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Patch Notes [Update] 10/04/2026

Discussion in 'Patch Notes' started by Carl, Oct 4, 2026 at 4:33 AM.

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  1. Carl

    Carl Administrator Admin

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    PATCH NOTES
    4th October 2026​


    ► General & Core
    • Implemented Evergale Canyon as the new PvPvE Map for Season 9
    • The New Event The Nightmare Circus has returned and is now available with updated Rewards!
    • Added improvements to prevent players falling under the map
    • Fixed the heal that players receive on level up not being displayed to nearby players or team members
    • Fixed client crash on world entry for players carrying too many stored items, causing them to be unable to log in
    • Fixed accounts stuck with "You are already logged in" until the server restarts
    • Lava, fireplaces and other hazard surfaces now hit spawn-protected players and end the protection
    • Hazards tied to weather or time of day now need all their correct conditions (ex. fireplaces go out in snow)
    • Night-time hazards are active from 20:00 to 06:59 game time (was 22:00 to 03:59)
    • Chat commands now have clearer help, and long command replies (ex. dropinfo) are no longer cut off
    • Improvements to server ddos protection and management against flood attacks
    • Internal server improvements and optimizations
    ► PvP, Battlegrounds & Events
    • Updated the PvP-Map features for Evergale Canyon
      • Bosses spawn dynamically across 3 spawn regions
      • Base teleporters can be used to exit the optional back route to avoid camping
    • Added a cooldown on the skill cooldown reset shugos outside the PvP-Map after leaving the PvP-Map
    • Reduced the time to re-join the PvP-Map to 1 min to avoid a long wait time in case of disconnect
    • Registering alts in Battlefields like Kamar and Steel Wall is now disallowed
    • Re-entering a Gamez exclusive battleground event no longer gives you another cool-down reset or HP/MP refill
    • Fixed a false case of "already participating in an active event" when registering for battlegrounds
    • Fixed some pet functions not working correctly in battlegrounds like TvT Auto, FFA, MixFight while the pet is disguised differently
    • Updated TvT Battlegrounds
      • Dead players who avoid fighting in TvT events are now auto revived after a certain time
      • Players disconnecting from an unfinished TvT event are now penalized by point reduction
    • Fixed the world map showing "This region has not been mapped." in some instances after a certain server uptime
    • God's Throne and MixFight: kills made by your servant now count as yours. MixFight servant kills now award correct kill rewards
    • Fixed a rare issue where the Guardian event didn't end when all escorts were killed
    • Zombie event: players no longer sometimes fall endlessly, and zombies keep their form and level after reviving or reconnecting
    • Harmony Arena players are no longer sometimes left out of their team's group on entry
    • Dredgion and Arena scoreboard no longer fails while players are still loading in the instance
    • Neutral zones now block PvP on the server side, as on retail
    • Fixed Empowered Veille/Mastarius sometimes not walking during the agents battle in the Akaron siege
    • Enraged Veille and Enraged Mastarius in the Inggison and Gelkmaros sieges now regain HP slowly after losing their target instead of within seconds
    • Replaced TvT Mumu Farm 4v4 with a new Map Idgel Research Lab 4v4 due to obstacle issues with healing
    ► Combat & Skills
    • Servants, summoned objects and traps now receive your equipment bonuses at the correct strength. They were scaled twice
    • Skills that affect everyone in range now also reach your duel opponent instead of "invalid target" (ex. Shield of Compassion)
    • Spawn protection now works as on retail, teleporting while protected restarts the protection to 60 seconds
      • Only your own group or alliance can target you, and their group heals and buffs now include you
    • Casting is no longer cancelled early when its target dies, teleports or hides; it fails at the end with "target lost" and area skills skip that target
    • Buffs that boost your next attacks now correctly give their full bonus to every target instead of ending early (ex. Blessing: Successful Attack)
    • Damage and healing over time now tick the correct number of times. Some effects ticked once too often
    • Corrected some skills' Magic Boost, Healing Boost, casting speed and magical critical bonuses, which now apply as they should
    • Skills that scale with skill level (MP cost, healing, hate) no longer grow with the skill's grade (ex. Summon Divine Mirror now costs 166 MP instead of 178)
      • Removed skills also no longer stay in the skill window
    ► Items
    • Added Dreaming Handguards with attack speed for the Aethertech class
    • Added Dreaming Holygloves with attack speed for the Bard class
    • Fixed players losing mailed items and Kinah when a letter contains an emoji
    • Item use and equipping now follow retail checks, order and messages, including equip restrictions that were missing
    • Switching targets no longer cancels an item you are using
    • If you lose the Abyss rank an equipped item needs, it is now unequipped after a 10-minute grace period, as on retail
    • Motion set cards (such as Dark Dragon King) now teach the motions you are missing instead of refusing because you already know one of them
    • Katalam trade-in: Silverine and Greenkeeper's wings can now be bought
    • Fixed Cute Pyjamas Headwear not being purchasable from Popoku Merchant
    • Added new custom exclusive mount variants for special events
    • .decompose now follows the same rules as normal item use and reports what it actually processed
    ► NPCs, Instances & Quests
    • Implemented navigation meshes for NPC movement and improved AI for Smart NPCs
      • NPCs now chase, follow and return home along a set path from the geo data instead of walking a straight line through walls and objects
      • NPCs now correctly navigate through doors, bridges, tight areas and up/down the stairs
      • Ranged NPCs now chase you around obstacles when there is no line of sight instead of standing still and giving up
      • NPCs now actively choose the shortest path while chasing a target
      • NPCs no longer chase you unrealistically through the air
      • NPCs behind a closed door or place-able object now cannot chase through until it's opened
      • Walking NPCs leaving their spawn now take the navigation mesh path to their first route point
    • The Grand Commander Pashid in Eternal Bastion now guarantees Kroban's Accessories Chest
    • Bosses that summon reinforcements at certain HP thresholds (ex. Omega, Enraged Agent, Eternal Bastion summoners) no longer break mid-fight
    • Healer NPCs such as the Dread Assault Mender no longer stop working when their heal is interrupted; they keep healing their allies and fighting as intended
    • Eternal Challenge: the boss's physical attack is now based on your weapon's average damage instead of a random value
    • Fixed some NPCs with incorrect HP and regen rate
    • Fixed Unstable Triroan's elementals in Theobomos Lab: they now walk to their altars and empower the boss as intended
    • NPCs no longer occasionally fail to spawn after long uptime, and summon skills such as servants no longer fail for the same reason
    • Fixed Quest: Practical Aerobatics (Eltnen): the seven flight rings at Eracus Temple now face the right way
    • Fixed Quest: The Scribbler stopping at Borender
    • Fixed the missing shopping cart currency icons for PvP, PvE and Kaldor Popoku Merchants
    ► Website
    • When using the character unstuck feature from the User Panel, players are now automatically kicked from the game if stuck online
    • Shop history page now shows whether or not purchases were delivered in-game
    • Fixed Eternal Challenge Ancient+ Ranking displaying the correct number as in-game
    • Fixed an issue with the lottery cycle not resetting properly
     
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