Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

[Mechanics] GamezBD Combat

Discussion in 'Questions' started by loboram, May 12, 2019.

  1. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,471
    Likes Received:
    709
    Trophy Points:
    433
    Location:
    Earth
    Hello GamezBD staff, I was just wondering what is working as intended and what is still in flux when it comes to combat mechanics?

    If possible could you please add a list of known bugs (not class skills, only combat mechanics) and also if it is something that is fixable or something we will have to live with for a long time or ever?

    The things I am referring to are mainly the combat mechanics that leave the game wanting and is giving a bad gaming experience;
    Knockdown procs twice in a row without a time period of invulnerability towards knockdown (which there used to be)
    Healing effects of skills seem to have dropped to around 1/10th
    Several stunning* effects can last for several seconds without a time period of invulnerability towards the effects (almost endless "stun")
    *Stunning effects means all effects that lead to non-compliance of the character
    Several monsters and bosses can knock the weapons out of the hands of the characters which should not be possible at all
     

Share This Page