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Taunt (agro) working worst as before patch

Discussion in 'AION Bug Reports' started by Tiitaner, May 26, 2025.

  1. Tiitaner

    Tiitaner TITAN

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    Bug Name:
    Taunt (agro) working worst as before patch
    Bug Description:
    The taunt (agro) mechanic has been working worst since the update of 16/05/2025 with the (Improved effectiveness of enmity towards skills generating aggro (ex. Taunt)) - Before: i was used to do some instance in duo with my brother, i am an aethertech and he is a (dps/heal) cleric, the thing is that i have always been tanking all bosses without using my AT's taunt skills only my (agro) passive skill and the +enmity stats on my gear and the -enmity stats on the cleric gear. Now, after that update it is too difficult to take agro from him even though he uses his skill that make an enemy loose the Agro against him, also today i notice that with another cleric who was going full heals, only by healing me he was easily taking aggro. I know some GM's have told me that the Agro mechanic is working good but belive me, i was doing that a lot of times before and just after the update it started to work worst. Please pay attention on that.
    How to reproduce/proof:
    I guess the same way as i do, go and AT with +enmity gear and his passive Agro skill activated, a cleric with - enmity gear dpsing and healing and the cleric will easily be taking the Agro
     
  2. Olaf

    Olaf ̶†C̶̶u̶̶t̶ ̶C̶̶o̶̶n̶̶n̶̶e̶̶c̶̶ti̶̶o̶̶n̶† Forum Legend

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    The way it is now tanks have to keep up their taunt skills in order to keep aggro and if you do, you'll keep aggro. I'm no expert with AT I'm only just picking it up recently, but if you have a taunt skill and you're actively choosing not to use it than you will lose aggro for sure
     

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