Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

ZERGS! OH MAH LAWD! ADASaSFWWWWWWW

Discussion in 'Old Threads' started by Alente, Aug 23, 2011.

Thread Status:
Not open for further replies.
  1. Rome

    Rome ソロモン・ヨアズ・アブラハム Forum Legend

    Joined:
    Jan 29, 2011
    Messages:
    3,896
    Likes Received:
    2,692
    Trophy Points:
    523
    Location:
    シンドリア王国

    do you really play retail? Cause I play zikel, and when there is a 3 vs 1 (Unless you attack the other 2) most of them go 1 vs 1, thats the fun in PvP 1 vs 1 or at least a 2 vs 1, and I've seen it.
     
  2. ShadeZ

    ShadeZ being back [not]

    Joined:
    Jun 12, 2011
    Messages:
    511
    Likes Received:
    306
    Trophy Points:
    0
    Location:
    Sofia.
    Idea: No rewards for killing a player that has been attacked by more than 4 players.
    How this would reduce zerging: Nobody is that crazy to chase someone around the whole map if he won't get any ap/kills.
    Why your idea wont break the game: Players will still be able to do fair PvP [1\2 vs 1].
     
    1 person likes this.
  3. iamAshuka

    iamAshuka Well-Known Member

    Joined:
    Sep 10, 2010
    Messages:
    1,187
    Likes Received:
    526
    Trophy Points:
    333
    Location:
    Hawaiiiiiiiiiiiiiiiiiiii
    zergs are funnnnn :p specially wiping them..



    IDea: if dmg dealt to the other player is only below 1500(or i duno, u decide, i think 2000 is good), then no AP is received.

    How it reduces zerging: people will try to spread out more on the map so they can find other players whom they can attack at least 3 times to deal 1500+ dmg

    Why my idea wont break the game: well, the only thing my idea changes is that you wont be able to receive ap if you deal only 1400+ dmg to an enemy (the average dmg player A deals to player B , where player A is in a zerg with like 10+ people), i mean, it's only a small change sincewhen u zerg with others you only receive a small amount of ap if you manage to use 1-2 skill to him... my idea makes that small ap received to totally 0... so if you go with many players (not party) the tendency is that you will only be able to deal 1000-1500 dmg to a player of the opposing race . placing a "minimum dmg requirement for ap" will make others spread out. not much is affected :p
     
  4. Ladien

    Ladien The Last Karate Baby

    Joined:
    Nov 1, 2010
    Messages:
    1,240
    Likes Received:
    443
    Trophy Points:
    0
    Location:
    Tending the puss.
    oh god, look who's nab. can't live w/o CC??

    quit bro. hahahaha! :p AOEAOEAOEAOE/CCCCCCCCC, omgawd being disabled, QQQQQ. funny! hahaha
     
  5. TrueSeph

    TrueSeph Proficient

    Joined:
    Dec 14, 2010
    Messages:
    159
    Likes Received:
    204
    Trophy Points:
    298
    Yes I did play retail Aion from 2009 until nearly the end of 2010 when I finally started here on Gamez. As for what you stated, I do not see what you've mentioned unless its something that is planned prior too. Majority of the time its kill or be killed. The zergs their are much worse, even in certain places in which we may fight and confront zergs here within Ingg/Gelk the numbers can be much greater on retail.

    That's why I raise an eyebrow with having zergs being dealt w/ "penalties' in Gamez if you are fighting in groups which is silly. Most of the people here are too new, however before we lost a significant amount of our population, the zergs in Ingg/Gelk used to be nearly 30v30 about everyday, this was just over last years christmas break.

    As I mentioned earlier, 2.7 patch will already look to try and fix some of this with their own arena, area or whatever that will allow 1v1 which should appease those whom are looking for that.

    If certain people are so content on 1v1, make the arrangements (some of my legion members do this now if they want to fight a certain somebody, and its been useful and working), because in areas which have rifts you should expect that their will be opposing races running around, and a lot of them.
     
  6. Revoultion

    Revoultion Well-Known Member

    Joined:
    Jun 1, 2010
    Messages:
    1,524
    Likes Received:
    600
    Trophy Points:
    333
    Idea: make it so that only the killer gets the majority of the AP

    How this would reduce zerging: zers are a bunch of people running around with each other usually sticking with a full gorup of 6 which they are not even related to.
    make it so that only the player who got the kill would recieve all of the AP, and if the player is in a group make it so he gets the majority of the AP while the rest is being devided to the entire group, but no one else gets any AP.

    Also make it so that the player who gets the kill is the one who had inflicted the most damage to the target ( this issue is yet to be fixed here).

    Why your idea wont break the game: i dont see why it should,
    it would encourage grouping and would stop random ppl rom amassing near groups, cause they have the slightest chance to do more damage than the group and therefore gain AP.
     
