countries, is having trouble just making the game run somewhat smoothly, and since this is an ACTION-MMORPG then most of the gameplay is ruined due to constantly having a "game-lag" of about 1-5 seconds depending on how many effects and particles are present. In an action-game the overall lag should Never be more than 0,1 secs, but since this is a private server AND the game being a MMORPG I have greatly increased that maximum up to around 1 full second, after that the game is about guessing not acting and reacting to things actually happening but hoping that you are still alive after not seeing any animation for about 3+ seconds.
    How to reproduce/proof:
    Try running this game on an old AMD-A10-R7 graphics PC, see how badly the graphics are optimized. I CAN add a video as proof, but the last time I did (of a busy Heidel City) nothing happened, so I just moved out of Heidel City and stay away from player hotspots in general.
     
    Last edited: Jun 15, 2019
  2. loboram

    loboram Respected Member Forum Legend

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    Updated now with a video of what I am talking about:
     
  3. loboram

    loboram Respected Member Forum Legend

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    I am NOT an expert and to be fair I have picked up very little so far in my time of "new" computer language and graphics course, BUT I can imagine (also given the premise of seeing the actual graphics changes) that it might have something to do with the number of particles and somehow the doodads as well being rendered in abundance now as opposed to before the two big updates: Remastered & the latest Archer update.

    At absolute minimum graphics Settings, this game SHOULD be able to run just as smoothly as it used to BEFORE the new graphics overhaul, just like it actually DID. Now it just seems like there is no way to have an acceptable minimum, like the minimum requirements have NOT changed at all, but now the game runs like shaite in comparison to how well GamezBD managed to make it.

    It used to work superbly and I would very much like it if it were possible to make the game run well again on GamezBD, perhaps reducing particles to "near-zero" and just removing 50% of the unnecessary doodads might work as a temporary fix SPECIFICALLY for minimum settings (1280x720, Low, Very Low), NOT the "Test-settings" (Lowest/Optimal) since that has no lighting nor shadow rendering at all.
     
  4. loboram

    loboram Respected Member Forum Legend

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    One last thing I have noticed, even though you check the box for "do NOT show workers" they seem to be everywhere, and not just my workers but it seems like ALL workers on the channel/server are being rendered.
     
  5. loboram

    loboram Respected Member Forum Legend

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    After ALL of my difficulties with running the game I took a long close look at my own setup and, for some unknown reason, my RAM-blocks were only being read as 8GB instead of the 16GB that are actually present. This did account for a GREAT improvement overall to how the game is now running as well as the animations and everything else. No settings were changed from before, I just removed the RAM-blocks and repositioned them in the Motherboard.

    However to be fair the graphics were changed in the last couple of upgrades and that is why I automatically thought it was related, turns out that Randomness does strike in Reality as well, like disconnecting 2 of my RAM-blocks for no reason whatsoever.
     
    Last edited: Jun 17, 2019
  6. loboram

    loboram Respected Member Forum Legend

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    Unfortuantely it has not improved the major bugs in combat and of course the particle rendering and everything else that makes this no longer enjoyable, such as invisible attacks, losing the weapon in hand, Red-Danger-Zones that aren't defined properly (you can get hit outside and sometimes not hit at all while inside).

    This video of Offin will show you:
     
  7. loboram

    loboram Respected Member Forum Legend

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    One more Video of the game-lag and combat effects bugging:
     
  8. Kolka

    Kolka <Prison Officer> Forum Legend

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    Serverside lag it come cuz of long time no maintance, tonight admin will do.
     
    loboram likes this.

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