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Suggestions for the incoming new stigma system

Discussion in 'Suggestions' started by Tiitaner, Aug 19, 2025.

  1. Tiitaner

    Tiitaner TITAN

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    Hello, as we all know, a new stigma system is coming, which is characterized by the limited number of stigmas we will be able to use.

    I would like to propose two suggestions for this new system so that their viability can be evaluated. This is based on the fact that one of the most attractive aspects of Gamez Aion was the possibility of using all stigmas at the same time, and I understand that there are several classes that could take much greater advantage of this compared to others.

    Therefore, as my first proposal, I suggest an easy stigma-swapping system. For example, the possibility of changing stigmas anywhere we are, perhaps with a cooldown time. This could prevent the need to look for specific NPCs to change our stigmas depending on the game mode we want to play, whether it is PvP or PvE.

    The second suggestion I would like to make is the possibility of having a stigma configuration like the one shown in the image, where in addition to the 6 stigma slots, there are 3 additional slots avai lable.
     

    Attached Files:

  2. Stehphirlos

    Stehphirlos New Member

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    Hmm, adding 3 more slots would make the implementation of the "stigma system" meaningless.
    Gamez was originally characterized by having 2 servers:
    Siel & Lumiel.
    Lumiel was the best server, where the stigma system was implemented, unlike Siel.

    Some time ago, they held a poll on Discord to see the acceptance of the Stigma system.
    While there are people who are against it, a majority of players (around 70%) agreed, and to be fair, some classes are just too broken because of this system.

    They have already mentioned that "you can’t make everyone happy," but I think that by implementing "balances" and making it a "fair game" for everyone, that would be the first step of adjustments the server needs.

    Or maybe, in another attempt to adjust the game, they could directly nerf classes.
    For example:
    Bard: MB limit to, I don’t know, 2.7 – 2.8k MB, etc.
    Cleric: HB reduction.
    Templar: Damage & defense adjustments.
    Etc. etc. etc.

    Either way, no one wants to lose their "benefits" because that’s what makes them "OP."
     
    Ballora likes this.
  3. Ballora

    Ballora New Member

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    They have already mentioned that "you can’t make everyone happy," but I think that by implementing "balances" and making it a "fair game" for everyone, that would be the first step of adjustments the server needs.
    Or maybe, in another attempt to adjust the game, they could directly nerf classes.
    For example:
    Bard: MB limit to, I don’t know, 2.7 – 2.8k MB, etc.
    Cleric: HB reduction.
    Templar: Damage & defense adjustments.
    Etc. etc. etc.

    Either way, no one wants to lose their "benefits" because that’s what makes them "OP."[/QUOTE]






    UP this on adjusting the game

    Re adjust skills and nerf highly used class
     
  4. alertoking

    alertoking New Member

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    And you think the admin would listen to us? that's why other player quit in this server because they cant please the admin to hear their suggestions.
     
  5. alertoking

    alertoking New Member

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    UP this on adjusting the game

    Re adjust skills and nerf highly used class[/QUOTE]
    This is the best suggestion than that stigma system as what they are planning to do.
     
    Stehphirlos likes this.
  6. Stehphirlos

    Stehphirlos New Member

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    Maybe that will cause some annoyance and they’ll say something to me or call me out, but:
    You’re not wrong, this server has “died” at times due to decisions and issues caused by... no matter.
    But it’s nothing new.
    At the beginning, it offered a very interesting list of benefits:
    • Very high drop rates.
    • High experience rate (the Ascension quest would get you to level 21).
    • Flying across almost the entire map.
    • The “Item.pak”.
    • Easy kinah farming, fast crafting speed.
    Later on, they removed all of that, to the point of bugging instances just to put the drops in the shop, whether through voting or “donations.”
    They disabled PvP set purchases, and even went as far as bugging quests like Miragent, so players couldn’t get at that time the best title available: Holy Miragent.
    AP was useless, only good for potions and resurrection stones.
    And in every situation, instead of listening to the players, they just did what they thought was best.
    That led to an almost total death of the server (before 4.8 there were only about 15–20 players MAX).

    So yes, you’re right, they will hardly listen to you.
    At least now donors have priority; before they didn’t even care.
    Proof of that is when they did the reset they never gave anything back as compensation.
    The usual: “Who told you to donate,” haha.
     

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