    1 person likes this.
  7. Booshido

    Booshido New Member

    Joined:
    Jul 11, 2011
    Messages:
    37
    Likes Received:
    32
    Trophy Points:
    0
    Location:
    England
    most dmg does get the kill, and your idea will give clerics no ap?
     
  8. Aegis

    Aegis Guest

    Joined:
    Jun 23, 2010
    Messages:
    4,577
    Likes Received:
    4,353
    Trophy Points:
    0
    Don't a lot of you people realize that 90% of these people don't give a **** about AP @_@?

    They do it PURELY for griefing.


    As I said. Wrath of developer the zergs over and over again until they get the message :3
     
    1 person likes this.
  9. Revoultion

    Revoultion Well-Known Member

    Joined:
    Jun 1, 2010
    Messages:
    1,524
    Likes Received:
    600
    Trophy Points:
    333
    im a cleric...
    and if u want ap as a cleric - do your job and heal ppl of ur group?
     
  10. Booshido

    Booshido New Member

    Joined:
    Jul 11, 2011
    Messages:
    37
    Likes Received:
    32
    Trophy Points:
    0
    Location:
    England
    you are just contradicting your own idea.
     
  11. Alente

    Alente Legend Forum Legend

    Joined:
    May 31, 2010
    Messages:
    5,228
    Likes Received:
    8,416
    Trophy Points:
    488
    Location:
    New Zealand
    Jeez this thread got big fast!

    Will start digging my way through these this afternoon. (4am woohoo!)

    Too bad I don't drink coffee Q_Q
     
  12. Jessica

    Jessica Guest

    Drink Tea FTW!
     
  13. Revoultion

    Revoultion Well-Known Member

    Joined:
    Jun 1, 2010
    Messages:
    1,524
    Likes Received:
    600
    Trophy Points:
    333
    im saying i dont mind healing ppl when this is what i am built for
    i will gain way more AP than when im soloing
     
  14. Uehara

    Uehara イシ-サマ。(´ε` ) Forum Legend

    Joined:
    Feb 15, 2011
    Messages:
    2,741
    Likes Received:
    3,005
    Trophy Points:
    513
    Location:
    221B Baker St.
    Coffee's nice, why not? Pretty versatile, can be cold or hot :D

    @topic:
    Since I'm bored to dig along the pages to see if someone suggested this already, then I'll just say I agree on the suggestion about getting 1 AP each ganking. If more than 1 person attacked an opponent, they'll both just get 1 AP. Now, what about in group... People in group are excluded with this but gets half of the AP they should get. If someone in group attacked an opponent and the rest didn't intrude then they'll get the whole AP. But if they gank someone, they will get the half of the half AP (I think if in group everybody really don't get full AP but half - in-short, sharing. What I mean is that half will be divided to another half, just about the ganking, but if 1 in group took the opponent in 1v1 though with a Cleric behind it (just like in duels, Clerics can freely heal someone) then they will get the AP they should normally get). Basically with the idea, people in group don't really get too much with this, except if they will let someone take the opponent in 1v1...... But who cares too much about AP if you don't need to buy an abyss item? I don't anymore since I already bought my last GPP part >:}

    I'm not good at this D:

    PS: This is a suggestion and I couldn't care less if you all will disagree with me. This is the first thought came in my mind that I think is best to lessen zergs and advertise solo PvP. Oh well, not going to argue like others since it's the authorities' decision in the end. It's just a waste of time!
     
  15. Sketcher

    Sketcher Getting there

    Joined:
    Jun 26, 2011
    Messages:
    72
    Likes Received:
    37
    Trophy Points:
    273
    im not ur bro and..um.. yeah ur definitely not trolling... ill go with the 'very stupid' version. i wanted to make a picture of ur idea to make it clear for u but i guess even pictures wont help ya.

    on topic
    as some of ppl already said, many of those who zerg dont give a fck abt ap, so the idea with hit by more than 4players=no ap for them wont help much since they just want the kill or they like to pvp in big groups + it will take a while to code that.

    Idea: open morheim/eltnen maps for lvl55 and make some of the mobs in brusthonin and theobomos weaker so that newbies can go lvl there if they get troubles with the other faction while lvling.

    How this would reduce zerging: more maps to pvp.

    why your idea wont break the game: well, it wont since u give an alternative to those who are lvling if they get killed.+ free fly maps that some ppl want.

    also the idea with lowering deity hp in forts might work.
     
  16. TrueSeph

    TrueSeph Proficient

    Joined:
    Dec 14, 2010
    Messages:
    159
    Likes Received:
    204
    Trophy Points:
    298
    Too many ideas and the majority of them which will cause more problems to the server then to actually help improve the situation. Zergs are part of the game again <--- Yes, you'll be hearing that many times within my post, so get used to it, because I feel it needs to be implanted into people's minds so they can finally see the light.

    The idea of fixing something that was meant to occur on purpose is utterly ridiculous. Do you really believe that the Dev's didn't know that opening rifts in Heiron/Belu, Ingg/Gelk wasn't going to open up a large amount of players to just simply rift through and kill one another? They knew it, they planned it, it's going to happen and it will continue to happen.

