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Several server changes

Discussion in 'Suggestions' started by telespapeles, Aug 17, 2017.

  1. telespapeles

    telespapeles Proficient

    Joined:
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    Hi all,
    I would like to suggest a few things and would like to see what you guys think of it. Please keep it civil and explain your reasoning.
    Keep in mind that we are in beta and the suggestions are more focused on if the server were to be launched soon.

    1. Buff to valencia region:
    - add sharp and hard stones to mobs in Hystria Ruins, Aakman Temple, Pila ku Jail and Sulfur Mines.
    - Increase exp on these areas.
    - Make them more accessible to players
    ----Would require desert portal to be fixed first!

    Reasoning:
    As it is, players just farm witch earrings and scarlas. That's 2 low level spots that no1 really cares about. BDO has endgame areas and I think there should be an incentive for players to move there. Also, Hystria and Aakman require a party to farm effectively, so it would be good to see players get together to do something.

    2. Hard and Sharp crystals
    - Besides Valencia areas, I think that they should be somehow added to world bosses
    Reasoning:
    Forcing all players to go to a world boss, be it high lvl or low lvl, as everyone needs crystals!

    3. Desert gatekeepers
    - Remove the instant spawn on them. They should have around 30min-1h respawn time because we don't have multiple channels but as it is now, it is too much. People sit and farm them for hours non-stop. It should't be like that.
    Reasoning:
    Too many seraph necklaces on a server. People would be on pen seraphs really quick, a high tier necklace, that should be a bit harder to get.

    4. Add low cron stone usage for accessories the same way it exists for weapons
    Reasoning:
    enchanting accessories is way more frustrating than weapons and armour, because they break and both disappear. If the logic of being a private server to make things easier to enchant, I don't see why not on accessories

    5. core combat analytics should be a priority;
    - Air attack and down attack don't exist, which are a great part on damage for some classes;
    - Evasion and accuracy seems to not be working at all;
    - Hidden stats don't apply (tried ap from crystals, etc)
    - Resists don't seem to be working: tried 100% knockdown resist and low lvl mobs still manage to knock me down (rarely but they do);
    - Lots of skills not applying damage (witch and wizard DoT pools come to mind);
    - etc

    6. Droprates, drop changes, chances for gathering, alchemy, etc:
    - Valencia was mentioned already
    - Hards and sharps were mentioned already;
    - Giath and Muskan reward bundles should have way higher chances of giving a helmet/ boots
    - Fruits (of the sun, abundance, perfection, etc) should have higher chance rates. It is even lower than retail;
    - Alchemy should have higher chances of giving high-tier elixirs, shining powders, etc. Even on artisan you rarely get one. Don't know if the same applies for cooking.

    I'll keep completing as I go. Nothing else comes to mind for now


    I would really like for everyone to give their opinions, bcuz only numbers will make the difference, as most devs and GMs don't play the game as players do.
     
    TheWalRiDeR, a3lii and cezar like this.

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