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[Mechanics] GamezBD Combat

Discussion in 'Questions' started by loboram, May 12, 2019.

  1. loboram

    loboram Respected Member Forum Legend

    Jan 29, 2018
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    Hello GamezBD staff, I was just wondering what is working as intended and what is still in flux when it comes to combat mechanics?

    If possible could you please add a list of known bugs (not class skills, only combat mechanics) and also if it is something that is fixable or something we will have to live with for a long time or ever?

    The things I am referring to are mainly the combat mechanics that leave the game wanting and is giving a bad gaming experience;
    Knockdown procs twice in a row without a time period of invulnerability towards knockdown (which there used to be)
    Healing effects of skills seem to have dropped to around 1/10th
    Several stunning* effects can last for several seconds without a time period of invulnerability towards the effects (almost endless "stun")
    *Stunning effects means all effects that lead to non-compliance of the character
    Several monsters and bosses can knock the weapons out of the hands of the characters which should not be possible at all

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