Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. Dismiss Notice
  9. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

[Mechanics] GamezBD Combat

Discussion in 'Questions' started by loboram, May 12, 2019.

  1. loboram

    loboram Respected Member Forum Legend

    Joined:
    Jan 29, 2018
    Messages:
    4,517
    Likes Received:
    710
    Trophy Points:
    433
    Location:
    Earth
    Hello GamezBD staff, I was just wondering what is working as intended and what is still in flux when it comes to combat mechanics?

    If possible could you please add a list of known bugs (not class skills, only combat mechanics) and also if it is something that is fixable or something we will have to live with for a long time or ever?

    The things I am referring to are mainly the combat mechanics that leave the game wanting and is giving a bad gaming experience;
    Knockdown procs twice in a row without a time period of invulnerability towards knockdown (which there used to be)
    Healing effects of skills seem to have dropped to around 1/10th
    Several stunning* effects can last for several seconds without a time period of invulnerability towards the effects (almost endless "stun")
    *Stunning effects means all effects that lead to non-compliance of the character
    Several monsters and bosses can knock the weapons out of the hands of the characters which should not be possible at all
     

Share This Page