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[Workers] Stats gained per level are far lower than it should

Discussion in 'Resolved' started by Archtyr, Feb 3, 2020.

  1. Archtyr

    Archtyr New Member

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    Bug Name:
    [Workers] Stats gained per level are far lower than it should
    Bug Description:
    The stats gained by workers each level are far far lower than normal.

    Retail workers:

    Artisan Goblin Worker:

    Level 1 base stats:
    Work Speed: 115
    Movement Speed: 5
    Luck: 6

    Average stats at lvl 30:
    Work Speed: 143
    Movement Speed: 7.3
    Luck: 10.5

    SS from my old retail account to support the above claims:
    https://imgur.com/a/yM4Ok11

    Professional Goblin Worker:

    Level 1 base stats:
    Work Speed: 90
    Movement Speed: 4.5
    Luck: 5.5

    Average stats at lvl 30:
    Work Speed: 107
    Movement Speed: 6.7
    Luck: 10

    SS from my old retail account to support the above claims:
    https://imgur.com/a/7ZIvD01

    Artisan Human Worker :

    Level 1 base stats:
    Work Speed: 85
    Movement Speed: 3
    Luck: 17

    Average stats at lvl 30:
    Work Speed: 102
    Movement Speed: 4.4
    Luck: 22

    SS from my old retail account to support the above claims:
    https://imgur.com/a/0oSNFFB

    Professional Human Worker:

    Level 1 base stats:
    Work Speed: 70
    Movement Speed: 3
    Luck: 16

    Average stats at lvl 30:
    Work Speed: 85
    Movement Speed: 3
    Luck: 16

    SS from my old retail account to support the above claims:
    https://imgur.com/a/jpjafL3

    Artisan Giant Worker:

    Level 1 base stats:
    Work Speed: 75
    Movement Speed: 2.5
    Luck: 6

    Average stats at lvl 30:
    Work Speed: 91
    Movement Speed: 3.7
    Luck: 11

    SS from my old retail account to support the above claims:
    https://imgur.com/a/1hKlFEN

    Professional Giant Worker:

    Level 1 base stats:
    Work Speed: 60
    Movement Speed: 2.5
    Luck: 5.5

    Average stats at lvl 30:
    Work Speed: 73
    Movement Speed: 3.5
    Luck: 9.5

    SS from my old retail account to support the above claims:
    https://imgur.com/a/JNOGDgT


    The average values given are not definitive. It is simply to illustrate the huge difference in stats between GamezBD workers and Retail workers. Looks at the workers in GamezBD , especially on Work Speed , in 30 lvls they barely gain 2-3 , maybe 4 if super lucky.This leads to less yield from a Worker Empire on Gamez compared to Retail.
    The differences in stats are so big that, definitely something is wrong with the Gamez formula for stat gain/lvl of workers.

    PS.
    The same applies to Papu and Fadus.Just I do not have SS available with those to point it out also.



    How to reproduce/proof:
     
    Last edited: Feb 3, 2020
    loboram likes this.
  2. loboram

    loboram Well-Known Member Staff Member Black Desert Moderator

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    Thanks for this...I do think that you are right about this...the Workers leveling up both Skills and Stats do seem way off...but then again I am not so sure that they are being used to calculate much about the workers performance either, since I have had workers with specialty skills, like a jewelry-specialty worker for instance, that was the same tier -as well as same level- as another worker with similar stats even, and yet the other one without the jewelry skill was working faster making jewelry. So you might be onto something there :)

    Then again I have made quite a few attempt to make some basic changes to how GamezBD handles the Worker-Empire in general...such as a MUCH needed increase in Worker-Value, since the maximum you can gain from an Artisan (maximum Tier) level 30 (maximum Level) Worker is around 12 million silver, which is approximately what a completely new character can make within an hour, just doing the Main-Storyline quest-chain :D

    In comparison, it takes at least more than a week or two, to level a Worker up from Apprentice (Green) to Artisan (Orange/Red), so the amount of time invested in doing so is COMPLETELY insanely disproportionate as the silver income is quite high on our servers.
     
    Archtyr likes this.
  3. Archtyr

    Archtyr New Member

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    The time it takes a worker to either craft or gather something from a node depends on the node's workload , distance and worker's work speed , movement speed.Not level or tier.The total worker's work speed for a specific task(which include the base work speed + speed from skills) you can see it when you click on the node and select the worker.
    The exact formula, if I remember correctly is something on the lines of : Work Cycle Time (seconds) = (Distance / Speed) x 2 + ROUNDUP(Workload / Work Speed) x 600
     
  4. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Thanks for report, next update content will also include improved stat obtaining formula for new workers.
     
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