    However I'll try to throw my hat into what can help, even though I know zergs are again, a part of high-end Aion.

    Fix things like Forts so that they are working properly. Why? Because if Forts are running correctly in the Abyss, and within Ingg/Gelk, then you'll have a portion of the population focusing on things like that instead of running around Heiron/Belu or Gelk/Ingg 24/7, that way at least for a time-frame of the day/night their will be less zerging if you will. The other important aspect from fixing forts is to also remove the foolish option of only allowing VIP access to Abyssal Splinter my goodness. Why? This is so you can allow both races to fight for its access.

    That way if you want to gain access to Abyssal, your race will have to win the fort within the core. During this time period will directly detract some players from continuing with the zergs, because they'll want to be doing this event.

    A lot of things that can benefit players or make it more enjoyable for them aren't working properly or haven't been working properly for quite sometime. Fix those things so that certain players if not a good portion of them will be focused on that as a priority instead of the 24/7 army slugfest.

    However an important aspect that everyone must understand. That is that even when all of the above is working correctly that it will not end the massive amount of players participating in high-end PvP. So many complainers still can't seem to comprehend that again, this is a part of the game.

    I hate to use this term, but I feel it needs to be said, but what is it that I always hear from so many other people reactions when they hear someone complain about Sorc skills being too overpowered, Break Power is too overpowered for Templar yadi yada. Answer: "Deal with it". Why? That's how it works in retail, and that's how it works in Gamez. Same with Zergs, we see it in retail, so the utopian idea that it simply won't occur or shouldn't in Gamez makes me chuckle.

    Remember that this is a high-rate server, where the majority of the population is sitting at the end-game which will directly result in a large portion of players running around killing the opposing race. This is inevitable and part of what comes with the high-end play of Aion.

    So to the Dev's don't start implementing ideas like lower AP if more then 5 people attack them, or what not. Your only going to cause more bugs for this server, skewer the entire AP ratio system and break things more then to simply leave it alone and let the players come the realization of high-end Aion PvP, and that is that more often then not, it isn't going to be 1v1 when it comes to Elyos vs Asmos.

    I'd rather the Dev's focus their efforts on fixing things like making Forts actually working properly, making things like BT fully running and other problems then to try and fix something in which isn't even broken within the first place.
     
    1 person likes this.
  17. Joshan

    Joshan Proficient

    Joined:
    Jul 28, 2011
    Messages:
    272
    Likes Received:
    124
    Trophy Points:
    0
    Location:
    Florida, USa
    i say take all ideas here and implement them LOL deities in forts with less hp( gates too) , open morheim / elten map for pvp , disable locations on trade chat, make trade chat cost 10 mill, make individual ppl get 1 ap when ganking 1 ( not for group) auto teleport a zerg after area reached 40 ppl ( back to thier obelisks), make rifts exists high up in mountains ( only exits and places where ppl cant climb further) implement deity transformation( 30 sec cast, 8 hours cd, price of seeds 10x ap ) fix medals in forts. add special items random rewards for those pvping in groups( gotta encourage group pvps) fix dredgion already( make a boss drop a gold godstones so ppl fight over it )
     
  18. timtaylor

    timtaylor Getting there

    Joined:
    May 3, 2011
    Messages:
    55
    Likes Received:
    41
    Trophy Points:
    273
    Bumping this as people should read the first part before. Reducing AP gain will do nothing.
     
  19. AlexTech

    AlexTech New Member

    Joined:
    Jun 19, 2010
    Messages:
    30
    Likes Received:
    30
    Trophy Points:
    273
    This is AION, Zerg comes with it. Why wasting time with this? The people who complain like "I WAS ZERGEDDDDDDDDDDDD" i am sure they zerged somebody else, and that is the way it is. Imagine if the come with that idea on retail?
    Do people think that zergs only exists here? I think zergs were born due to the incredible unbalance between characters, but that is my idea.
    When you get killed by 10, 1000, 1000000000000 asmos u should lose the same ap, u die anyways, but they would also get less ap ( as i believe it happens now ).
    Accept the game you decided to play... this is how it will always be :/
    If you want no zerg, reduce the Ap gain to 0 if somebody dies being hit by 6 asmos, wich would be also crap for alliances.
     
  20. raidonxxx

    raidonxxx Master member

    Joined:
    Aug 30, 2010
    Messages:
    244
    Likes Received:
    50
    Trophy Points:
    283
    make a system that can be played arena 2v2, 3 VS3
    and as others say they are maps (silentea or instances


    )where you can play for example 20 vs 20,
    6 vs 6 and
    If a GM can teleport a player to make a pvp event, it would be like making a NPC that has many options of mourning and to do the same to teleport to the place of mourning.
     
Thread Status:
Not open for further replies.

Share This Page