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Patch Notes [Update] 05/26/2020

Discussion in 'Patch Notes' started by Carl, May 26, 2020.

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  1. Carl

    Carl Administrator Admin

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    Code:
    - Fixed some player summons skills don't move to target (example: Haetae)
    - Fixed Pearl Buff timer display (from Pearl Boxes)
    - Implemented Rookie and Returner attendances
    - Implemented item auto-recovery when player with bad connection move items from Game to World Market
    - Improved monster AI performance (now executing 2x faster)
    - Improved monsters jumps and dash animations
    - Improved server network engine against DDoS attacks
    - Fixed damage against summons (Heilang/Tett and etc.)
    - Fixed damage from player summons and to player summons
    - Fixed monster jumps around target didn't change position (example: Haetae)
    - Fixed some player CC can't be applied at monsters (example: Haetae Air Float's)
    - Fixed Haetae can attack targets in avoid state (example: Valtarra)
    - Fixed visual bug with skill addons when change awakening/succession states
    - Fixed removing siege objects on sieges
    - Fixed falling underground when player login at region with started siege
    - Fixed some big monsters didn't move correctly when attacking (example: Red Nose boss)
    - Fixed gathering drop box didn't appear sometimes when player gathering speed is too fast
    - Fixed possibility to tame guild elephant
    - Fixed obtaining ingredients for Slate of Ancient Hieroglyph
    - Fixed too much damage from Dark Rift bosses at lower levels
    - Added missed guild items checks for War Hero when join/leave guilds
    - Added some random coefficient to Olympiad matchmaking to prevent matches with always same opponent
     
    loboram, Alofa and loboramdk like this.
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