Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Some Suggestions

Discussion in 'Suggestions' started by mikmok2009, Oct 21, 2018.

  1. mikmok2009

    mikmok2009 New Member

    Joined:
    Dec 31, 2011
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    231
    Hi, Devs and Mods, I've been around like 2 months on your server and I really appreciate the GREAT JOB you have been doing to keep it a good server.

    As for my suggestions from running around and doing stuff on the server I've come to notice a few things and I would really appreciate it (and some people would too) if you can do something about some of these points...

    - Life Skills: While overall good and fully functional as I say so myself, I find it that most Lifeskillers grind for end tier gear/consumables/goods that leave most of the items grayed out for a very long time.
    • My thoughts go like this, you can open up Imperial Trading option so that we Lifeskill people have a good dump for our excess goods at good cost or
    • Increase the buyout of items made or harvested by Life Skills to NPC buyers by like 5x to 10x as it would be worth the time (both ingame and afk) that Lifeskillers would spend on server
    • NPC that caters or sells all Life Skill products and materials AT COST, like sell it for 5x its normal value, but we can access the supply as to prevent Monopolies
    • Increase or Remove limit on Life Skill Dailies Quests, spam them as long as we want or set it to cap like around 20-50 or so
    • Farm/Gathering Time reduction (like Farms produce goods faster, we fish faster) - or increase loot of farming/fishing by x10 more
    • Increase Node Harvest/Production (like Mines produce x10 loot) or Lower Time required for Workers to finish Node Works to increase supply of nearly all rare materials
    • Decrease the reload or reappearance time of resources (like Trees, Mines, Plants) after being harvested (sometimes we have to wait or go on grind for Pine Trees to regrow)
    • Increase Tool Durability
    • Increase Slots for Marketplace
    • House Production (Costume, Ship Parts, Wagon Parts, Refinery) - cut production / completion time in half
    • Increase Point Value of End Level Furniture Items to promote production - from like 20 to 100 in a vase item (still lower point value than Pearl Items)

    - Game Function or Items: some items need a little more love.
    • Lafi's Compass / Archaeologist's Map cooldown - No Really, it's a high price cash item, it should be Zero or 5 minute cooldown
    • Naphart Campsite - PLEASE, PLEASE - make it able to BUY/SELL like a merchant as the shit ton of loot that we receive when SOLO GRINDING as it is very hard to go place to place and sell it off and make for a really good convenience item. Also, complete the forge option with durability repair same as town smiths. Also make the buffs that we can buy (EI: the Villa Scrolls) be usable without going to the specific villa to buy access. And Finally Increase it's storage to like 100 items.
    • Buffs Scrolls / Buff Potions - Increase Time/Duration
    • Boss / Awakened Boss Scrolls - Stackable as Potions (no really really hard for inventory management when farming these) or Lengthen their expiration time to like x3
    • Increase buyout option of Weight Increase upgrades at Pearl Shop (please don't limit it, we will spend Pearls)
    • Increase Contribution point gains
    • Kamasylvia Buff - Can we ask for the old Kama double buff? like pearls in 80 and 100 boxes again? or make it so that Kama buff regens 10 energy/min to promote gathering and life skill
    • Can we get an upgraded version of Adventurers Tome like effects would go to, any of these would be good (1) drops more silver coins (2) drops more gold bars (3) drops more tokens (4) drops more gathering loot (5)
    • Make EXP Scrolls available for Pearls same as with Loyalties
    - The World itself
    • More Ocean Monsters spawn and More Goldmont/Ghost ship spawns - nuff said
    • Can we have the Vell, Heart of the Ocean Boss - PLEASE. PLEASE
    • Margoria Lost Treasure or Floating Debris - i dont know if its intentional or not implemented but we cant loot them or interact with them
    • Increase Ship sailing speed a little, just a little like 3-5%
    • Increase Sailing EXP gain
    • Lower Ship building costs - whoever design the costs are Masochists
    • Hiding Players while doing Boss Battles, as to avoid lag?
    • If there is any way you can limit the higher geared players from over spamming the bosses as to give chance to other players to battle said boss and remove Monopolies on higher geared players keeping the items and selling for Billions
     
  2. Boop

    Boop Proficient

    Joined:
    Jun 21, 2018
    Messages:
    103
    Likes Received:
    22
    Trophy Points:
    63
    I like some of your suggestions --

    I agree with these being a good idea:
    • Increase Slots for Marketplace
    • Decrease Lafi's Compass / Archaeologist's Map cooldown
      (But maybe half the cooldown to 5 hours. Zero or 5 minutes is way, wayyy too short in my opinion)
    • More Ocean Monsters spawn
    • Be able to interact with Margoria Lost Treasure or Floating Debris
    • Implement Vell, Heart of the Ocean Boss
    • Re-implementing double Kama buff

    For lifeskilling, I also suggest:
    • Increasing prices by 3x to 5x or more for crafted items especially for food buffs, elixirs, etc. so it is more rewarding for lifeskillers.

    For world itself (Ocean), I also suggest:
    • Increasing visibility range (NOT the mini map range, but what's directly in-front/around your character) of sea monsters
    • Fixing the bug where you loot nothing at all from a sea monster's corpse even when there is clearly the glowing loot bubble/light on its corpse (it usually happens with Candidums and maybe sometimes Hekarus)

    @mikmok2009 In my opinion, I think the ship building costs are all right. It doesn't feel rewarding at all if it's too easy. We got to work for the good things.
    It took me almost a month or so before I finally gathered all materials and had my workers finish the building.
    Trick is to get workers ready and working on whatever materials you already have while you're still getting the rest. Saves time.

    > Also try using Shift+F5 to hide players, although it only activates after a certain player count in an area has been reached. So maybe we could have the option to manually toggle not seeing players at all in settings.|
    > Imperial trading is being worked on, but its ETA is unknown.
     

Share This Page